Silas’s Book is the whole point of Who Pulls the Strings, and once you have it, the quest hands you a single remaining objective: get it in front of Marat. He is the rebellion leader the game also calls Crake, and he is not standing out in the open — the marker drops you at a building in Svartrau City, and he is one floor down.
Quick answer: Fast travel to Svartrau City, follow the “Show Marat the book” marker to the manumit hideout, head downstairs, talk to Crake and pick “I’ve got Silas’s book.” Then tell him you’ll be ready in time to end the quest.
Who Pulls the Strings quest details
This is a side quest in Crake’s questline, and it is flagged as missable, so it is worth clearing before you burn too many days off the clock.
| Detail | Value |
|---|---|
| Quest giver | Marat (Crake) |
| Starting location | Manumit Hideout, Svartrau City |
| Starts after | Completing What Moves the Dead |
| Availability | Day and night |
| Time cost | 5 time segments (3 in the tower, 2 returning) |
| Missable | Yes |
| Reward | 1,000 XP, plus the Life Lock Witchcraft Ability |
| Leads into | Distant Shadows, then the Rise at Dawn ending quest |
Life Lock does not arrive at the end. You unlock it earlier, the moment you inspect Silas’s Book on the table after beating Svetlana, the Dark Prodigy, in Aurelius’s Tower out in The Silts. If you skipped that inspection, the “Show Marat the book” objective will not be active.
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The dialogue lines that complete the objective

What the point of no return warning means
A full-screen “BE WARNED!” card appears around this conversation, telling you that you are nearing the point of no return and that some upcoming choices can set the final quest in motion. If that happens, every quest and activity still in progress is abandoned, and the game ends once the finale plays out.
Confirming that screen does not end your run on the spot. The actual trigger comes later, in the Rise at Dawn ending quest, when you tell Marat “I’m ready to march on Brencis’s castle.” That single line is what wipes your unfinished quest log.
Tip: Make a manual save before you go back to Marat for Rise at Dawn. It is the cleanest way to keep exploring or to come back later and trigger a different ending without replaying the whole valley.
How to confirm the quest completed
Time passes automatically after the conversation, then a “QUEST ENDED” card shows Who Pulls the Strings with its XP payout. The tracker swaps over to a new objective — “Talk with Dragos” — which is your signal that the book handover registered.
If nothing triggers, the usual causes are narrow. Either Silas’s Book was never inspected on the table in Aurelius’s Tower, or you are talking to the wrong floor of the hideout and have not gone downstairs to Crake.

What to do next
Before you walk away, ask Crake what else he wanted to discuss. That starts Distant Shadows, which continues his romance track alongside A Closer Look. Skipping it does not lock you out of the assault, but the relationship beats only exist in those quests.
Rise at Dawn opens immediately after, and it makes you wait at least two in-game days — 32 time segments — before Marat will move. Use that window for anything still sitting in your journal, because once the march begins, none of it survives.






