Kith and Kin is a fight that punishes rushing. The mission asks you to kill Gatanus, but it also quietly hangs a second condition over the whole encounter: Kabb has to walk out alive. Between you and the boss sits a group of Pyke Strikers spread across a sandy industrial yard filled with things that explode and things that carry current.
Quick answer: Clear the Pyke Strikers first using the map’s electrical generators and explosive barrels to soften them, keep Kabb behind hard cover so he never drops, then focus all four Operators on Gatanus to finish the mission.
Kith and Kin mission requirements
Three conditions decide whether the mission ends in a win. Killing the boss alone is not enough if Kabb goes down along the way.
| Condition | What it means in the fight |
|---|---|
| Eliminate Gatanus | The boss is the primary objective and the mission’s end point. |
| Kabb must survive | Treat him as a protected unit, not a front-line brawler. |
| Defeat the Pyke criminals | The Pyke Strikers guarding the yard have to be cleared out. |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Squad roles for the Gatanus fight
A four-Operator team of Tesh Hawks, Kabb, Tel-Rea Vokoss, and Trick covers everything this map throws at you. Each one has a clear job, and sticking to those jobs is what keeps Kabb’s health bar untouched.
| Operator | Job in Kith and Kin |
|---|---|
| Tesh Hawks | Ranged trigger for hazards. Shoots generators and barrels from a safe distance. |
| Kabb | Calls for backup and feeds assist damage into whoever the squad is focusing. |
| Tel-Rea Vokoss | Closes distance and finishes wounded targets with Lightsaber Strike. |
| Trick | Repeating blaster clean-up on low-health Strikers. |
Turn order that clears the Pyke Strikers





How to finish Gatanus
Gatanus is a health pool, not a puzzle. Once the Strikers are gone, the fight becomes a focus-fire exercise: stack Kabb’s assist damage onto whichever Operator has the best angle, use Tel-Rea for the high-percentage melee swings, and keep Hawks and Trick shooting from behind cover.
Reuse whatever hazards are still standing. An unspent generator or barrel near the boss’s position is free damage that costs you nothing in health, and there is no reason to save them for a later turn that may not arrive.
Tip: recheck the enemy HP readout every round. It tells you whether a target dies to Trick’s blaster this turn or needs Tel-Rea’s strike first, and that single decision is usually the difference between a clean turn and an exposed one.
Confirming the mission completed
When Gatanus goes down with every Pyke Striker already cleared and Kabb still standing, the mission resolves and the squad extracts. The clean tell is the objective list closing out with no failed condition attached to Kabb.
Two things cause a failed run here. The first is losing Kabb, which invalidates the objective no matter how much damage you did to the boss. The second is pushing an Operator out of cover for a marginal shot while Strikers are still alive, since return fire in the open is what puts a unit into the danger range in the first place.
After the fight, head back to the Den before committing another Cycle. That is where injuries get treated and where you will see what the mission changed on the Holo Table, and it is a much cheaper habit than discovering a wounded roster halfway into the next deployment.






