Your style decides how you move, serve, block, and score in Volleyball Legends, so the roll you keep matters more than raw luck. The current meta rewards a small group of styles with elite stat spreads and special mechanics, while a long tail of older picks only holds up in casual play. Here is where every active style lands right now.
Quick answer: Roll for and equip Encho, Ronin, or Akari first. These three sit at the top of the meta, and if you already own one there is no reason to swap it for anything below the S line.

Full style ranking (Update 79)
This ranking reflects the Update 79 meta as of late July 2026. Styles are grouped by competitive ceiling, role execution, and how reliably they create or deny points, not by rarity alone.
| Tier | Styles |
|---|---|
| S+ | Encho, Ronin, Akari |
| S | Riku, The Twins, Feiko, Ibara |
| A | Kumo, Timeskip Kageyomo, Timeskip Hinoto, Timeskip Oigawa, Sanu, Kimiro, Taichou, Kijo, Jinko, Hidari, Mikage, Kazana, Butoku, Yogan, Kisuki, Timeskip Kyamo, Timeskip Okazu, Sanju |
| B | Shield Breaker, Bakuri, Hirakumi, Kageyomo, Oigawa, Okazu, Kyamo |
| C | Uchishima, Bokuto, Uchikai, Yokai, Kozei, Azmei, Sazuroku, Kyoshin, Yomosuke, Sagafura, Kosumi |
| D | Oyatsu, Imaezi, Tonkura, Hinoto, Hakochi, Sagumi, Yachikusai |
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Add to Google Preferences →Why the S+ styles sit at the top
Encho is the game’s first Evo rarity style, an all-rounder with the Stretch mechanic that extends its arms mid-air for a larger hitbox on blocks, spikes, serves, and sets. Its high base stats let it fill any role, which is why it stays flexible in almost every team. Note that Encho became permanently unobtainable after its window closed, so a rerun is the only way newer players see it.
Ronin is the current number-one attacker. It is an Ultra spiker with maxed Jump and Spike plus a Super Spike special, giving it the cleanest raw point-ending pressure in the mode. Akari rounds out the top group as an Ultra all-rounder built around dash-based air movement, combo extensions, and mid-air repositioning that rewards positioning and reads over pure power.
S-tier picks worth chasing
The S line is where limited Secret styles cluster. Riku is a spiker-hybrid whose Holographic Walls create unpredictable attack angles, making it strong in 1v1 and 2v2. The Twins is a dual-character all-rounder that lets you switch between Osuma for offense and Atasumi for defense mid-rally, and it rotates back into the pool during Tournament Week events.
Feiko controls tempo as a setter-attacker that can dump plays into real scoring threats, and Ibara denies court space with its Vine Wall ability, spawning up to four temporary walls that block and ricochet incoming balls. All four demand a bit of timing practice but pay off in coordinated teams.
A-tier depth by role
The A tier is deep and role-specialized. If you missed the S+ and S rolls, most of these carry ranked comfortably in the right hands.
| Role | Best A-tier options |
|---|---|
| Setter | Timeskip Kageyomo, Taichou, Timeskip Kyamo, Timeskip Okazu |
| Spiker | Timeskip Hinoto, Sanu, Kijo, Jinko, Hidari, Sanju |
| Blocker | Mikage |
| Libero / Receiver | Kumo, Kimiro, Kisuki |
| All-rounder / Server | Timeskip Oigawa, Kazana, Butoku, Yogan |
Kisuki stands out for back-row work with a huge Dive stat, elite receive utility, and top-end speed. Kumo brings a controllable Moonball bump plus a Charge Boost that empowers teammates, and it is especially strong on the Jungle map. Yogan can climb higher once you manage its Rage State meter, which spikes much harder when timed correctly.
B and C tiers: solid but outclassed
B-tier styles are dependable Godly picks that lack the ceiling of the meta leaders. Bakuri offers maxed Jump and Spike with enough serve threat to stay scary, while Hirakumi remains an oppressive blocker with near-100% Block and Jump but slow speed that forces careful positioning. Okazu and Kyamo cover strong serve-set playmaking for tempo control.
C-tier Legendary styles work as stepping stones. Uchishima is a no-major-weakness all-rounder, Bokuto favors net attacking, Yokai leans on speed and floor coverage, and Azmei pairs high serve with high spike. They are easier to pilot than most secrets, which makes them fine while you climb out of the early game and save spins.
D-tier starter styles
These are learning tools with low stat totals. Common all-rounders like Sagumi, Hinoto, and Yachikusai give beginners a playable mix of set, spike, and serve without forcing one narrow role. Hakochi teaches blocking basics and Tonkura covers early defense. Replace any of them the moment you roll something in C or above.
How this ranking was built
Placements weigh four things: consistency across match situations, match impact on scoring and denial, how forgiving a style is for newer players, and how well its special pairs with common abilities. Rarity was not treated as a bonus on its own, so a Legendary with a clean role spread can beat a Secret that is stretched too thin. Individual results still shift with skill, ability pairing, and team composition.
To confirm a style is equipped correctly, check that your selected style name and its special appear on your player card before the match starts. If a top pick like Encho is unavailable, that is expected, since some limited styles only return during event reruns rather than staying in the permanent pool.
Expect this order to move whenever a new update lands. For now, prioritize the S+ and S styles for ranked, lean on the deep A tier when you need a specific role, and treat everything from C down as a temporary hold until a better roll arrives.






