Gaming How-To

Star Wars Zero Company: How to Get Capacitors

Every reliable Capacitor source, from mission rewards to the Zone Influence tiers that pay out.

Every reliable Capacitor source, from mission rewards to the Zone Influence tiers that pay out.

Capacitors are the bottleneck resource in Star Wars Zero Company. Credits pile up quickly, but Capacitors trickle in, and they gate the permanent Upgrade Facility research that makes the rest of your campaign easier. You never buy them, and you never grind them out of repeatable content, so knowing exactly which missions and Influence tiers hand them over matters more than any other resource decision.

Quick answer: Capacitors come from three places only — story missions that list them under Rewards, non-story missions that list them under Rewards, and hitting specific Zone Influence tiers on the Holotable. Open the Holotable, check the Rewards panel on each mission before launching, and prioritize the ones showing a Capacitor icon.


What Capacitors do and where your count is displayed

The game describes them plainly in the tooltip: “Capacitors are a rare resource needed for key upgrades at the Upgrade Facility.” They are not consumables, they are not gear, and they cannot be spent on operators. They exist purely to unlock permanent company-wide upgrades.

Your running total sits in the top-right corner of the screen alongside your other resources. That counter is the fastest way to confirm a reward actually landed — check it before you launch a mission and again when you return to The Den.

To spend them, head to the upgrade terminal in The Den and open the Facilities tab. Upgrades such as BETTER BLACK MARKET DEALS, MID INFLUENCE II, and OUTER INFLUENCE II all list a Capacitor cost next to their Credit cost, and anything you can’t afford stays locked until the count catches up.

Facilities tab in the upgrade menu with the Black Market facility selected and a free build slot
The upgrade terminal’s Facilities tab, where Capacitors are spent on permanent unlocks like the Black Market. Image: Bit Reactor

Every Capacitor source in Star Wars Zero Company

There are three routes, and each one behaves differently. Mission rewards are one-time payouts tied to specific contracts. Influence rewards are one-time payouts tied to crossing a tier threshold in a Zone. Operation choices are branching decisions where one option happens to include a Capacitor.

SourceHow it pays out
Story missionsListed under REWARDS on the mission card. Smugglers’ Den, from the JEDI UNDERCOVER thread, gives +3,000 Credits and +1 Capacitor.
Non-story missionsSome optional contracts on the Holotable include a Capacitor in their reward line. Read the panel before launching.
Zone Influence tiersReaching a set tier in a Zone pays out immediately. Zone Herf gives +1 at Tier 1, Zone Dorn gives +2 at Tier 2.
Operation choicesCertain branching decisions award a Capacitor as part of the outcome.

How to find Capacitor missions on the Holotable

From The Den, open the Holotable. This is the galaxy view where every available story mission and non-story contract is laid out.
Select a mission node to bring up its detail card. The REWARDS section sits below the mission description and spells out exactly what you get, such as +3,000 Credits and +1 Capacitor on SMUGGLERS’ DEN.
Work through the remaining nodes the same way before committing. Non-story missions are easy to skip, but they carry Capacitors just as often as story beats do, and the reward line is the only place that information appears.
Launch the mission and complete it. The Capacitor is granted on completion, not on deployment, so a failed or abandoned run pays nothing.

Zone Influence tiers that award Capacitors

The Influence tab on the Holotable is the source most players miss. Each Zone has a ladder of Influence tiers, and each tier lists its own reward. Selecting a Zone shows that ladder in full, so you can see which threshold pays what before deciding where to push your Influence.

ZONE HERF and ZONE DORN are the two to watch. Herf hands over +1 Capacitor at its first tier, and Dorn pays +2 at its second tier, which makes Dorn the single largest one-time Capacitor payout available from Influence.

Holotable Influence tab with a Zone selected, showing its influence tier ladder and rewards
The Holotable’s Influence tab lists each Zone’s tiers and the rewards attached to them. Image: Bit Reactor

Tip: Influence is also a common reward from Operations and dialogue choices, so a decision that looks like it only grants “+4 Zone Dorn Influence” can be what tips you over a tier and drops Capacitors into your total.


Operation choices that include a Capacitor

A handful of Critical Operations put a Capacitor on one side of a branching decision. Since these are one-time story events, picking the other option means that Capacitor is gone for the rest of the run.

OperationCapacitor option and what else it gives
Back ChannelsRuna’s Connection: +1 Capacitor, a random Exquisite Utility Item, and the Storm Basin Mission. Neesh’s Connection gives a Weapon Mod and Contracts instead.
Quid Pro QuoSend a team: +4 Zone Herf Influence, +1 Capacitor, +125 Den Level. Carries a moderate injury risk.
Job Ain’t DoneSteal equipment records: +6 Zone Esk Influence, +1 Capacitor, +1,000 Credits. The intelligence records option swaps the Capacitor for +25 Intel.

Operations with a moderate or high risk rating can injure the operators you assign, so send healthy squad members on the Capacitor branches rather than anyone already recovering.


Confirming a Capacitor was awarded

The Capacitor counter in the top-right corner updates as soon as you return to The Den after a completed mission, a resolved Operation, or a Zone crossing an Influence tier. If the number hasn’t moved, the reward didn’t trigger.

The two usual reasons are simple. The mission wasn’t completed, so its reward line never paid out, or the Zone sat just short of the tier threshold rather than crossing it. Reopen the Influence tab and check where the Zone’s progress bar actually stopped.


Because supply is capped by what the campaign hands you, treat Capacitors as a planning problem rather than a farming one. Decide which Upgrade Facility unlocks you want early, check the Rewards line on every Holotable node before you deploy, and steer Influence toward Herf and Dorn when a decision offers you the choice.