Gaming Guide

The Sinking City 2: All 20 Codex Locations in The Wake-Up Call

Where to find every lore Codex entry across the Annex, the Church, the Printing House, and the Devil's Reef Hotel in Chapter 2.

Where to find every lore Codex entry across the Annex, the Church, the Printing House, and the Devil’s Reef Hotel in Chapter 2.

Chapter 2 of The Sinking City 2, “The Wake-Up Call,” holds 20 Codex entries scattered across five distinct areas. These lore documents sit on shelves, desks, corpses, blackboards, and inside locked chests, and every one of them is missable. Once you finish the chapter, you cannot return to any of its areas, so grab them all before you move on.

Quick answer: The 20 Codex entries are split across the Annex (4), the Church grounds (4), the Printing House (3), a residential building near College St. (1), and the Devil’s Reef Hotel (8). Check that every room shows blue on the map before you advance, since there is no chapter select.

Image credit: Frogwares

All 20 Codex entry locations in The Wake-Up Call

#Codex entryLocation
1Lost Letters – DominionAnnex Registry / Corridor (1F), on a bench near the northern wall
2ManifestoAnnex Conference Room (1F), examine the blackboard
3Internal MemorandumAnnex Reading Hall (1F), on a desk with green lamps
4E.R.C. – User ManualAnnex Library (1F), inside an open red E.R.C. crate
5A Balm for Flesh and RelicSouth of the Church on Cathedral St., on a corpse near a boat
6Stained NoteNortheast of the Church, on a stone step near the water
7Look for Dream Essence!Inside the Church behind the glowing green symbol door, on a table
8Lost Letters – The ConduitNorth of the Church, on a stone pedestal outside
9Adventure Awaits for Arkham’s AcademicsPrinting House (1F), on a table in a back room
10Lost Letters – Staying With YouPrinting House (2F), on a nightstand in a room entered through a window
11Floodwaters Rise!Printing House Main Office (2F), on a desk
12Lost Letters – Meet Me At DawnBuilding near College St. (1F), on a body in a ruined room
13Gerda Lost Her HeadBuilding near Devil’s Reef (2F), inside a yellow chest
14Your Last GameDevil’s Reef (2F, Room 215), on a chair beside a corpse
15Lost Letters – An ArtifactDevil’s Reef (2F, Room 204), on a table
16Lorelei’s RequestDevil’s Reef (2F, Room 202), on a dresser
17Run for Your LifeDevil’s Reef (3F, Room 303), on a corpse on the floor
18Ventilation System SchematicDevil’s Reef basement (-1F), on a wall
19Carruthers the CrookDevil’s Reef basement (-1F, Generator Room), on a bench
20Mustard GasDevil’s Reef basement (-1F, Generator Room), on a table next to gas canisters
Image credit: Frogwares

Annex Codex entries (1–4)

The chapter opens inside the Miskatonic University library Annex. Four Codex entries sit across the ground floor before you climb up to the Restricted Section.

Lost Letters – Dominion is in the long flooded Corridor just off the Registry. Turn left when you see the hanging body and check the bench against the far wall.

Manifesto is inside the Conference Room. Walk to the blackboard at the back and interact with the chalk writing to log it.

Internal Memorandum waits in the Reading Hall. Pass through the restroom and classroom, then look for the desk near the broken ceiling you use to climb higher.

E.R.C. – User Manual sits in an already-open E.R.C. crate deeper in the Library, in the same area where you meet Corentin. Grab the nearby E.R.C. Activator Pen so you can return to the reception crate for the Voss Compensator pistol upgrade.

Image credit: Frogwares

Church grounds Codex entries (5–8)

After leaving the Annex through the window and taking the boat, you dock near a church. Four entries are spread around the exterior grounds and inside the building.

A Balm for Flesh and Relic is south of the church on Cathedral St. Look for a corpse next to a boat and take the note there.

Stained Note is northeast of the church. Head into the flooded section, look left for the hole in the stonework, and pick up the note resting on a stone step near the water.

Look for Dream Essence! is inside the church safe room, reached through the door marked with the glowing green symbol. The note is on the table to the right, alongside a Dream Essence.

Lost Letters – The Conduit sits north of the church on a stone pedestal outside. Follow the steps back up toward the building and round the corner to find it.

Note: While clearing the church, watch the ground for hidden bear traps as you move between the exterior collectibles.

Image credit: Frogwares

Printing House and College St. Codex entries (9–12)

The Printing House holds three entries across its two floors, and a nearby residential building near College St. hides one more.

Adventure Awaits for Arkham’s Academics is a newspaper clipping on a table in a back room on the first floor of the Printing House.

Lost Letters – Staying With You is on the second floor. Enter the room through the window and check the nightstand.

Floodwaters Rise! is another newspaper clipping, found on a desk in the Printing House Main Office on the second floor.

Lost Letters – Meet Me At Dawn is in a building near College St. on the first floor. Look for a body in a ruined room and take the letter from it.

Image credit: Frogwares / Game Guides Channel

Devil’s Reef Hotel Codex entries (13–20)

The Devil’s Reef Hotel contains the largest cluster, with eight entries spread across the upper floors and the basement. Sweep every numbered room and the Generator Room before you leave.

Gerda Lost Her Head is in a building near Devil’s Reef on the second floor, tucked inside a yellow chest.

Your Last Game is in Room 215 on the second floor, sitting on a chair next to a corpse.

Lost Letters – An Artifact is in Room 204 on the second floor, resting on a table.

Lorelei’s Request is in Room 202 on the second floor, on a dresser.

Run for Your Life is up in Room 303 on the third floor, on a corpse on the floor.

Ventilation System Schematic is in the basement (-1F), attached to a wall.

Carruthers the Crook is in the basement Generator Room (-1F), on a bench.

Mustard Gas is also in the basement Generator Room (-1F), on a table next to the gas canisters.

Image credit: Frogwares

How to confirm you collected all 20

Every collectible in a chapter is missable, and the game does not offer a chapter select. Before you complete “The Wake-Up Call,” open the map and confirm each room shows as blue, which means you have finished everything possible in that space. If any room is still uncleared, backtrack while you still can, since the whole chapter remains accessible until you progress out of it.

New Game Plus only carries over your learned talents, so anything you skip here will have to be recollected on a fresh run. Confirm all 20 entries appear in your Codex before moving toward the next chapter.