Gaming Guide

Star Wars Zero Company: How to Remove Mission Timers with the Time Control Mod

The Mission and Campaign Time Control mod pauses cycles, skips main missions, and lets you clear side content at your own pace.

The Mission and Campaign Time Control mod pauses cycles, skips main missions, and lets you clear side content at your own pace.

Star Wars Zero Company runs on a strict cycle clock. Every mission you finish advances a cycle, and each task you pick up carries its own cycle countdown. Miss the window and that objective disappears, so a single playthrough can never touch everything the game offers. The Mission and Campaign Time Control mod removes that pressure by handing the clock over to you.

Quick answer: Install the Mission and Campaign Time Control mod by Caites, then use its time control feature to pause the cycle before a mission and its mission auto-winner to instantly clear main missions. With time frozen, no operation or task expires, so you can complete side content in any order.

Image credit: Nexus Mods

Why the cycle timer locks you out of content

The game is built around limited opportunities. Completing a mission passes a cycle, and missions plus side operations appear with a fixed number of cycles before they vanish. That forces you to prioritize and skip things, which is intentional design rather than a bug.

The problem is that the timer still applies on repeat runs. There is currently no official endless mode or new game plus option to switch it off, so players who want to see everything on a second playthrough are stuck racing the same clock. The mod exists to fill that gap.


What the Mission and Campaign Time Control mod does

The mod is built with UE4SS and has two core features that work together. One skips missions you no longer want to sit through, and the other takes direct control of the cycle clock.

FeatureWhat it doesBest used for
Mission auto-winnerCompletes a mission instantly with a button press.Second runs where you want to skip mandatory main missions and jump to side content.
Time controlPauses and resumes the cycle, and can speed it up.Stopping a cycle from passing before a mission, or fast-forwarding tasks that need a cycle to progress.

Pausing time removes the countdown entirely, so operations and objectives stay available for as long as you want. Speeding time up is useful because some tasks only resolve after a cycle passes, and fast-forwarding lets you clear that wait without burning a real mission.

Image credit: Nexus Mods

How to use the mod

Download the Mission and Campaign Time Control mod from the Nexus Mods page and install it for Star Wars Zero Company. The game has no official mod support, so follow the file’s own install notes carefully.
Make a manual save before you touch the clock. The mod is experimental, and extra saves give you a clean point to return to if something behaves unexpectedly.
Use the time control feature to pause the cycle whenever you want to keep missions and operations from expiring. Resume or speed up time when you need a cycle to advance for a task that requires waiting.
Trigger the mission auto-winner on any main mission you want to clear immediately. This is the fastest way to push past required story beats on a repeat run and reach the side content you missed the first time.
Image credit: Electronic Arts

How to know it is working and what to watch for

With time paused, the cycle counter stops advancing and no objective drops off the board while you work through other content. If the counter keeps moving or missions still expire, the mod is not active, and you should recheck the install.

Note: Because this changes core timing systems, keep several saves as you go. Delaying or reordering missions can interact with scripted story events in unexpected ways, so a recent backup is your safest fallback.

The mod has already passed 1,600 downloads, a clear sign that players want a way to slow the game down and see everything on later runs. No post-launch content has been confirmed for Star Wars Zero Company yet, so for now this is the most direct way to explore the campaign without the cycle clock rushing you.