Mechanical Supplies are the resource that keeps armor and trucks alive in WARDOGS. They are cheap, they weigh almost nothing, and they are unlocked from the start — the catch is that you cannot simply add them to a loadout like a grenade. They live in a logistics crate, that crate has to be bolted to a vehicle, and the vehicle has to be sitting in your faction’s safe zone when you buy.
Quick answer: Drive a crate-capable vehicle into your main base safe zone, press B to open the Garage Vendor, buy a Small Crate for $50, then fill it with Mechanical Supplies at $10 each.
Mechanical Supplies stats and what they do
The vendor card is blunt about the job. Mechanical Supplies are a resource required to repair vehicles, and they require a FOB radius to use. That is the whole function. They are not a tool you swing at a hull in the field — they are the stock a friendly-built base consumes when a damaged vehicle rolls onto it.
| Attribute | Value |
|---|---|
| Price | $10 per unit |
| Weight | 0.03 kg |
| Max stack | 50 per slot |
| Unlock | Level 1, no unlock fee |
| Category | Logistics |
| Equipment slot | Resource |
Because they sit in the Resource slot rather than a quick slot, they travel in crates on vehicles and never on your back in any useful quantity. They share that family with Ammo Supplies, Build Supplies and Fuel Supplies, all priced identically at $10, which makes a mixed load trivial to budget against the $10,000 you start with.
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Two conditions gate the purchase, and missing either one means the buy prompt never appears. You need a vehicle that supports logistics transport, and you need to be parked inside the blue square that marks your main base safe zone on the map and minimap. A white circular truck icon in the world marks the resupply point itself, typically under the hangar.
When both are true, the vehicle HUD shows the BUY AMMO / SUPPLIES prompt bound to B.

Not every vehicle takes a crate. Little Birds and the HAVOC are combat and taxi airframes with no logistics room at all. These are the ones worth driving to the pad:
| Vehicle | Type | Notes |
|---|---|---|
| Wheeled | Fastest ground option at 154 km/h | |
| Wheeled | Crate room plus gun mounts | |
| Truck | Built for hauling, slow at 79 km/h | |
| Helicopter | Only air logistics option |
The Z20 Lakota is the one to note if you want to move parts fast. It costs $7,400 per purchase, seats 13, tops out at 445 km/h, and is unlocked at Pilot level 10 for a one-time $35,000 fee. It is bought from the vehicle vendor at your faction’s safe zone and never spawns in the world during a match.
Buying Mechanical Supplies at the Garage Vendor


You can deploy a supply crate with G without leaving the vehicle, which is how you drop parts at a FOB and drive straight back out.
How to confirm the purchase worked
Three things tell you the load is on board. Your cash total drops by the exact amount spent, the crate’s slots show the Mechanical Supplies stack instead of empty space, and the interface reads LOGISTICS SLOTS FULL once there is no room left for another stack. If the crate still reads empty after you exit, you closed the menu without confirming.
The FOB radius rule for vehicle repairs
Parts only work inside a friendly Forward Operating Base radius. A smoking tank sitting in a field will not consume the crate no matter how many supplies you are carrying — the hull has to physically reach the bubble. Either drive the wreck home or send someone out with a hand tool.
The FOB itself costs $7,500, weighs 6.5 kg, and is what unlocks larger structures. It also holds items and resources for other players to draw from, which is where a delivered crate of Mechanical Supplies ends up doing its work.
For anything stranded outside a base, hand tools are the fallback:
| Option | Cost | Where it works |
|---|---|---|
| Mechanical Supplies | $10 | FOB radius only |
| Wrench | $150 | Anywhere, slow |
| $600 | Anywhere, faster, uses batteries |
Mechanical Supplies are dead weight on an infantry life. If you are not driving a supply vehicle and there is no FOB to serve, spend the cash on something you can actually use.
The economics are hard to argue with. A Small Crate plus a full stack of 50 comes to $550, which is less than the price of a single first aid kit and enough to keep a tank in the fight through several engagements. The only real skill involved is remembering to do the run before the armor needs it, rather than after.






