Gaming How-To

Valor Mortis: How to Complete An Unheard Farewell and Get the Sleight of Hand Amber

Find the trapped Adjudant in the Valley of Ashes, clear the infected lift, beat the scout commander, and claim the Amber.

Find the trapped Adjudant in the Valley of Ashes, clear the infected lift, beat the scout commander, and claim the Amber.

In Chapter 2 of Valor Mortis, you can find An Unheard Farewell, an optional quest that is easy to miss entirely. With no map or quest marker to guide you, finding your way depends on landmarks and climbing. An Adjudant trapped in a wrecked wagon asks about the scouts he sent out ahead; completing his request rewards you with the Sleight of Hand Amber and the Aggressive Reconnaissance achievement.

Quick answer: Talk to the Adjudant in the overturned wagon in the Valley of Ashes, clear the infected lift, burn into the hidden cave, defeat the scout commander, grab the orders, then return and report back for the Sleight of Hand Amber.


Where to find the Adjudant in the Valley of Ashes

The quest takes place in the Valley of Ashes in Chapter 2, unlocked after your first battle against General Lothaire. Fast travel to the Guidepost Lantern, then stay on the sole road ahead. At a wooden ledge, turn right and jump over to the opposite side.

Valley of Ashes
Valley of Ashes. Image: One More Level

A large enemy that hurls grenades, the Risen Grenadier, will appear ahead; spotting it means you are headed the right way. Take it down and get beyond the shattered cage. The Adjudant Sous-Officier then calls to you from an overturned military carriage stuck above the road.

Path to Adjutant00:29Path to Adjutant
The approach to the overturned wagon where the Adjudant waits, past the wooden beams. Shown at 00:29 in Ghosts of Reykjavik’s video. Image: One More Level

The wagon sits above you, so the talk prompt is easy to miss. Stand underneath it and aim your view upward until the interact prompt appears.

Speak with him and select Help to take on the quest. He wants you to learn the fate of the men he dispatched into the dark.

Accepting Quest01:29Accepting Quest
Pick Help instead of Refuse to start An Unheard Farewell. Shown at 01:29 in Ghosts of Reykjavik’s video. Image: One More Level

Reach the cave below the broken bridge

Leave the wagon and follow the road as far as the damaged bridge, but stay on your side. Descend by way of the wooden platforms; on the way, pass through a wrecked carriage and collect a pistol and some Pistol Ammunition.
Broken Bridge
Broken Bridge. Image: One More Level
At the bottom, you will find the Climb Lantern checkpoint and several enemies. Nephtoglobin, a glowing red growth, coats the wooden lift next to the Lantern. Fire at its red weakspots to remove the growth, then use the lever to bring the lift over.
Path to Secret Cave02:54Path to Secret Cave
Shoot the glowing red growth on the lift mechanism to clear it before riding up. Shown at 02:54 in Ghosts of Reykjavik’s video. Image: One More Level
Take the lift upward, then choose the right-hand path before the other route. The loop leads to the upper ledges. There, William remarks on the scouts’ disappearance, and the quest records that most of the unit has been lost. Their remains alone will not complete the objective, so continue onward.
Continue upward beyond a musketeer standing on a wooden platform to find another lift section blocked by Nephtoglobin. Break the pair of glowing red bulbs, positioned on opposite sides, to clear the way. After riding up, look across for a platform marked by a dried yellow barrier riddled with holes.
Jump across to that platform and use your fire transmutation to burn the organic barrier away, opening the cave behind it.
Accessing the Cave03:19Accessing the Cave
The fibrous barrier sealing the cave; burn it with fire transmutation to get through. Shown at 03:19 in Ghosts of Reykjavik’s video. Image: One More Level

Defeat the scout commander and take the orders

In the cavern, which is dark and flooded, the scout commander remains: a corrupted mini-boss and the unit’s sole survivor still on his feet. His speed and large health pool make distance useful; use fire transmutation and toss any grenades you kept. Once you recognize his rushing attack pattern, the encounter becomes much easier to handle.

Cave Combat03:43Cave Combat
The corrupted scout commander waits in the flooded cavern. Shown at 03:43 in Ghosts of Reykjavik’s video. Image: One More Level

After the fight, go to the cave’s far end. You will find Pure Blade Material in an ornate red chest, while the officer’s orders rest on a crate next to a lantern. Take the document named Letter to All Commanding Officers of the Line Infantry; the Adjudant needs this item.

Collecting Orders04:04Collecting Orders
The scout commander's orders, the document you carry back to the Adjudant. Shown at 04:04 in Ghosts of Reykjavik’s video. Image: One More Level

Exit the cave using the wooden ladder beside the note on its left. Make your way along the cliffside scaffolding and collect anything you come across, continuing until you are back atop the broken bridge. Knock down the shortcut ladder to return directly to the road near the wagon.


Tell the truth or lie: the second reward

Return to the Adjudant and speak with him to choose between Tell the truth and Lie. Either response finishes the quest and awards the Sleight of Hand Amber, but changes the conversation’s tone and the extra item you receive later. No matter your answer, the Adjudant persuades himself that his comrades charged off eagerly after the enemy.

ChoiceSecond rewardWhere to collect it
Tell the truthCatalyst ClotRest at any Lantern, then return to the wagon
LieRemnant’s ReturnRest at any Lantern, then return to the cave by the lift

Remnant’s Returns are less common, and they let you reclaim lost Catalysts without trekking back to where you died, so lying is the practical pick if you want that item. Either way, rest at a Lantern first to trigger the follow-up, then the second reward appears.


Sleight of Hand Amber effect and how to equip it

After you give your report, a QUEST COMPLETE prompt appears, the Sleight of Hand Amber is added to your inventory, and the Aggressive Reconnaissance achievement unlocks. If completion does not trigger, check that you broke both red bulbs at the upper lift and battled the scout commander; locating the remains by itself will not complete the quest.

Sleight of Hand
Sleight of Hand. Image: One More Level

Sleight of Hand makes firearms reload faster and lets you switch weapons more quickly. Equip the Amber in your loadout by interacting with a Lantern. It is a simple quality-of-life boost if you use pistols often or change between your current and previous weapon during combat.


Items you pick up during the quest

Two notable items pass through your hands on this run. Pure Blade Material comes from the red chest in the cave, and Remnant’s Return is the lie-path reward. Here is what each one is worth and does.

ItemUseBuySell
Pure Blade MaterialUpgrades blades (Saber, Rapier, Claymore)$3,000—
Remnant’s ReturnAbsorbs Catalysts lost on death automatically1,000500

Pure Blade Material feeds blade upgrades from level 5 onward, taking one unit for a Claymore level 5 and up to three for level 7, so holding onto it pays off once your melee weapon starts demanding it. Remnant’s Return stacks up to 99 and saves you the backtrack to a death spot, which is why it is the more useful of the two second rewards if you tend to die far from a Lantern.