The Infested Stone turns the Ballistazooka into a delayed demolition tool. Instead of a straight blast, it fires a projectile that latches onto whatever it hits and detonates a moment later. Getting it does not involve a dungeon, a boss, or a hidden chest — it is a straight purchase, but from a merchant who only exists while the world is in Night.
Quick answer: Speak to Thestus in Marrow Keep and pay 1 Glimpse for “Call Forth the Night,” then fast travel to the Abandoned Outpost beacon in the Deserted Slums and buy the Infested Stone from The Collector for 1,500.
What the Infested Stone does
The Infested Stone is an Ability Tarstone, which means it slots into a sidearm rather than a melee weapon or a shell. It is locked to the Ballistazooka, so if you are not carrying that sidearm the stone has nowhere to go. Firing it costs Resolve and produces a clinging projectile that sticks in place before exploding.
Like every Tarstone, it gains levels as you kill enemies with it equipped, and each level layers on a new property rather than simply raising a number.
| Level | Effect |
|---|---|
| 1 | Spends Resolve to fire a clinging projectile that detonates in a large explosion after a short delay |
| 2 | The projectile deals 100 damage when it explodes |
| 3 | The projectile pulls the aggression of every nearby enemy |
| 4 | The explosion scatters 3 additional clinging projectiles |
To fire it once equipped, hold the sidearm aim button and press the heavy attack — on a controller, hold L2 then press R2. The aggro pull at level 3 is worth noting, since a stone stuck to a wall or a corpse will drag a group toward it and away from you before it goes off.

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Two resources gate the purchase, and both are easy to check from the menu before you make the trip.
- 1 Glimpse — the cost of summoning the night at Marrow Keep.
- 1,500 Tar — the price of the stone itself. The Collector’s other stones cost the same each, so bring more if you plan to clear his stock.
- The Ballistazooka — not required to buy the stone, but you cannot equip it without that sidearm.
Summon the night at Marrow Keep

Note: if the option does not appear or you cannot pay for it, you are short a Glimpse. Pick one up before returning — the trip is pointless without the night active.
Reach The Collector in the Deserted Slums



Everything else The Collector sells
Since the Collector only appears at night and the trip costs a Glimpse each time, it is worth clearing his shelf in one visit. Three other Tarstones sit alongside the Infested Stone at the same price.
| Tarstone | Type | Price |
|---|---|---|
| Infested Stone | Ability | 1,500 |
| Fulminant Stone | Ability | 1,500 |
| Infused Stone | Ability | 1,500 |
| Weeping Stone | Infusion | 1,500 |
He also deals in materials such as Thoracium and Tarcore, plus the Blackarrow Key.
If The Collector is not there
There are only a couple of reasons the merchant fails to show, and both are fixable in a minute.
- The night is not active. The Collector exists only while Night is summoned. If the world looks like daytime, go back to Thestus and pay the Glimpse.
- You are searching too wide an area. He stands near the Abandoned Outpost beacon, not deeper in the Deserted Slums.
- You cannot afford him. The stone is a flat 1,500 with no discount.
Levelling the Infested Stone at the Tarforge
Upgrades run through Franz at the Tarforge in Marrow Keep, but he cannot touch a Tarstone until you hand him the Etching Needle. That quest item sits in a bone chest shortly before the fight with Magdalena, the Lady of the Woods. When you spot Ruk past the bridge, drop through the opening and turn right before the tunnel to find the small alcove holding it.
After that, each level needs two things. Keep the stone equipped and kill enemies until its experience bar fills, then pay Franz to push it to the next level. Levels are not required to use the stone, and they are not needed for the Stoned trophy either — the game asks for 73 of the 75 Tarstones, not upgraded ones.
You will know the purchase stuck the moment the Infested Stone shows up in the Ability section of your Tarstones menu. Slot it into the Ballistazooka, take it into a group of enemies, and the level-3 aggro pull becomes the reason to keep it equipped long after the novelty of the explosion wears off.






