Xanthe is the one member of the Vrakhiri Court you cannot simply walk up to and stab. Her manor at Howling Keep is sealed behind vines and enchanted statues, and even reaching the front door requires an invitation you have to earn by making her furious. The whole encounter plays out inside The Cycle of Love, and it ends with a bronze trophy called The Dark Mistress.
Quick answer: Complete Xanthe’s Court Activities until her anger peaks, take the lantern the guards hand Coen the next day, use it on the statue at her manor entrance, gather two more lanterns inside, place both on the statues at the locked room, then beat Xanthe and let the post-fight conversation finish.
How to start The Cycle of Love in The Blood of Dawnwalker
The quest does not appear on its own. It is the payoff for antagonising Xanthe through her Court Activities, tracked from the Court menu, until her anger hits maximum. The following day, guards approach Coen and hand over one of Xanthe’s Lanterns, because nobody enters the Boyaress’ estate uninvited.
| Requirement | Detail |
|---|---|
| Trigger | Finish Xanthe’s Court Activities until her anger reaches maximum |
| Invitation | Guards hand Coen one of Xanthe’s Lanterns the next day |
| Location | Xanthe’s manor at Howling Keep |
| Entry | Clear the enemies outside, then give the lantern to the statue by the door |
| Reward | XP, skill points, and The Dark Mistress (bronze) — “Neutralise the threat posed by Xanthe.” |
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Add to Google Preferences →Xanthe’s Lantern statues: how the manor doors actually work
Every sealed door in the manor is choked with vines, and every vine is tied to a glowing statue with empty hands. Put a lantern in a statue’s hands and the vines near it retract. Take the lantern back and they grow again.
Most doors need a single lantern. The room Xanthe is waiting in needs two at once, which is the entire reason the manor turns into a shuffling puzzle. There are three lanterns available in total.
| Lantern | Where it is |
|---|---|
| The invitation | Given to Coen by guards; used on the statue at the manor entrance |
| Pottery room lantern | Upstairs to the south, in the room with pottery and a fireplace, already held by a statue |
| Iasmina’s lantern | The northern upstairs room, sitting beside Iasmina |
| Shed lantern | Inside the courtyard shed, past the west statue on the ground floor |
Note: the pottery room statue is the important one. Feeding it a lantern clears every nearby vine, including the ones over that room’s own doorway. If you end up locked outside it, hand a lantern to the outer statue, walk in and hand a second lantern to the inner statue, then take the outer lantern back. The door stays open.
Manor route: from the front gate to Xanthe’s locked room





Xanthe, the Dark Mistress boss fight: attacks and counters
Before the swords come out you get two dialogue prompts, “Who are you?” and “What happened to you?”, which fill in who the girl in the mask is. Then Xanthe attacks. She fights almost entirely with red blood magic and constant teleports, so the fight is about reading her recovery frames rather than trading hits.
| Attack | How to handle it |
|---|---|
| Tracking blood projectiles | She blinks away and fires bolts that follow you. Dodge-roll sideways as they close in rather than backing up. |
| Red circle on the ground | An area explosion. Roll clear of the marked radius before it goes off. |
| Teleport repositioning | Wait for the teleport animation to end, then close the gap and land a melee combo before she vanishes again. |
| Melee swings | Watch the icon. A shield means you can block or parry it; a skull means it is unblockable and you need to move. |
Pressure her hard between teleports. Dragging the fight out only gives her more openings to reposition and start another projectile volley.
Spare or kill Xanthe: what each choice changes
Beating her does not end The Cycle of Love. A conversation follows, and Coen decides how it closes. If you only care about the trophy, take her deal.
| Choice | Outcome |
|---|---|
| Spare Xanthe | Coen promises to leave her daughter alone and is thrown out of the manor. An alliance forms, and she lets him pass safely during the final battle at the castle. The epilogue mural shows she keeps killing women wherever she goes to keep her daughter alive. |
| Refuse her help | The exchange runs through “I don’t want your help” and “Go to Hell, Xanthe” to a killing blow. Her daughter’s fate is then left to Coen, who can leave her alive or mercy-kill her in her room. |
Tip: drop a manual save before the post-fight dialogue. Both endings are reachable from that one save, so you can see the alliance play out and still reload for the other version.
How to confirm The Dark Mistress trophy unlocked
The Cycle of Love closes out in the journal, Coen picks up XP and skill points, and the bronze trophy pops with the description “Neutralise the threat posed by Xanthe.” Winning the fight on its own does nothing. If the trophy has not appeared, the post-fight conversation has not finished resolving yet, so let the dialogue and the cutscene play all the way out.
With Xanthe dealt with, one more of Brencis’s court is off the board, and the sandbox opens back up for whichever of the remaining Court Activities you have been putting off.






