Where Winds Meet: All Mirkvale Wandering Tales (Full Walkthrough)
Every Mirkvale tale in Heaven's Threshold, including the World to Sword unlock, the timed NPC meetings, and full reward totals.
Every Mirkvale tale in Heaven’s Threshold, including the World to Sword unlock, the timed NPC meetings, and full reward totals.
by Ivaan Mehta
Mirkvale is the mining settlement carved into the gorge west of Heaven’s Threshold, in the Hidden Mountain region of Where Winds Meet. Once the Qiongqi Artificers have been pushed out and the Diversion Complex is running again, the miners, artisans and children living on its wooden walkways start handing out Wandering Tales — short clue-driven quests that turn on healing, disguises, deliveries and being in the right place at a very specific hour.
Quick answer: Every Mirkvale Wandering Tale pays 30 Echo Jade, 10 Hidden Mountain Exploration, 3,750 Coin and 3,750 Character EXP. Before you start, equip the Soulshade Umbrella with the Echoes of a Thousand Plants healing skill and be ready to shift the in-game clock to the Zi, Chen, Wu and Hai hours — without those two things, four of the tales cannot be finished.
All Mirkvale Wandering Tales and where they start
Nine tales are tied to Mirkvale and its surrounding village area. All of them are logged under Heaven’s Threshold, so they count toward that area’s exploration progress rather than any Qinghe or Kaifeng totals.
Wandering Tale
Starts with
Extra reward
Scarab’s Rebirth
Xiaofang, near the mechanical lift
Wooden Scarab: Little Flower
Raven’s Testament
Wu Zhi, in the cave west of Mirkvale
Mystic Skill: World to Sword
Miner’s Malady
Shi Erniang and Cai Xin, on the upper platform
—
Wash the Worries Away
Foreman Shi and the artisans
—
Behind the Bronzehead
Xiaoguan and Zha, at night
—
Prayers and Pine Nuts
Shi Cucu and Yan Xiaomei, near the shrine
—
Toxic Traditions
Cai Sanniang’s house
—
Bright Sparks
Senior Sister Bei, in the village
—
Of Hawks and Heroes
Zhu Jin, in the village square
—
08:18The world map with Heaven's Threshold selected — every Mirkvale tale counts toward this region's completion. Shown at 08:18 in Game Guides Channel’s video. Image: Everstone Studio
What to set up before you start
Three tools cover almost everything Mirkvale asks of you. The healing skill is the only hard gear requirement, and it is needed for a single puzzle rather than for the medical quests.
Soulshade Umbrella with Echoes of a Thousand Plants: required to solve Raven’s Testament in the cave.
Diagnosis and treatment: two tales ask you to pick the correct illness from the diagnosis menu, then apply Quick Treatment or inner energy therapy.
Time control: several NPCs only appear at set hours. You will need Zi and Hai for night scenes, Chen for early morning, and Wu for midday.
The Hangrock Hamlet and Rollstone Hollow teleport points bracket the settlement’s lower and upper levels. Activating both saves a lot of climbing, because most tales bounce you between the walkways below and the platforms above.
12:11Opening the map to fast travel between Mirkvale's upper platforms and lower walkways. Shown at 12:11 in Game Guides Channel’s video. Image: Everstone Studio
Raven’s Testament: How to unlock the World to Sword skill
This is the most valuable tale in the area and the one people most often get stuck on, because the solution is a healing skill rather than a fight.
Hand the Ancient Bronze Sword to Wu Zhi and claim the rewards. World to Sword lands in your Mystic Skills, where you can start practicing it from the Develop tab of the Character menu.
04:19World to Sword sitting in Mystic Skills under the Develop tab after Raven's Testament wraps up. Shown at 04:19 in Game Guides Channel’s video. Image: Everstone Studio
The two medical tales: Miner’s Malady and Toxic Traditions
Both of these hinge on choosing the right illness in the diagnosis window. Pick the wrong one and the treatment simply fails, so the exact answers matter.
Climb the stairs into the dust-filled upper workshop and find Mo Chanchan on the floor. His illness is Hemoptysis, not Cough. A short scene about the thick ore dust plays afterward.
Enter the house in Mirkvale where Du Dazhuang, Gou’er and Cai Sanniang are all lying sick. Every one of them is suffering from Indigestion — treat all three.
Speak to Cai Sanniang once she recovers to hear what caused the poisoning and open the tale properly.
16:18Talking to Cai Sanniang after the indigestion treatments reveals the source of the sickness. Shown at 16:18 in Game Guides Channel’s video. Image: Everstone Studio
Pick up the Ledger lying on the floor beside the workers and hand it back to Foreman Shi. The clue you gain here also feeds into Behind the Bronzehead later.
Return to Senior Sister Bei in the village square to wrap up the chain and take the rewards.
21:05Reporting back to Senior Sister Bei closes out the Bright Sparks chain. Shown at 21:05 in Game Guides Channel’s video. Image: Everstone Studio
How to confirm a tale is finished, and why one might not trigger
Completion is unmistakable. An ending card appears for the tale, followed by a reward screen listing 30 Echo Jade, 10 Hidden Mountain Exploration, 3,750 Coin and 3,750 Character EXP. The entry then moves out of your active Wandering Tales list in the journal. For Raven’s Testament, the extra confirmation is World to Sword showing up in your Mystic Skills.
When a step refuses to advance, it is usually one of four things.
Wrong hour. Xiaoguan, Zha, Boss Mo, Shi Gandang, He Liangliang and the Osprey Trainer only appear at the hours listed above.
Wrong diagnosis. Mo Chanchan is Hemoptysis, not Cough; everyone in Cai Sanniang’s house is Indigestion.
Healing skill not equipped. Raven’s Testament does not react to any other technique.
Disguise not active. Xiaofang gives the Scarab’s Rebirth ending only while you are wearing the Wooden Scarab.
Cleared end to end, the Mirkvale set is worth 270 Echo Jade and 90 Hidden Mountain Exploration on top of the coin and EXP, which is a meaningful chunk of the region’s completion bar. Raven’s Testament is the one to prioritize if you only have time for a single tale, since World to Sword is a permanent Mystic Skill rather than a one-off payout.