The Convoy is the fourth chapter of Act 3 in Gears of War E-Day, set on Allfathers Legacy Bridge during Day 2 at 0300 hours` WHY: Note WHERE AND WHEN: the caption reads “DAY 2 – 0300 HOURS / ALLFATHERS LEGACY BRIDGE”.. It is one of the shorter chapters in the campaign and stays linear throughout. You control Marcus Fenix alongside Tai, Manu, and Dom, defending the stalled evacuation from Locust forces while opening a path across the raised bridge deck.
Quick answer: Clear the bridge, lower the deck from the east control room, push the convoy forward, kill the Reaver, drop down to clear the lower deck, then climb to the upper control room and hold until Trench arrives to trigger the ending cutscene.

Secure the east control room and lower the bridge
The chapter opens with the convoy stopped at a bridge where the deck has been raised, and the control cabin on the road cannot be reached. Captain Grey sends Bravo up to clear the path.

The mini-gun enemies deal heavy damage up close. Prioritize them before they pin you, and stay behind hard cover while you reposition.
Protect the convoy and reach the upper deck
With the area clear, the objective updates to “Protect the convoy.” From here you escort the lead vehicle toward the next marker and deal with an ambush along the way.

All collectibles in Act 3 Chapter 4
There are 3 collectibles to find across the chapter. Each sits along the convoy route, so grab them as you pass rather than backtracking.
| Collectible | Location |
|---|---|
| COG Tags of Private Rudy Bartholomew | Worn by a dead body right next to a burning car. |
| Locust Crest | During the convoy, go over the bridge, then locate it beside a police car. |
| COG Tags of Corporal Kevin Gabor | In the upper control room during the barrier objective. |

How to know the chapter is complete
The chapter finishes the moment Trench shows up during the barrier defense. A cutscene plays automatically, closes out The Convoy, and moves you into Desperate Times, the fifth chapter of Act 3. There are at least three Hard Cases in this chapter, so open those and pick up the three collectibles before the cutscene triggers, and nothing else is left to clear.` WHY: Note steps 6 and 10: three Hard Cases are opened (beside the COG truck below the east control room, the side bay under the arched windows, the barrier control room), and “HARD CASE NEARBY” shows at two more spots.






