The WARDOGS training level is a single linear route through a warehouse, and it teaches the systems that actually decide matches later: vendor purchases, bullet penetration, revives, zone scoring, and building. It runs roughly ten minutes if you know where you are going, and every step is gated by an objective prompt on screen.
Quick answer: Follow the OBJECTIVES list in the top corner in order — turn on the projector, buy an AK74M and ammo, shoot the three target types, throw a grenade through the top window, revive Kristopher twice, stand in the white and yellow circles, heal with a first aid kit, then build two Sandbags with the Small Hammer and two Hesco Blocks with the Medium Hammer from a deployed FOB.
What the tutorial covers
The level is split into phases, each held behind a door that only opens once the current objectives are cleared. You start with a helicopter insertion into Bakurani and end at an exit leading toward the shooting and vehicle ranges.
| Phase | What you learn |
|---|---|
| Projector room | Interaction prompts and the developer welcome message |
| Firing range | Vendor buying, direct fire, penetration, ricochet |
| Equipment | Backpack, grenades, helmet, armor, inventory weight |
| Medical | Bare-hand revives, dragging, the Field Resuscitator |
| Zone room | Control Zone and Hot Zone scoring, downed state, healing |
| Construction | Small Hammer, build supplies, FOB, Medium Hammer, Hesco Blocks |
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Buying your first weapon and clearing the targets
Note: These three behaviors carry straight into live matches. Wood, plaster and thin panelling do not stop rifle rounds, while hard metal can send them somewhere neither player expected.
Grenades, armor and the weight system
Reviving Kristopher: hands versus the Resuscitator
Phase two opens into an industrial room where a scripted teammate goes down. You revive him twice, using a different method each time.


Control Zone and Hot Zone scoring room
The next room uses a floor diorama with two painted circles to demonstrate how scoring works in a real match. There is nothing to shoot here — you just stand in the right places.
Getting downed and healing yourself

Building: sandbags, the FOB and Hesco Blocks
The final room is construction training, and it is the part most new players skip in real matches. Two hammer tiers are involved, and the better one comes out of a deployed base.

Finishing the second Hesco Block ends the tutorial. The narrator confirms completion and the exit door opens toward the shooting and vehicle ranges.
Objectives checklist in order
If an objective refuses to tick over, it is almost always because a prerequisite purchase is missing from your inventory or a structure was placed but never hammered to completion.
| # | Objective |
|---|---|
| 1 | Enter the warehouse |
| 2 | Enter the projector room on the right |
| 3 | Turn on projector, then play projector media |
| 4 | Enter the next room across the hall |
| 5 | Buy the AK74M, FMJ ammo and a magazine |
| 6 | Shoot each of the targets |
| 7 | Shoot a target through the wood |
| 8 | Shoot a target by ricocheting a bullet |
| 9 | Buy a backpack and some grenades |
| 10 | Throw a grenade into the top window |
| 11 | Buy a helmet and some armor |
| 12 | Open your inventory |
| 13 | Revive Kristopher using your hands |
| 14 | Buy a resuscitator |
| 15 | Drag Kristopher out of the danger area |
| 16 | Revive Kristopher using the Resuscitator |
| 17 | Enter the white circle |
| 18 | Enter the yellow circle |
| 19 | Buy an Individual First Aid Kit from the vendor |
| 20 | Use the Individual First Aid Kit to heal yourself |
| 21 | Buy a Small Hammer and some Build Supplies |
| 22 | Place and build 2 Sandbags using the Small Hammer |
| 23 | Buy a Forward Operating Base (FOB) from the vendor |
| 24 | Place the FOB |
| 25 | Take out the Medium Hammer from the FOB |
| 26 | Place and build 2 Hesco Blocks using the Medium Hammer |
Everything the training level hands you costs money in a real match, and your balance starts at $10,000 and carries between rounds. The habits worth taking out of the warehouse are the cheap ones: buy a resuscitator every life, watch your weight before you leave the vendor, and remember that the yellow circle counts twice.






