Classes in The Veil are not picked from a menu. Each one sits behind a specific trainer somewhere in the labyrinth, and that trainer will not speak to you until you hold the right alignment currency, carry enough silver, and finish a class-specific quest. Eight classes have been documented with on-camera unlocks so far, split across the Sins path, the Offerings path, and one mixed case.
Quick answer: Stack 30 Sins (player kills) or 30 Offerings (quests and bounties) depending on the class, bring roughly 1,000 silver, complete that class’s quest, then talk to its trainer and pay. The Marauder is the exception at 15 Sins plus 15 Offerings.
The three gates every class trainer checks
Every unlock runs through the same three checks, so it is worth clearing all of them before you make the trip out to a trainer.
Alignment currency. Sins come from killing other players, which is the chaotic route. Offerings come from orderly work, mostly quests and bounty-style tasks like jailing outlaws. Most classes want 30 of one or the other. A common Sins method is trading kills back and forth with a friend on a different prestige tier; Offerings stack up while you run bounties.

Silver. Trainers charge a fee on top of the alignment cost, and 1,000 silver covers the documented ones. Have it in hand before you travel, because the payment happens at the trainer.
The class quest. Each class attaches its own task, and difficulty varies wildly. Some are kill counts you can grind in a good farming spot; others are timed runs or hunts tied to a weather event. The trainer verifies the quest, and the Marauder’s timed run specifically checks whether you cheated it.
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Add to Google Preferences →All eight class trainers, costs, and unlock quests
| Class | Trainer and location | Cost and quest |
|---|---|---|
| Gladiator | Borax, sitting on a rock at Echo Hold (-624.1, 79.4, -1452.2) | 30 Sins, 1,000 silver. Kill 30 Goblins and bring a Gladiator’s Locket. |
| Duskwing | Asmodeus, atop the pillar in The Lone Pillar area, night only | 30 Sins. Kill 100 mobs. |
| Hive Disciple | The Hiveling Corpse in the broken-down church at the Cyst (1929.2, 44.4, 865.2) | 30 Sins. Find the Putrid Symbiote, visit the Pipeline of Truth, find the Forsaken, kill 15 hivelings. |
| Cultist | Deep inside the Weeping Crypt, past two wall holes and up an elevator | 30 Sins, 1,000 silver, plus an Idol of Hatred. |
| Crusader | Elion, at the church pulpit on the ground level of The Glade | 30 Offerings. Slay 25 waves of enemies. |
| Florist | Briar, tending flowers in The Glade below the Stylist | 30 Offerings, 1,000 silver. Bring a Hiveling Arm, Fire Essence, and a Cyst Worm. |
| Sky Sentinel | Cryus on Sky’s Reach, reached from the Shimmering Sanctum (-1326.2, 27.5, -317.3) | 30 Offerings. Kill five Angry Nimbuses in The Glade while it rains. |
| Marauder | Inside the second-floor cell of the central building at Iron Keep (952.2, 64.3, 1557.6) | 15 Sins and 15 Offerings, 1,000 silver. Beat a three-minute on-foot run to Echo Hold. |
Note: class naming varies between walkthroughs, so you may see the Florist called Verdant, the Hive Disciple called Cyst Disciple, the Cultist called Courtist, the Marauder called Miranda, or the Duskwing called Nightshade. The trainer locations and requirements are the same.
Farming the quest items and kill counts efficiently
The kill-count quests are the slowest part of the process, and the fix for most of them is the same. A Nightcall Potion forces night conditions, which massively increases mob density. Use it in the Cyst for the Duskwing’s 100 mobs and the Hive Disciple’s hivelings, and in the Weeping Crypt for the Wraiths that fill the Crusader’s 25 waves.
The Hive Disciple quest chain is mostly navigation. Once it starts, the objective marker walks you between the Putrid Symbiote, the Pipeline of Truth, and the Forsaken, so following the tracker is faster than trying to route it yourself.

For item drops, the Gladiator’s Locket comes from armored skeletons in the Weeping Crypt, with some reports of it dropping rarely from Goblins during the Goblin raid in The Glade. Fire Essence for the Florist drops from Cambions, Imps, and Devils in Scorch Basin, the Hiveling Arm comes from Zombies, and the Cyst Worm comes from the Cyst or the Crypt. The Idol of Hatred for the Cultist is found in a hidden spot behind a bookshelf in the Weeping Crypt’s cave, and server-hopping lets you repeat that pickup.

Reaching the two awkward trainers: Sky Sentinel and Marauder
Sky Sentinel is the only class that requires leaving the maze entirely, and Marauder is the only one with a strict timer, so both are worth walking through.
Confirming the unlock and switching between classes
A successful unlock shows up in the Character Info menu, where the class abilities become available to slot. That same menu is where you build a hybrid, by swapping individual skills in and out of your loadout.

Out of combat, you can freely re-equip a class you already own or rearrange a hybrid setup. The catch is the tier system. Super classes mix in any combination, but an ultra class is one per character, its abilities cannot be combined with anything else, and committing to one stops other ultra trainers from talking to you. Kharvos is the only NPC who can undo an ultra class, and he does it through a trade whose cost is not confirmed.
Mixing also has a passive cost. A pure class keeps its stat bonus, so a pure Marauder holds its +8 percent speed and a pure Crusader keeps its healing and blind resistance. Slot in an ability from another class and that bonus disappears.

Why a trainer will not grant the class
If the dialogue dead-ends, it is almost always one of a short list of causes. You are short on Sins or Offerings, or holding the wrong type for that class. You do not have the silver on you. The class quest is not finished, or in the Marauder’s case was completed with a teleport. The Duskwing trainer at The Lone Pillar simply is not there during the day. And if you already committed to an ultra class, other ultra trainers will refuse to engage until Kharvos resets you.
Because the ultra restriction locks you out of other ultra trainers, the practical order is to clear the super-class unlocks you want first while your options are still open, then commit to a single ultra pick last.






