The Elder’s Legacy II is a Hidden Mountain Wandering Tale in Where Winds Meet that spreads across three Divinecraft Dungeons near Stellabed Rocks. Each dungeon holds one journal letter, and each letter belongs to a different member of the Pi family who is waiting outside. Finish all three and turn everything in to complete the tale.
Quick answer: Clear Phasecycle, Zenithmaze, and Zenithstride. Grab Travels Beyond IV, V, and VI from the small box near each dungeon’s final treasure, hand each letter to Pi the Third, Pi the Fourth, and Pi the Fifth respectively, then travel to Halfpeak Bluff and give all letters to Old Man Pi.
What the quest requires
The three dungeons sit in separate spots, so you can fast travel between them once each entrance is unlocked. Every entrance opens the same way: use your wind ability to align three mechanism pillars until the stone door slides open. Inside, the objective is always the same, which is to reach the end, open the small box for the letter, and loot the final chest.
| Dungeon | Location | Letter | Deliver to | Chests |
|---|---|---|---|---|
| Phasecycle | Near Stellabed Rocks | Travels Beyond IV | Pi the Third | 5 |
| Zenithmaze | Mirgvale | Travels Beyond V | Pi the Fourth | 10 |
| Zenithstride | Near Ascendant Peak | Travels Beyond VI | Pi the Fifth | 7 |
Note: After you take each letter, the matching Pi brother is standing at that dungeon’s entrance. Give it to him before moving on. The final hand-in is separate and happens at Halfpeak Bluff.
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Add to Google Preferences →Divinecraft Dungeon: Phasecycle (Stellabed Rocks)
Open the world map and mark the first cave near Stellabed Rocks, then ride over. Pi the Third waits outside the entrance. Talk to him, align the three pillars with your wind ability, and step inside.


Divinecraft Dungeon: Zenithmaze (Mirgvale)
Teleport to the second cave in Mirgvale and align the pillars to open the door. Pi the Fourth greets you inside. Zenithmaze is the largest of the three, with ten chests and a heavy focus on floating lantern platforms.
How the lantern platforms work
Standing on a single lantern platform only gives you a brief moment before you fall. To get a stable footing, use telekinesis to link two lantern platforms together. Linked lanterns hold your weight and let you cross wide gaps, so plan each jump around a pair rather than one lantern.


Divinecraft Dungeon: Zenithstride (Ascendant Peak)
Teleport to the third cave near Ascendant Peak. Pi the Fifth stands outside. Align the three pillars to open the door. Zenithstride leans hard on lantern platform routes and high ledges, so keep pairing lanterns for stable jumps.


Final turn-in and how to confirm completion
With all three letters handed to their Pi brothers, teleport to Halfpeak Bluff and speak with Old Man Pi. Delivering the letters to him closes The Elder’s Legacy II. You know it worked when the quest disappears from your active Wandering Tales and the completion prompt appears with your rewards.
If the final turn-in does not trigger, the usual cause is a missing letter. Confirm you gave Travels Beyond IV, V, and VI to Pi the Third, Fourth, and Fifth at their respective dungeon entrances first, since Old Man Pi only accepts the set once each brother’s section is done.






