The quest structure in The Blood of Dawnwalker works differently from most role-playing games. There is no master checklist to clear one line at a time. You have a single binding goal, which is to save Coen’s family from Brencis the vampire lord within 30 in-game days. Everything else opens up through community scenes, exploration, and investigation. You can rush straight to the final confrontation, or spend your limited time building Coen up through side content first.
Quick answer: The story runs on a 30-day countdown to rescue Coen’s family. Every quest you accept advances time, so pick the questlines that matter to your build and ending, then close out the main path before the clock expires.

How the quest timer changes what you can complete
Time is the core mechanic that decides how much of the quest list you actually reach. Each quest carries a time cost, and accepting or progressing one pushes the day counter forward. Because your family’s days are numbered, you cannot finish everything in a single run. This is a deliberate design choice, so plan around which questlines strengthen Coen for the fight against Brencis and which ones you are willing to skip.
Note: If you run out of time segments during the prologue, the Sacred Covenant main quest starts on its own and any unfinished prologue quest fails. The same pressure applies across the wider map, so treat every accepted quest as a spend against your remaining days.
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These carry the central campaign and lead toward the confrontation with Brencis.
- All Good Things
- Withering Away
- Sacred Covenant
- Bad Blood
- Smoke and Ashes
- The Blood of Dawnwalker
- From Above
- A Deal with the Devil
Prologue quests
The prologue mixes required main-quest beats with optional side tasks. The main steps run in order through All Good Things, Withering Away, Like Father, Like Son, Sacred Covenant (a point of no return), and Bad Blood. During Withering Away, choosing the dialogue option “Gladly – I’ve missed it too” when speaking to Anca in her house triggers the Page Turner side quest.
The optional prologue quests are listed below.
- Live Bait
- Someone Needs A Lesson
- Disturbed
- Blasphemy
- On the Run
- Deep Down
- Enter Not
- If a Tree Falls in a Forest
- Into the Den
- Dead Drop
- Like Father, Like Son

Prologue side quest start points
| Quest | Location | How to start | Time cost |
|---|---|---|---|
| Live Bait | Laslea Centre | Quest Giver: Yanna | 1 |
| Someone Needs a Lesson | Laslea Centre | Quest Giver: Vasil | 1 |
| Blasphemy | Laslea Centre | Quest Giver: Gremla | 1 |
| On the Run | Laslea Centre | Quest Giver: Iorgu | 1 |
| Dead Drop | Outlaw’s Gorge | Interact with the grave near the forest entrance, west of Outlaw’s Gorge Shrine | 0 |
| If a Tree Falls in the Forest… | Northern Foothills | Inspect the body under the fallen tree near Northern Foothills Shrine | 0 |
| Bandit’s Treasure Map: Laslea Glen | Outlaw’s Gorge | Obtain the map in the Bandit Camp southeast of Outlaw’s Gorge Shrine | 2 |
Character questlines
Several questlines follow specific characters, and some overlap with romance and perk rewards. These are grouped by character below.
Crake & Manumits questline
- The Firebrand
- Under Watchful Eyes
- Shadows in the Woods
- Where Loyalty Lies
- What Hunts the Night
- What Moves the Dead
- Who Pulls the Strings
- Distant Shadows
- Rise at Dawn
Anca questline
Where Old Devils Lie unlocks the Font of Life perk, and Stronger Than Achilles includes the choice of whether to drink the Font of Life.
- Page Turner
- Echoes of Silenced Bells
- Most Precious Thing
- Between the Words
- Where Old Devils Lie
- Stronger Than Achilles
Lacra questline
The Night of Horrors grants the Mandrake Ward perk.
- A Friend Like This
- Song of the Mountain
- Hive And Seek
- Our Rotten Roots
- The Night of Horrors
- Midnight Reckoning
Vicho questline
- A Study in Crimson
- The Good Samaritan
- The Unquenchable Thirst
Ocha questline
- The Heart Wants What It Wants
Sanzhani & Letters to Lunka questline
- Good Home
- Pearly and Precious
- Burrow Sorrows
- Tiny Dancer
- Come Hither
- Letters to Lunka

Power and crafting questlines
Two multi-part questlines focus on strengthening Coen. A Pilgrimage For Power collects sacred stones across a set of tasks, and Forge It Anew builds toward a weapon through three linked steps.
A Pilgrimage For Power
- A Pilgrimage For Power: Bear Trouble
- A Pilgrimage For Power: The Ritual
- A Pilgrimage For Power: Fanatics
- A Pilgrimage For Power: Dark-Thing
Forge It Anew
- Forge It Anew: Do Not Disturb
- Forge It Anew: Executive Order
- Forge It Anew: Hostile Takeover

World quests
World quests are spread across Vale Sangora and often start through exploration rather than a named quest giver. Several, such as The Cursed Chasm, tie to notable rewards like the Durandal legendary sword.
- Enter Not
- Dead Drop
- Into the Den
- The Cursed Chasm
- Trouble with Silver
- Of Wolves and Men
- Don’t Kill the Messenger
- The Price of Magic
- Home Sweet Home
- The Hedgehog Herb
- The Highland Grave
- Buried Past
- Lost Blood
- The Beast of Balaur
- Night Terrors
- A Monk and a Saint
- A Bulwark Against Darkness
- Star-Crossed Lovers
- In the Name of the Father
- A Hero’s End
- A Good Deed Is Its Own Reward
- A Dubious Gift
- The Champion of Old
Curious House quests
- Enshrined Obsession
- Faith and Punishment
- Working Her Magic
- Weaves of Rebellion

Court quests
Court quests are organized under three vampire courts, and each court groups its tasks by category, from blood cellars and transports to recruiters and excavations. Each court also ends with an Anger Quest.
Ambrus Court
| Category | Quests |
|---|---|
| Blood Cellars | Seeing Red; Uninvited; Trouble Brewing |
| Blood Transports | Bloody Business; Roadside Surprise |
| Draining Dungeons | Judge and Executioner; Evil and Convenience; Twists and Turns |
| Leech Collectors | Bounty of the Mire; Wetland Helpers; Unsavoury Solutions |
| Prisoner Transports | Lucky Crossing; Fate’s Mercy |
| Prisoner Processing Camp | Under Watchful Eyes |
| Anger Quest | The Gilded Gauntlet; The Bittersweet Toast |
Bakir Court
| Category | Quests |
|---|---|
| Rebel Hunters | Matter of Honour; Silent to the Grave; Smoke Them Out |
| Pillories | Out of Love; Familiar Face; Old Hand |
| Distilleries | Ends and Means; Coercion and Duress; Offshoot |
| Payoff Transports | Fools’s Gold; Curious Shipment |
| Uriash Village | A Mother’s Plea |
| Anger Quest | The Lunar Game; The Ring |
Xanthe Court
| Category | Quests |
|---|---|
| Blood Guard Recruiters | Taste of Power; Just a Bit More; Come Home |
| Ancient Digsites | Unsealed Secrets; Malevolent Presence; Bloodied Dagger |
| Abducted Girls | Fair Maiden; Chosen One |
| Artefact Transports | Past Glory; When Two Dogs… |
| Blood Guard Mentors | Unquenchable Thirst; Teach with Pain; Loophole |
| Gargoyle Manufacture | Home Sweet Home |
| Anger Quest | The Cycle Of Love |

Treasure maps and Will-O-Wisp hunts
These shorter objectives reward silver and gear. Treasure maps point you toward buried caches, while Will-O-Wisp hunts lead you through location-based treasure trails.
| Type | Quests |
|---|---|
| Treasure Map | Bandit’s Treasure Map: Laslea Glen; Bandit’s Treasure Map: Tantari Woods; Bandit Treasure Map: Briar Sloughs; Finders Keepers |
| Will-O-Wisp | Wisp Treasure Hunt: Watermill Hills; Wisp Treasure Hunt: South Foot |
Activities and hidden tasks
Activities are repeatable, map-wide objectives tied to shrines, ancient circles, and banners of oppression. Hidden tasks are smaller puzzles and key hunts you uncover by investigating the environment.
Destroyed Shrines
- Western Slope
- Bear’s Maw
- Small Bridge
- A Hidden Shrine
- Tantari Woods
- Crossroads Inn
- Vedera Marsh
- Boarback Trail
- Hidden & Safe
- Prince’s Crossing
- Eastridge Outpost
- Maragir Wealds
- Ticha Riverpass
Ancient Circles
- Ancient Circles of Vale Sangora
- Northern Swamps
- North-West Pass
- Silts Overgrowth
- The Wallows
- East of Maragir
- Blind Gorge
Banner of Oppression
- The West Gate
- The South Gate
Hidden tasks
- Mysterious Instruction And Initial Instructions
- Svartrau’s Cathedral Treasury Key
- The Cathedral Complex Library Key
- Map Of Wayside Shrines Solutions

Because a single playthrough cannot cover this entire list within the 30-day limit, the quests you choose shape both Coen’s strength and the ending you reach. Prioritize the questlines that grant perks and gear, such as Anca’s Font of Life and Lacra’s Mandrake Ward, if you want a stronger run at Brencis. Everything else is available to revisit on a later playthrough with different choices.





