Gaming How-To

Roblox Find the Animals [100]: How to Get All 100 Animals

Every zone location, both keypad codes, and the six tools you need to fill the index and open the final shrine door.

Every zone location, both keypad codes, and the six tools you need to fill the index and open the final shrine door.

The animal index in Find the Animals [100] spans five connected zones, and each one is separated by a bridge you cross on foot. Most of the 100 animals are simply hidden in the environment, but a handful sit behind locked doors, breakable walls, snow piles, and two keypads. Clearing all of them ends with a totem puzzle in the Jungle that opens the final door.

Quick answer: Work through Spawn, Desert, Beach, Arctic, and then Jungle in that order, collect all six tools (Yellow Key, Shovel, TNT, Crowbar, Snow Shovel, Hammer), enter 82919 on the barn keypad and 51 on the pyramid keypad, then carry the three Jungle totems to the shrine.


Tools, keypad codes, and gated animals

Fourteen animals cannot be picked up by walking over them. Each one needs a tool, a code, a timer, or group membership first. Grab the tool in the same zone before you hunt the animal it unlocks, because none of these barriers can be bypassed by jumping or swimming around them.

UnlockWhat it opens
Yellow Key (top of the wooden tower, Spawn)The locked stone building holding the Pug
Barn keypad code 82919The barn’s sealed room with the Unicorn
Roblox group membershipThe metal cage around the Giraffe
Shovel (room inside the pyramid maze)Digging in the Desert
TNT (green block room in the pyramid)The wall marked with a red “X”, revealing the Scarab
Pyramid keypad code 51The Capybara inside the pyramid
Crowbar (under the lifeguard tower stairs)The locked metal door with the Axolotl behind it
Snow Shovel (found near a wall in the Arctic)The snow pile covering the Dove
Hammer (inside the ice tunnel maze)The cracked ice wall hiding the Ice Dragon
Three totems (Jungle)The shrine and the final door

Two animals are on timers rather than locks. The Red Ant sits in a red chest that only opens after a click countdown finishes, and the Seal on the Arctic roof is frozen until its timer runs out. Stay nearby and wait instead of walking off.


Spawn zone animal locations (farm area)

You start on the farm with the index button already available. Most of the early finds are within sight of the pink barn, and the Cow standing in the open field beside it is the fastest one to register. Sweep the barn interior, the tractor, and the towers before you head for the bridge.

The Cow standing in the open grass field next to the pink barn in the starting farm zone
The Cow waits in the open field beside the barn, a few steps from the spawn point.
AnimalWhere it is
CowOpen field near the barn
GiraffeMetal cage; opens for developer group members
MouseBehind stacked barrels inside the pink barn
HamsterUpper wooden loft in the barn
RatBehind the large rear wheel of the green tractor
HorseInside a stable stall beside the barn
ParrotTop of the tall red silo chimney
KittenMiddle of the yellow wheat field
SnailPlatform of the wooden windmill
OtterInside the top of the brown water tower
PigOn the grassy hill near the map edge
DuckInside the fenced chicken coop
PugLocked stone building (Yellow Key)
DeerBeside the wooden bridge to the Desert
RaccoonInside the green portal cave area
OstrichHigh grassy platform near the edge
CorgiInside the small stone doghouse
KookaburraInside the glass greenhouse
French BulldogBehind the greenhouse structure
BeeTop of the tall tree near the greenhouse
ElephantGrassy ledge at the map boundary
PuppyTop of the white truss tower
SwanInside the white temple structure
SheepFloating white cloud platform in the sky
UnicornBarn’s locked room, keypad code 82919

The Unicorn is the last farm animal for most players. Punch 82919 into the barn keypad, and the sealed room opens so you can walk in and claim it.

The Unicorn inside the barn's sealed room after the 82919 keypad code is entered
Entering 82919 on the barn keypad opens the sealed room where the Unicorn is kept.

Desert zone animal locations

Cross the first bridge and the map turns to sand, buildings, and a large yellow pyramid. The pyramid is doing double duty here, since it hides several animals and both of the Desert tools. Clear the surface finds first, then go inside for the maze section.

AnimalWhere it is
T-RexOn top of the white fossil bone pillars
Red AntRed chest, after the click countdown ends
AllenInside the small stone shelter
HyenaWooden coffin next to a flowering cactus
MeerkatVery top of the large yellow pyramid
CamelInside the fenced hay pen
LeopardOn the high stone pillar platform
KangarooSecond floor of the Sheriff Department
LizardJail cell on the Sheriff Department’s ground floor
ScorpionInside the Sandy Saloon
Dodo BirdFloating platform in the water oasis
Tommy CatInside the pyramid’s internal maze
SnakeSecret room inside the pyramid
ScarabBehind the red “X” wall, blown open with TNT
CapybaraInside the pyramid, keypad code 51

The Capybara is a Legendary entry and the reason to memorise the second code. Find the keypad in the pyramid, enter 51, and it drops straight into the index.

Find All the Animals to Win screen showing the Capybara listed with the Legendary rarity tag
The find screen tags the Capybara as Legendary once the pyramid keypad code 51 is accepted.

Beach zone animal locations

The Beach is the most water-heavy zone, so plan on long dives. Roughly half the animals here sit under the surface among coral, pillars, and a submerged temple. Pick up the Crowbar from under the lifeguard tower stairs early so you are not swimming back for it later.

AnimalWhere it is
ShrimpInside the large sandcastle on the shore
SardineIn the pool of the blue lifeguard tower
SeagullTop of the ladder structure near the water
OrcaOn the deck of the pirate ship
BlobfishTop of a palm tree
FlamingoBeside the volleyball net on the sand
AxolotlBehind the locked metal door (Crowbar)
TunaUnderwater near the blue coral
TurtleTop of a tall underwater seaweed stalk
CrabUnderwater beside the pink coral
SquidInside the underwater stone temple
JellyfishUnder the wooden pier
PufferfishInside the submerged sandcastle
ClownfishUnderwater near the stone pillars
LobsterBalcony of the red and white lighthouse
AnglerfishDeep underwater in the dark trench
NarwhalInside the pink beach house
SharkSwimming in the open ocean
DolphinSwimming near the lighthouse base
StarfishLying on the beach sand

Arctic zone animal locations

Snow cabins, igloos, and a castle wall make up the Arctic. Two collectibles matter here, and both are late finds. The Snow Shovel clears the pile hiding the Dove, and the Hammer inside the ice tunnel maze breaks the cracked wall in front of the Ice Dragon. The Walrus is an easy one to miss, since it sits on wooden crates inside the library cabin rather than out in the open.

Arctic zone find confirmation showing the newly collected Walrus marked as Uncommon
The Walrus registers as an Uncommon find and ticks the Arctic zone counter forward.
AnimalWhere it is
PlatypusInside the stone igloo
PonyInside the wooden stable
WalrusOn crates inside the library cabin
Snow LeopardSnowy ledge near the mountains
GoatOn top of the giant snowman
HuskyBehind a snowman near the cabins
OwlTop of a snow-covered tree
Snow CatOn top of the castle wall
DoveUnder the snow pile (Snow Shovel)
MooseBeside the wooden ramp
BunnyHigh platform reached by hopping the coloured presents
PenguinInside the small igloo
SealOn a roof, once the freeze timer ends
ReindeerInside the golden sleigh
GooseInside the toy workshop cabin
FoxInside the gift box room
Polar BearInside the ice tunnel maze
Ice DragonBehind the cracked ice wall (Hammer)

Note: the Wolf also belongs to the Arctic set, so check your zone counter before crossing into the Jungle.


Jungle zone animal locations

The final zone mixes a stone temple, a waterfall, bamboo, and a maze. Climbing is the main obstacle rather than any tool, and several animals sit on top of trees, pillars, and ruins. The Hippo near the waterfall stairs is one of the quicker grabs while you are working around the water.

Jungle zone confirmation popup for the Hippo, labelled Uncommon
Walking into the Hippo by the waterfall stairs triggers the Jungle find confirmation.
AnimalWhere it is
TigerInside the stone temple
BearTop of the stone pillar structure
RobinOn crates inside the wooden cabin
GorillaHigh up on a tree platform
ToucanOn a table inside the wooden house
PandaTop of the tall bamboo shoot
HippoNear the waterfall stairs
ButterflyInside the treehouse
LionOn top of the stone pedestal
GeckoOn the blue wall beside the campfire
SquirrelOn a bridge railing
CrocodileInside the sandy cave
Red DragonCave behind the waterfall
SpiderInside the stone maze
FrogSwimming in the river
PeacockBeside the giant blue mushroom
KoalaTop of the stone ruins tower
BeaverOn a log by the river
MonkeyTop of a tall tree

Three totems and the final shrine

The endgame puzzle is separate from the animal index. Three totems are scattered around the Jungle, and the shrine door stays shut until you have all three in hand.

Climb to the top of the stone temple and take the first totem. The counter updates to “Found 1/3 totems” as soon as you touch it.
Get up onto the high tree branch for the second totem. This one needs the same canopy route you used for the Gorilla and Monkey.
Head to the corner near the waterfall for the third. The message changes to “Found all 3 totems! Bring them to the shrine.”
Walk to the shrine and place all three totems. The on-screen line “The shrine awakens! The door has opened.” confirms the final door is unlocked and the run is complete.

How to confirm a find registered

Every animal fires a confirmation popup with its name and rarity tag, which runs from Common through Uncommon, Rare, and Epic up to Legendary. The index also tracks progress per zone, so open it after each area and compare the counter against the tables above rather than trusting memory.

Tools announce themselves the same way, with lines such as “Yellow Key picked up!”, “Shovel picked up!”, “TNT Picked up”, “Crowbar picked up!”, “Snow Shovel picked up!”, and “Hammer picked up!”. When a tool is used correctly you get a second message, including “Door unlocked!”, “Snow cleared!”, and “Smashed it open!”. If none of those appear, the tool has not been collected yet.

There are only a few reasons an animal refuses to unlock. The Giraffe cage will not open unless you have joined the developer’s Roblox group, the two keypads accept nothing except 82919 and 51, the Red Ant chest and the frozen Seal need their timers to finish, and the Scarab, Axolotl, Dove, Pug, and Ice Dragon all stay sealed until the matching tool is in your inventory.

Work one zone at a time and the run stays manageable. Sweeping each area for the free-standing animals first, then doubling back for the tool-gated ones, avoids the long walk between bridges more than once.