Gaming Guide

The Blood of Dawnwalker: Ambrus’s Collectors Unsavoury Solutions Walkthrough

Clear the leech camp, smash the barrels, and beat The Bloodletter to push Ambrus's Anger higher.

Clear the leech camp, smash the barrels, and beat The Bloodletter to push Ambrus’s Anger higher.

Ambrus’s Collectors: Unsavoury Solutions is one of three Leech Collectors Court Activities tied to Ambrus in The Blood of Dawnwalker. It is a short combat encounter with a hard stop at the end, since an elite enemy shows up once the objective is done. Finishing it raises Coen’s Infamy and adds progress toward Ambrus’s boss quest.

Quick answer: Wipe out the Vrakhiri camp guards, interact with the leech barrels to destroy them, then defeat the elite enemy The Bloodletter who appears afterward. Loot his body for New Orders from Ambrus and the activity closes out.


Unsavoury Solutions requirements and time cost

Court Activities open up after the Prologue, and Ambrus’s set is the low-level group, available from Level 1 onward. None of them are pinned on your map by default. Every Court Activity shows as an “Unknown Activity” until you physically stumble onto it in the world, so synchronizing towers early is the fastest way to get nearby markers to surface as white question marks.

DetailValue
CourtAmbrus (Brencis’s Court)
CategoryLeech Collectors
Level rangeLevel 1+
Time cost3 time segments
ObjectivesDefeat the camp guards, destroy the leech barrels
Elite enemyThe Bloodletter

Time matters here. Coen has 30 in-game days to deal with all three vassals and reach his family, and this activity eats three segments. If you are short on time and only need a nudge to Ambrus’s Anger meter, the Blood Cellars activities cost a single segment each and are the cheaper option.


Clear the camp guards

Open the map and set the quest to tracked so the camp marker appears. The route runs through wooded, low-visibility ground, so approach with the objective marker on screen rather than eyeballing the treeline.
Engage the Vrakhiri guards holding the camp. This is the longest part of the activity by a wide margin, since the group is large and they will pull together once the first one spots you.
Coen fights a club-wielding camp guard marked with an orange target icon outside the forest camp.
Locking onto a club-wielding guard during the camp fight. Image: Rebel Wolves
Break up the crowd with active abilities instead of trading pure sword swings. Burning Blood and Dirty Trick both work well against packed groups and buy you space when three or four guards close in at once.
Damage number appears over a locked-on guard whose red health bar is draining during the camp fight.
Damage numbers and the target’s health bar confirm hits are landing on the locked-on guard. Image: Rebel Wolves
Sweep the bodies before moving on. The guards drop consumables, currency and gear, including Denarius, One-and-a-Half Mead, Aconite, Smoked Meat and a Letter from Ambrus, plus low-tier weapons like the Improvised Axe and Crude Hammer.
Looting a downed Vrakhiri guard after the camp fight, with collected items shown on screen.
Looting the fallen camp guards for currency, consumables and spare weapons. Image: Rebel Wolves

Destroy the leech barrels

With the camp empty, the objective flips to “Destroy the leech barrels.” Walk up to the barrels and use the interact prompt. There is no minigame or timer here, just a short cutscene in which Coen smashes them open.

Note: all three Leech Collectors activities follow this same pattern, so the routine you use for Unsavoury Solutions carries straight over to Bounty of the Mire and Wetland Helpers.


Beat The Bloodletter

Expect the elite enemy. The moment the barrel cutscene ends, The Bloodletter arrives and the fight becomes a one-on-one duel rather than another crowd brawl. Top up on healing before you touch the barrels if you are running low.
Fight him with your normal sword pressure and abilities. He has a named health bar and hits harder than the regular camp guards, but he is a single target with no adds, so keeping him locked on and punishing his recovery windows works.
The Bloodletter's boss health bar on screen as Coen duels the elite enemy at the leech camp.
The Bloodletter’s health bar appears once the elite duel begins. Image: Rebel Wolves
Loot his body once he goes down. This is the drop that matters, since he carries New Orders from Ambrus alongside the best gear in the encounter.
Loot prompt highlighted over The Bloodletter's body after the duel ends.
The Loot prompt over the defeated elite enemy. Image: Rebel Wolves

Unsavoury Solutions rewards and loot

The high-tier drops all come off The Bloodletter and the surrounding camp, not from a separate quest payout. Weapon values seen on the pickups sit around 144 DPS at the top end, with 76 and 77 DPS options as fallbacks.

ItemType
New Orders from AmbrusQuest note
Exquisite Battle BillhookWeapon
Brencis’s Elite Soldier’s FibulaGear
Beast Slayer’s PendantGear
Master Fencer ManualSkill item
Phial of Bakir’s BloodBlood item
Vial of Human Blood, Blood LeechesConsumables
Minor Balm of FortitudeConsumable

How to confirm the activity completed

Three things happen when it registers. The quest entry for Ambrus’s Collectors: Unsavoury Solutions clears from your tracked objectives, your Infamy goes up, and the Leech Collectors node under Ambrus updates inside the Brencis’s Court menu. There is a good chance you also gain a level here — Level 12 is typical if you have been clearing Ambrus content in order.

If the activity is still showing as incomplete, the usual reason is a stray guard left alive somewhere on the edge of the camp, or barrels you have not interacted with yet. Both objectives, defeating the camp guards and destroying the leech barrels, have to be ticked off before The Bloodletter will spawn.


Where this fits in Ambrus’s Anger progression

Ambrus has 14 Court Activities in total across Blood Transports, the Prisoner Processing Camp, Leech Collectors, Prisoner Transports, Blood Cellars and his Dungeons. You do not need to finish all of them. Roughly 75 percent is enough to max his Anger and unlock The Gilded Gauntlet, the quest that leads into the duel. You can check exact progress from his portrait in the Court menu.

Unsavoury Solutions also stays available after Ambrus is dealt with, so skipping it now does not lock you out. Given the three-segment cost, it is worth treating it as one of the activities you complete on the way to the threshold rather than clean-up you save for later, especially since the elite drops are useful at the level range Ambrus content is designed for.