Gaming Guide

The Blood of Dawnwalker: How to Complete the From Above Quest

Reach the tower southwest of Laslea, climb it with Coen's vampire abilities, and mark three points of interest.

Reach the tower southwest of Laslea, climb it with Coen’s vampire abilities, and mark three points of interest.

From Above picks up straight after Smoke and Ashes, and it is the game’s way of teaching you how Coen moves as a vampire. The objective list is short — reach the tower, climb it, scout the area — but the middle step trips people up because ordinary jumping will not get you to the top. Wall movement and teleporting do all the work here.

Quick answer: Leave Laslea village and head roughly 200m southwest to the tower, kill the soldiers at the bonfire, then use Planeshift and Shadowstep on the scaffolding at the back to climb. At the vantage point, sweep the camera until three white dots appear and investigate all three to finish the quest.


Abilities you need before climbing the tower

The climb only works at night, because Coen needs his Vrakhir abilities to be active. Three of them matter for this quest, and knowing which one solves which gap is most of the battle.

AbilityWhat it doesWhen to use it here
PlaneshiftLets Coen walk across flat walls and ceilings. Drains Stamina.Covering the stone faces of the tower between platforms.
ShadowstepAim and release to teleport to a spot. Hold Q on PC, hold R2/RT on console.Crossing gaps, reaching the first wooden platform, skipping awkward corners.
ClawrideSlides Coen down walls without spending Stamina.Getting back down after scouting.

Note: Stamina is the real limit on Planeshift. If Coen drops off a wall halfway up, you ran the meter dry rather than mistimed the input.


Reach the tower southwest of Laslea

As you walk out of the village, Coen spots the tower on the horizon and suggests using it as a lookout. Leave Laslea and travel about 200m southwest. Arriving is enough to tick off the first objective.
Clear the base before you touch the walls. Soldiers are camped around a bonfire at the foot of the tower, and the cleanest opening is to sneak up on one and land the first hit before the rest react.
Circle the structure and find the scaffolding at the back. That side is the intended route up, and the wooden boards give you landing spots between wall sections.

Climb to the top of the tower

Stand at the base and Shadowstep up to the first wooden platform. Hold the ability button, move the reticle onto the boards, and release once the target reads as valid.
From that platform, run up the stone wall to the next ledge. Falling back down on the first try is normal — reposition so you are square to the wall and go again rather than starting the run from an angle.
Coen holding the Clawride prompt against the tower wall with the From Above objective tracked
The From Above objective stays tracked on screen while Coen works his way up the tower wall. Image: Rebel Wolves
Target the higher stone wall, move along it to the right, and drop onto the wooden platform on that side. This is the mid-tower section, and it is where most of the horizontal distance gets covered.
Coen on the stone tower approaching the vantage point during the From Above quest
Working around the tower toward the vantage point at the summit. Image: Rebel Wolves
Watch for the “Out of range” warning when you aim. If it appears, the spot you picked is too far for a single teleport, so cancel, move to a closer ledge, and pick a nearer landing point instead.
Aiming a teleport toward a rocky passage while an Out of range warning blocks the move
An “Out of range” message means the target is too distant — cancel and close the gap first. Image: Rebel Wolves
The upper wooden structure has an awkward corner that often ends in a fall. Rather than fighting it, aim a teleport at the red-highlighted point above and skip the corner entirely.
Red-highlighted teleport target on the upper rocky section of the tower
A red-highlighted target marks the landing spot on the upper section of the tower. Image: Rebel Wolves
Once you are on the top floor, look up. There is one more ledge above you, and that is the actual vantage point. Scale the broken walls to reach it and the climb objective completes.

Scout the area from the vantage point

Interact at the top to begin scouting. The camera locks into a wide view over the bog, and Coen offers his opinion of the scenery while you work.
On-screen objective reading Scout the area from the vantage point at the top of the tower
The objective updates to scouting once Coen reaches the vantage point. Image: Rebel Wolves
Move the camera with WASD and look for three white dots in the distance. Hover in their general direction and an investigate prompt appears — you do not need to be pixel-perfect on the dot.
Hold F to investigate each clue. Work through all three and the quest concludes, with the journal updating on the spot.

You know it worked when the quest updates and the surrounding map fills in with new question mark icons. Those markers are the points of interest the scout revealed, and they are what makes the tower worth the climb.


Why the climb fails and how to fix it

Falls during this quest almost always come down to one of a handful of causes, and each has a direct fix.

What happensFix
Coen cannot use wall movement at allIt is daytime. Wait for night so the vampire abilities are available.
He drops off the wall partway upStamina ran out. Break the climb into shorter runs with a platform landing between them.
“Out of range” blocks the teleportThe target is too far. Cancel, move closer, and aim at a nearer ledge.
You keep falling at the upper cornerSkip the corner and teleport straight to the higher point instead.
No investigate prompt while scoutingThe camera is off target. Sweep slowly toward the white dots until the prompt appears.

The mechanics you practise here carry over to every Scouting Tower in Vale Sangora, so it is worth getting comfortable with the rhythm of teleport, wall run, land. Clearing towers does not advance the clock, which makes them a cheap way to fill in the map early while your family’s countdown is still generous. Clawride handles the trip back down without touching your Stamina.