What a Great Fall is a two-player map in Escape Room Deluxe Edition that runs across six connected stages. Progress depends on one player taking the Elevator role and the other taking the Manual role, then solving each stage’s puzzle modules and pulling levers in sync. You cannot brute-force it alone, so line up a second person before you start.
Quick answer: Bring two players, assign Elevator and Manual at the start of Stage 1, solve every puzzle module in a stage, then coordinate the lever pulls to descend to the next stage. Repeat through Stage 6 to escape.

What you need before starting
This map is built around teamwork, not a solo run. The two roles see and control different things, so each player has to relay clues to the other. If you do not have a partner, you can use two accounts and switch between them, which is a common way to cover both roles.
- Two players, one on the Elevator role and one on the Manual role.
- A way to talk or type clues between the two roles.
- Pen and paper or notes for codes, since clues appear in different spots for each role.
You can jump into the map from the level select board inside Escape Room Deluxe Edition and pick “What a Great Fall” from the six stages listed there.

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Add to Google Preferences →The six stages and their modules
Each stage layers on more puzzle modules than the last. The table below shows which modules appear in each stage so you know what to prepare for as you drop down.
| Stage | Name | Modules to solve |
|---|---|---|
| 1 | The 27th | Four Colors Simplified |
| 2 | Afraid of the Dark | Four Colors Simplified, Word Keypad |
| 3 | Out of Sight | Word Keypad, Four Colors Simplified, Symbols |
| 4 | Complicated Solutions | Symbols, Memory, Answering a Question |
| 5 | Uh oh | Answering a Question, Memory, Word Keypad, Button |
| 6 | Final descent | Remaining modules plus Yes or No |

Puzzle modules you will face
The same handful of modules repeat across the map, so once you learn how one works it stays consistent in later stages. Here is what each one asks of you.
| Module | What it involves |
|---|---|
| Four Colors Simplified | Match or input a color sequence shown in the elevator. |
| Word Keypad | Enter a word-based code on a keypad. |
| Symbols | Read and match a set of symbols to a solution. |
| Memory | Recall and repeat a shown pattern. |
| Answering a Question | Respond to a prompt with the correct answer. |
| Yes or No | Give a simple yes or no response to a prompt. |
| Button | Press the correct button as directed. |

Stage-by-stage walkthrough

How to confirm you escaped
You know a stage is done when the elevator descends to the next one. On the final stage, the coordinated lever pulls open the way out, and the run ends with your escape from the facility. If nothing happens after a lever pull, the pull was not synced, or a module in that stage is still unsolved.
Common reasons a stage won’t complete
- A module is still open. Every module in a stage must be solved before the descent triggers.
- Levers were pulled out of sync. Both roles need to pull together for the mechanism to react.
- The lights are still off in Stage 2, hiding a clue one role needs.
- The guard interrupted a solve in Stage 3, forcing a retry once you are clear.
Work through the modules in the order each stage presents them, keep both roles talking, and the six stages of What a Great Fall come down to steady coordination rather than raw puzzle difficulty.






