Gaming

Where Winds Meet: Of Hawks and Heroes (Mirkvale Part 9)

Find Granny Zhu Jin in Heaven's Threshold, deliver the Hawk Tail Bell, and follow the hawk.

Find Granny Zhu Jin in Heaven’s Threshold, deliver the Hawk Tail Bell, and follow the hawk.

Of Hawks and Heroes is a Hidden Mountain Wandering Tale, logged as Mirkvale Part 9. It sits on the western coast of Heaven’s Threshold and only moves when you talk to Granny Zhu Jin in daylight, hand a memento to the Osprey Trainer after dark, and then watch a hawk leave its perch.

Quick answer: Reach the western Heaven’s Threshold camp by day, take the Hawk Tail Bell from Granny Zhu Jin, deliver it to the Osprey Trainer at night, release the hawk at the village gate, follow it with Wind Sense, then speak to Zhu Jin once more.


Of Hawks and Heroes start location

Open the Hidden Mountain map and look along the western side of Heaven’s Threshold. The tale begins at a camp on that coast, marked as a Location point once you are close enough to inspect it. Arrive while the clock is still set to daytime. The opening talk will not start if you walk in after dark.

Hidden Mountain Heaven's Threshold map with the Location POI highlighted and completion details open
Heaven’s Threshold map with the Location point selected on the western coast. Image credit: Everstone Studio / via @ThanhPlays

Stay on that western stretch. The camp, the nearby house, and the village gate all sit close together, so you will not need a long trek between the later beats.


Talk to Granny Zhu Jin for the Hawk Tail Bell

Walk into the camp while it is still day and approach Granny Zhu Jin. The prompt reads F: Zhu Jin when you are in range. Start that conversation and stay with it until she gives you the Hawk Tail Bell.
Player facing Zhu Jin in the village with the F Zhu Jin prompt on screen
The F: Zhu Jin prompt as you reach Granny Zhu Jin in the village. Image credit: Everstone Studio / via @ThanhPlays

Hold the bell. You cannot skip ahead to the hawk until that item has changed hands later at night. If the talk never offers the memento, leave the area, set the clock back to daytime, and speak to her again at the camp.


Deliver the Hawk Tail Bell at night

Open the time menu and switch the clock to night. The Wu hour is the night setting used for this handoff. Confirm the change before you move on.
In-game time menu highlighting the Wu hour field to set night
Time menu with the Wu hour selected to turn the clock to night. Image credit: Everstone Studio / via @ThanhPlays
Enter the wooden house next to the camp. The prompt on the door reads Go inside the house. Go in only after night has settled, or the Osprey Trainer will not take the bell.
Character approaching a wooden house with the Go inside the house prompt
The wooden house entrance with the Go inside the house prompt. Image credit: Everstone Studio / via @ThanhPlays
Speak to the Osprey Trainer inside and deliver the Hawk Tail Bell. That night visit is the trigger that lets the tale move back to Zhu Jin. Leave the house once the item is gone.

Release the hawk and use Wind Sense

Open the map and set the next stop to the village gate. The objective reads Go to the village gate and points to a spot near Mirkvale. Travel there instead of returning to the first camp.
World map showing the Go to the village gate objective near Mirkvale
World map with the Go to the village gate objective selected near Mirkvale. Image credit: Everstone Studio / via @ThanhPlays
Speak to Granny Zhu Jin at the gate. She is waiting there after the night delivery, not back at the original camp.
Interact with the hawk perch and press F to Release. The bird leaves the perch on that command. Do not walk away before the flight starts.
Press V to turn on Wind Sense and watch the hawk’s flight trail. The path is the clue you need. A Wandering Tales prompt then appears for a new clue.
Wandering Tales New Clue Acquired prompt asking the player to press Y
Wandering Tales New Clue Acquired prompt after the hawk’s flight is tracked. Image credit: Everstone Studio / via @ThanhPlays
Speak to Zhu Jin one last time. That closing talk is what finishes Of Hawks and Heroes. If she has nothing new to say, go back to the perch, release the hawk again, and read the trail with Wind Sense before you retry the conversation.

Of Hawks and Heroes rewards

The tale is done when the last talk with Zhu Jin closes and the rewards are granted. Check the Wandering Tales list if you want a second confirmation. The Mirkvale Part 9 entry should no longer sit open.

RewardAmount
Echo Jade30
Hidden Mountain10
Coins3750
Stored EXP3750

Daytime at the camp, night at the house, then Wind Sense on the released hawk. Miss any one of those three conditions and Zhu Jin will not close the tale. Get all three in order and the Echo Jade, Hidden Mountain, coins, and Stored EXP come through on that final conversation.