Gaming Guide

The Blood of Dawnwalker: Best Early-Game Unlocks, Quests, and Items

A time-efficient prologue and early-game plan that secures Durandal, key manuals, and skill unlocks without burning days.

A time-efficient prologue and early-game plan that secures Durandal, key manuals, and skill unlocks without burning days.

The Blood of Dawnwalker gives you 30 days to rescue Coen’s family, and time is a resource you spend rather than a clock that ticks in the background. Free-roaming, climbing scouting towers, and tagging shrines cost nothing, but quests, most fights that matter to a story beat, looting certain objects, and every skill unlock advance the Time Bar. Playing the opening hours in the right order lets you grab the strongest early unlocks, the legendary sword Durandal, and several combat manuals while spending the fewest possible time segments.

Quick answer: Clear every Laszlea day-time side quest before opening the gate in “Smoke and Ashes” (opening the gate forces time to night), pick the correct dialogue in “Withering Away” to spend only 1 segment, complete “Like Father, Like Son” for the Charge Manual, loot the Counterattack Manual outside the gate, buy Soul Reaping and the Bewitching Influence barter upgrade from Yera, unlock Mercurial Fervour and Shapeshift for travel, and beat Echo in The Cursed Chasm for Durandal. Never use a shrine’s “Wait” option to skip time manually.


How time is spent in The Blood of Dawnwalker

Each day and each night is split into 8 time segments, so a full day holds 16 segments and the whole 30-day campaign gives you 480 segments to spend before the endgame. Time does not pass while you walk, explore, or reveal the map. It moves only when you perform an action tied to progression.

Time Progression tutorial screen showing the eight-segment Time Bar that shifts between Day and Night
The Time Progression tutorial screen breaks the day and night cycle into eight segments each. Image: Rebel Wolves

Before you commit to any action, look for the hourglass icon and the number beside it. That number is how many segments the action costs. The game also warns you right before time advances with a ticking sound and a greyed-out portion of the Time Bar in the top-right corner. Your journal lists the segment cost of a quest before you start it.

ActionCosts time?
Exploring, free-roaming, walkingNo
Climbing scouting towers, tagging shrinesNo
Fighting enemies or looting chests during an activityUsually no
Interacting with a quest object (e.g. a Sacred Stone glyph)Yes
Completing quests and quest stepsYes
Unlocking or upgrading most skills and perksYes
Using the “Wait” option at a shrineYes (avoid)

Note: Some quests carry a blue clock icon, which marks them as time-sensitive and forces you to finish them before the day ends or they fail. Others carry a sun or moon icon, meaning they can only be done during that phase.


Finish every Laszlea side quest before the gate

The Laszlea side quests are only available during the prologue day and vanish once night falls. Opening the gate in “Smoke and Ashes” automatically advances time to night, so treat the gate as a hard cutoff and clear everything around the village first.

Loot the dead soldier to the west to pick up a letter, then report it to the village elder. This grants 100 XP at zero time cost, so there is no reason to skip it.
Track down the grave robber in the “Disturb” quest using Focus Mode to follow the tracks. This is a missable prologue objective that also costs no time.
Journal screen showing the Track down the grave robber objective under the Disturbed quest
The journal highlights the grave robber objective, followed with Focus Mode. Image: Rebel Wolves
Complete “Withering Away” by getting medicinal herbs from Anca. Pick the dialogue that keeps the exchange short so the whole quest resolves in a single time segment. Failing the associated tea quest has consequences shown in a later cutscene, so handle the herb and tea steps properly.
Take the “On the Run” quest for a Sausage reward and meet your sibling by the river for the “Live Bait” fishing task. Both are quick prologue beats worth clearing while the day quests are still active.
Find the missable “The Forgotten Guardian” boss fight before you leave the area. It is easy to walk past and will not be available later in the same way.
Only after everything above is done, start “Smoke and Ashes” and pick up the shovel to remove the rubble blocking the gate. When the gate opens, time jumps to night and you drop to 29 days remaining.

Early manuals and gear worth grabbing

Swordmastery and Witchcraft perks require manuals scattered in the world, so collecting them early expands what you can build toward. Several strong pickups are clustered around the opening region.

Pieter’s training quest, “Like Father, Like Son”, rewards the Charge Manual and unlocks a rare early-game skill. Complete it while you are still in the village phase.

Completed Quests list with Like Father, Like Son selected showing its description and objectives
“Like Father, Like Son” in the Completed Quests list; it awards the Charge Manual. Image: Rebel Wolves
ItemWhere to get it
Charge ManualReward for completing “Like Father, Like Son” (Pieter’s training)
Broad Swing ManualLooted at the bandit camp
Polished Long CleaverTreasure from the bear cave map (“Into the Den”)
Artisan’s TunicReward for clearing the eastern bear cave
Counterattack ManualChest in the soldier camp directly outside the Laszlea gate
Soul Reaping ManualPurchased from witch vendor Yera during the day
Durandal (legendary sword)Defeat Echo in The Cursed Chasm
Artery Strike, Lasting Malediction, Precision, Renewed Focus ManualsHidden in bookshelves during Anca’s library quest

At the bear cave, the “Into the Den” quest rewards the Artisan’s Tunic and a treasure map that leads to the Polished Long Cleaver. The bandit camp holds the Broad Swing Manual. Clearing the soldier camp immediately outside the gate takes about 3 segments and gives you the Counterattack Manual, which feeds directly into the perfect-block and riposte perks.


Priority skill unlocks after the gate

Because unlocking skills costs time, spend those segments on perks that pay off across the whole run. A few unlocks stand out for combat survivability and for cutting travel time.

  • Soul Reaping — a lifesteal spell bought from Yera; strong sustain for daytime fights when human hexes drain your own health.
  • Bewitching Influence — upgrade the barter perk to lower merchant prices. Do this before your Infamy climbs, since Edicts at higher Infamy raise prices globally.
  • Mercurial Fervour — grants Haste while running as a human; a single point noticeably speeds up exploration.
  • Shapeshift — transforms Coen into a wolf at night for faster movement.
  • Omniblock, Perfect Riposte, Counterattack — the defensive Swordmastery column that turns a perfect block into a boosted counter.

Gaining Infamy is not purely a downside. It raises the anger level of one of Brencis’s officers, which is how you open their boss quest. In Brencis’s Court, target lieutenant Ambrus first to raise his anger, then follow the Mert’s Mill questline toward Ambrus’s prison camp.

Map screen showing the highlighted Mert's Mill location with its tooltip and a Track option
Mert’s Mill on the map, the start of the questline toward Ambrus. Image: Rebel Wolves

Get Durandal from The Cursed Chasm

Durandal is a level 15 legendary sword you can equip at level 11, which makes it a huge early power spike if you claim it ahead of schedule. It is found under the broken bridge in The Cursed Chasm, guarded by the enemy Echo.

How you know it worked: Defeating Echo drops Durandal into your inventory. Equip it once you hit level 11 to use it below its intended level requirement.


Anca’s library and the four hidden manuals

Anca’s questline sends you to the old inn and involves a puzzle-heavy sequence. Follow the “Meet with Anca at the old inn” objective through the dark forest during Moonrise to reach it.

Moonrise gameplay screen with the Meet with Anca at the old inn objective while crossing a dark forest
Heading through the dark forest toward the old inn to meet Anca. Image: Rebel Wolves

The library section hides four perk manuals inside bookshelves: the Artery Strike Manual, the Lasting Malediction Manual, the Precision Manual, and the Renewed Focus Manual. Search every bookshelf, because they are easy to miss and each one unlocks a perk you would otherwise have to skip.


Which map activities are worth the time

Not every activity is worth a time chunk, so spend segments on the ones that feed permanent progression. Ancient Circles and camps are the standouts, and Ancient Circles feed the Astral Communion perk, which grants a permanent damage boost that scales up to around 30% once you finish all Haunted Site and Ancient Circle activities.

The biggest single mistake is manually skipping time at a shrine. The “Wait” option burns segments you can never recover, so let time advance only through the quests and unlocks you actually want. If an NPC asks you to wait a day for the next step, fill those hours with a camp, an Ancient Circle, or a manual hunt instead of skipping.

Missing the 30-day deadline does not trigger a game over, but it drastically changes Coen’s ending. Treat every segment as currency, order the prologue so the day quests are done before the gate, and you head into the wider map of Vale Sangora with Durandal, a stack of manuals, and travel skills already in hand.