On PC, you can hand your Fallout 4 character extra perk points instantly through the in-game console. One short command drops the points straight into your unspent pool, ready to spend on the perk chart without waiting to level up.
Quick answer: Open the console with the tilde (~) key, type CGF "Game.AddPerkPoints" 5 (swap 5 for any number), press Enter, then close the console. The points appear as Level Up entries in your Pip-Boy.
The exact command to add perk points
The command uses Fallout 4‘s script-call function. The syntax is fixed, so it has to be typed exactly, including the quotation marks around the function name.
CGF "Game.AddPerkPoints" <number>
Replace <number> with how many points you want. For example, CGF "Game.AddPerkPoints" 5 adds five points, and CGF "Game.AddPerkPoints" 99 adds ninety-nine. The added points stack on top of any unspent points you already have, so starting with one banked point and running the five-point command leaves you with six to spend. Keeping single batches at 99 or lower is the safe habit.
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Add to Google Preferences →Add perk points in Fallout 4, one step at a time
~) key to open the console. On most English keyboards it sits in the top-left corner, below Escape and above Tab, right next to the 1 key.
CGF "Game.AddPerkPoints" 5. If typing it out is fiddly, you can copy the line and paste it into the open console with Ctrl+V.How to confirm it worked
The change shows up in the Pip-Boy Level Up view. The counter next to Level Up climbs by the amount you added, so five new points on top of one existing point reads as Level Up (6). Open the perk chart, pick a perk such as Scrounger, and spend a point. The counter should tick down to match, confirming the points are real and spendable rather than a display glitch.
Why the command sometimes fails
Nearly every failure comes down to typing, not the game. Run through these before assuming the command is broken.
| Problem | Fix |
|---|---|
| Nothing happens after Enter | Type CGF in capital letters. Lowercase can be rejected. |
| Command not recognized | Keep the quotation marks and the exact spelling of "Game.AddPerkPoints". A missing or mismatched quote stops it working. |
| Console will not open | The tilde key only opens the console on PC. It does not work on PlayStation or Xbox. |
| Wrong characters appear | A non-US keyboard layout can send a different symbol. Switching the system input to English (US) resolves it. |
Other console commands that grant perk points
If you are fine gaining actual levels along the way, two experience-based commands also produce perk points as a side effect. Both raise your character level, which awards the matching points automatically.
| Command | What it does |
|---|---|
player.modav experience <number> | Adds experience. Let the XP bar fill so the level-up registers and delivers its perk points. Quicksave then quickload to skip watching the bar fill repeatedly. |
player.setlevel <number> | Sets your character to a chosen level and grants the perk points for reaching it. |
The difference matters for pacing. CGF "Game.AddPerkPoints" only adds points and leaves your level untouched, while the experience and set-level commands push your level up. Since enemies in the Commonwealth scale to your level, jumping levels can make fights noticeably tougher. Adding points on their own does not change your level, so it is the cleaner option when you just want more perks to spend.
Note: These commands work in single-player only, and stacking large numbers of points can flatten the game’s progression, so add sparingly if you want the perk chart to still feel meaningful.





