Part one of The Sinking City 2 opens with Calvin Rafferty leaving his home to find a ritual book at the University’s Library Annex, the key to breaking the curse on Faye. The problem is the route there. Arkham’s streets are flooded, the district is being evacuated, and reanimated bodies attack as you go. Reaching the Annex comes down to opening two floodgates, and the first one needs three electrical fuses you have to track down and install.
Quick answer: Leave the house and boat to the closed library gate, dock by the “No Trespassing” sign, and find the fuse box has no power. Grab the electrical fuses from the Radio Store (reached through the neighboring apartment building), return to the fuse box, place the straight, L-shaped, and T-shaped fuses in the correct slots, then pull the lever. Sail on, cross the monster-filled building at the second gate, drop its ladder to your boat, and continue the single path to the Annex.

Leave the house and reach the boat
After the opening cutscene at Faye’s bedside, you take control of Calvin in the study. The whole first stretch is about getting outside and into your boat, with several Codex documents to pick up on the way. Only items that show an on-screen name get logged in the Codex.

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Inside, work past the boarded doors, learn the flashlight, and follow the wooden path to the gate control panel. It will not run without the right fuses. Head into the broken wall on the right to find your first Safe Room, where you can save at the record player and stash items in the suitcase.
Leave through the opposite door, go down the stairs, and enter the bar. On the counter is the Gate Switchboard note, which unlocks the Investigation Space and points you to fuses at the Radio Store across the street. The Radio Store door is blocked, so you have to reach it from the side.

Get the electrical fuses through the apartment building


Radio Store: fuses, the first fight, and the 1908 safe


Solve the fuse box puzzle and open the gate
Leaving the building again, worms will have infected more bodies, so expect fights in the street. A room to the left before the exit holds ammo and your first Mushroom Jack Broadcast, which unlocks The Woman at the Door in the Codex. Then cross back through the Safe Room to the fuse box at the gate.
Use the fuses to start the placement puzzle. The note about minding the colors is the clue. Match each fuse to the wires below.
| Fuse | Position | Rotation |
|---|---|---|
| Straight fuse | Bottom row, second terminal from the left, joining the two blue wires | Rotate once so it sits vertical |
| L-shaped fuse | Bottom row, second terminal from the right, joining the two red cables | Rotate until it connects the red cables |
| T-shaped fuse | Top row slot with the trio of yellow and green wires, in the panel with screws on all four sides | Rotate three times to form a T |
With all three fuses placed, pull the lever on the right to open the library gate.

Cross the second gate and reach the Annex

Note: The fuse box will not respond until all three fuses are installed in the correct slots and rotations, and the wall safe stays locked until both the To Martin and From a Sister notes are linked. If either refuses to work, recheck those clues in the Investigation Space before backtracking. From the Annex, the story pushes on toward the ritual book and the search for Lorelei at the Devil’s Reef Hotel.






