Resonance: A Plague Tale Legacy has 37 trophies on PlayStation, made up of 1 Platinum, 5 Gold, 9 Silver, and 22 Bronze. Most unlock just by finishing the 14 chapters, but a handful require deliberate actions in combat or hidden collectibles you have to hunt down. The full platinum run is short and forgiving, with a single trophy that can be permanently missed if you rush past it.
Quick answer: Play through all 14 chapters while collecting every Blade, Artefact, and Charm, and pick up at least 165 of the 200 Resonance Points in that single playthrough. After the credits, use Chapter Select to farm the remaining combat trophies via checkpoint restarts. Only the Resonance Points must be gathered before the story ends.

Trophy count and difficulty
The trophy hunt is rated around a 3 out of 10 and takes roughly 20 hours to complete. There are no difficulty-based trophies, so you can play on the easiest “Narrative” setting and even turn on Invincible Mode without losing progress. Everything can be earned in one playthrough as long as you gather enough Resonance Points along the way.
| Detail | Value |
|---|---|
| Total trophies | 37 (1 Platinum, 5 Gold, 9 Silver, 22 Bronze) |
| Estimated difficulty | 3/10 |
| Time to platinum | ~20 hours |
| Minimum playthroughs | 1 |
| Missable trophies | 1 (Like a warrior) |
| Online trophies | 0 |
| Hardest trophy | Untouchable (parry 6 attacks in a row) |
Chapter Select is available at any time, so any combat or collectible trophy other than the Resonance Points can be cleaned up after the story. There is no New Game+ and no free-roam, since the game is fully linear.

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Fifteen trophies unlock automatically as you finish each chapter and then the whole story. None of them can be missed, and they will pop in sequence during a normal run.
| Trophy | Requirement |
|---|---|
| Blood Ties | Complete Chapter 1 |
| Felons | Complete Chapter 2 |
| Those Before Us | Complete Chapter 3 |
| From Hell It Rose | Complete Chapter 4 |
| Desolation It Wrought | Complete Chapter 5 |
| What Lies Beneath | Complete Chapter 6 |
| Death It Sowed | Complete Chapter 7 |
| Resonance | Complete Chapter 8 |
| Night Has Come | Complete Chapter 9 |
| Parallel Paths | Complete Chapter 10 |
| Patera | Complete Chapter 11 |
| Fading Light | Complete Chapter 12 |
| As One | Complete Chapter 13 |
| A New Beginning | Complete all chapters (pops after Chapter 14) |
| The Sea Scorpion | Unlock every other trophy (Platinum) |

Collectible trophies
There are 275 collectibles to find across the game. All of them except the Resonance Points still count through Chapter Select after the story, so you can mop these up on a second pass if needed. The game shows a running counter for each type in Chapter Select and on the save screen.
| Trophy | Requirement | Collectibles |
|---|---|---|
| Hoarder | Collect all Relics of the Present and the Past | 37 Artefacts |
| Plunderer | Collect all Blades from the Heroes’ Graves | 8 Blades |
| Superstitious | Collect all Charms | 30 Charms |
| In the Name of My Kin | Find all Theseus’s Echoes | 5 Echoes (part of the 30 Charms) |
| Like a Warrior | Unlock the 6 mastery branches | 165 of 200 Resonance Points |
The Blades are the swords you use in combat and are tied to solving the puzzles at each Heroes’ Grave. The pre-order bonus adds a ninth “Hero’s Blade,” but it is not required for Plunderer. Theseus’s Echoes are special altars Sophia can interact with, and they are counted among the 30 Charms.

Like a Warrior: the one missable trophy
Like a Warrior asks you to unlock all six mastery branches, which costs 165 skill points. Those points are the Resonance Points scattered through the world as glimmering white pickups, and each one gives a single point. The catch is that they do not carry over in Chapter Select. If you replay an earlier chapter, your total resets to whatever you had when you first reached it.
Because of that, you must collect at least 165 of the 200 available points during your first, continuous playthrough. You are free to skip up to 35 of them. Points are only saved once you reach the next checkpoint, so if you die before a checkpoint you will need to grab them again. If you miss 10 or more in a single chapter, it is worth restarting that chapter immediately rather than pushing forward.
The six skill branches each contain three skills. Buying only the first skill in a branch is not enough. You need both sub-skills too. Prices rise each time you buy, ranging from 15 points for the first tree up to 40 for the sixth, which is exactly why 165 total is the threshold. You can track your running count under Touchpad, then Artefacts.
Note: Owned skills appear highlighted in yellow, while ones you have not bought stay grayed out. When every branch is filled, the trophy unlocks.

Combat and skill trophies
These are the trophies that need specific combat actions. All of them can be farmed after the story through Chapter Select using checkpoint restarts, so you do not have to force them on your first run. A few depend on skills like Echo’s Return and Focus Attack, so unlock those before attempting the related trophies.
| Trophy | How to unlock |
|---|---|
| Returning the Favor | After an enemy drops a knife, stand near an archer and throw it to kill them. |
| Cannon Fodder | Fight a Brute (the large enemy with red attacks) and lure its red attack into hitting another soldier. |
| Overboard | Kick 20 enemies off cliffs or high platforms. |
| They Were People | Destroy 100 Petrified with a reflector or light source; most are in Chapter 13. |
| Skilled Maneuver | Use Echo’s Return to throw a body against two enemies and stun 3 at once. |
| Unpredictable | While chased, jump over 25 gaps to shake the creature off your trail. |
| Inherited Brutality | Unlock Focus Attack in Chapter 4, weaken four enemies, then kill all four at once with it. |
| Untouchable | Parry 6 attacks in a row from any enemy or group. |
| Adaptable | After finding all Blades, get at least one kill with each one. |
| No Holds Barred | Stun 20 enemies by throwing bottles. |
| Sharp Enough for You? | Land 25 critical-strike kills on stunned or low-defense enemies. |
| Excessive Force | When grabbed by a Corrupted, use Focus Attack to break free. |
| Refraction | Burn the creature 10 times in Chapter 13 with a concentrated light beam. |
| Baitfish | Lure 20 Petrified toward you at the same time, then stop before they reach you. |
| Close Call | Escape the creature at the last second 5 times. |

Two easy-to-miss moments
Two trophies are tied to short one-time moments, so it helps to know about them before you reach those points.
| Trophy | How to unlock |
|---|---|
| Sea You Later | At the start of Chapter 3, walk to the far left of the beach and help the turtle into the water. |
| Theater Enthusiast | While sneaking through the carnival in Chapter 2, watch the puppet show all the way through. |
Both of these still count through Chapter Select, so if you pass them by you can return to the relevant chapter and trigger them later. Work the collectibles and these two moments into your first playthrough, keep your Resonance Point count above 165, and the platinum comes down to a short round of combat cleanup once the story is done.






