Gaming How-To

Roblox Examination: How to Get the Wolf in Sheep’s Head Badge

Kill a Deceiver near Reactor 4 from a safe distance to unlock this one-star badge in Examination.

Kill a Deceiver near Reactor 4 from a safe distance to unlock this one-star badge in Examination.

Most badges in Examination ask you to reach a place or survive a stretch of the campaign. The Wolf in Sheep’s Head badge asks for one specific kill, and the target is designed to be mistaken for a friend.

Quick answer: Kill a Deceiver. It spawns around Reactor 4, looks like an MGF, and the badge pops the moment it dies.


Badge requirement and details

The badge is filed under the game’s regular badges rather than the challenge-based set, so there is no rank reward attached to it. It is rated one star for difficulty, which reflects the fight itself and not how long you may wait for a Deceiver to appear.

FieldDetail
In-game label“WOLF_IN_SHEEPSHEAD”
Description“I saw their faces before the end. They were not monsters. They were us.”
RequirementKill a Deceiver
Difficulty★☆☆☆☆
TypeRegular badge, obtainable

How to identify a Deceiver

The Deceiver copies the look of an MGF, which is why players walk straight past it or hold fire thinking it is a squadmate. That mimicry is the whole point of the enemy, and it is the reason so many runs end with someone dead in a corridor instead of a badge notification.

A Deceiver in Examination disguised to look like a standard MGF unit
The Deceiver mirrors the appearance of an MGF, so treat any unexpected friendly figure as hostile.

Treat every unfamiliar MGF-shaped figure as a potential target. If a “teammate” turns up somewhere you did not expect a teammate to be, that is the moment to back off and put distance between you.


Where the Deceiver spawns: Reactor 4

Reactor 4 is the reliable place to look. Sweep the area and the connecting routes around it rather than sprinting through, since the spawn is rare and easy to miss when you are moving fast.

Expect to repeat the run. Plenty of players who already hold every other badge in the game have spent long stretches hunting this one enemy, purely because it does not turn up every match.


How to kill the Deceiver safely

Head to Reactor 4 with a ranged weapon loaded and ready. Do not save ammo for later; you want to be able to fire the instant you spot something.
Scan the area for a figure that reads as an MGF. Hold your position at range and watch doorways and corridor ends rather than pushing into rooms blind.
Player aiming an A9 Brigadier down a Sector 1 corridor with the objectives HUD visible
Holding a weapon up and covering a closed door in Sector 1 — the same discipline keeps you alive around Reactor 4.
Open fire immediately, from as far away as you can. The Deceiver kills extremely quickly once it closes the gap, so there is no benefit to waiting for confirmation at short range.
Keep backing up while you shoot. Maintaining separation matters more than accuracy here, because a single lapse in spacing is usually fatal.

Tip: Fighting near an open stretch or a long corridor gives you room to retreat. Tight rooms remove the one advantage you have.


Confirming the badge unlocked

The badge awards on the Deceiver’s death, so you should see the badge notification appear in-game as soon as it drops. If nothing appears, check your Roblox profile’s badge list after the run to confirm whether “WOLF_IN_SHEEPSHEAD” has been added.

There are only a few reasons it fails to trigger. Encountering a Deceiver without killing it does nothing, killing an ordinary MGF does nothing, and if no Deceiver spawned in your session there was never a valid target to begin with.


Do not confuse it with the “DECEIVER” badge

Examination also lists a badge named “DECEIVER”, and it has nothing to do with this enemy. That one is tied to encountering the Siren and currently sits in the unobtainable category, so chasing it will not get you anywhere.

The kill itself is the easy part once you know what you are looking at. The real cost is patience — keep running Reactor 4, keep your distance, and shoot first the moment a friendly face shows up where it shouldn’t.