Version 3.2 of Zenless Zone Zero, titled “Their Secret Histories,” drops Phaethon into Vyrium and hands the spotlight to Claret Flint, the head of Flint Workshop and the game’s first Armourer Agent. The cinematic run that carries her story starts as a quiet room scene and ends with a giant mechanical beast trying to take the Karma Core.
Quick answer: Claret’s 3.2 cutscenes run in four beats — a lounge encounter with Roxy and an unwell green-haired girl, Claret’s scythe fight against a rogue mech built from her stolen Porcelloy, the antagonist summoning a mechanical beast to seize the Karma Core, and Claret and Lindverne combining their energy to break it.
Why Claret is at the center of Version 3.2
Vyrium is a special zone inside the Shrouded Reef, part of Roscaelifer, and the only place in the world that produces Porcelloy. Phaethon travels there to continue treatment for the mutated power inside their body — treatment that Claret has been personally funding with large amounts of Porcelloy from her workshop.
Then a Porcelloy shipment vanishes from one of Flint Workshop’s transfer stations. That theft is what pulls Claret and her assistant Roxy into the same investigation as Phaethon, and it eventually points toward a covert research facility connected to Helios Academy, plus signs that the TOPS organization has quietly moved into Roscaelifer.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Claret main story cutscene order
The sequence is linear. There are no choices that change which scenes play, and each beat leads directly into the next.
| Beat | What happens |
|---|---|
| Lounge scene | Claret and her allies walk into a room and find Roxy supporting a dizzy green-haired girl. |
| First fight | Claret swings her scythe at a rogue mech and makes it clear she is furious that her Porcelloy was used to build it. |
| Antagonist reveal | A man appears and calls down a huge mechanical beast, with the Karma Core as his target. |
| Climax | The beast overwhelms the group until Lindverne and Claret channel their power together for a single decisive counter. |
The Porcelloy fight and the rogue mech
The first real combat scene answers the question the investigation has been circling. The stolen shipment did not disappear into a warehouse — it was forged into a machine. Claret fights it with a large red dual-bladed scythe, and her anger in the scene is specifically about the material, not just the ambush. Flint Workshop has spent generations refining Porcelloy, and watching it turned into a weapon aimed at her is the personal insult that drives the fight.

Note: this is also the cleanest look at how Claret plays. Her Armourer kit is built around stacking Gash on enemies and then consuming those stacks to trigger Maim, so the cinematic slashes line up with the mechanic you use in combat.
The Karma Core and the mechanical beast
The scale jumps once the antagonist steps in. He is not there for the workshop or for Claret — he summons a massive mechanical beast and moves to take the Karma Core. That shifts the sequence from a theft investigation into a straight fight for an object the group cannot afford to lose.

The beast outmatches the group for most of the encounter. What turns it is Lindverne, who triggers a glowing, multi-coloured energy transformation and channels it alongside Claret. The two combine that power into one counter-strike that puts the beast down and ends the sequence.

Who appears in the cutscenes
| Character | Role in the sequence |
|---|---|
| Claret Flint | Head of the Flint family and Administrative Director of Flint Workshop; fights with a red dual-bladed scythe. |
| Lindverne | A Lady Sunbringer; triggers the energy transformation that makes the final counter possible. |
| Roxy Ifrita Pryce | Chief smith at Flint Workshop and one of Claret’s assistants; present from the opening room scene. |
| Serapeum | Appears among the group across the sequence. |

How to watch the cutscenes in game
These scenes play as part of the Version 3.2 main story commission, which released with “Their Secret Histories” on September 9, 2026 across PlayStation 5, Xbox Series X|S, PC, iOS, and Android. Nothing needs to be unlocked separately — update the game, open the commission list, and the Vyrium chapter will be the current entry after Season 3’s “The Long Goodbye” from Version 3.1.
You will know you have reached the right point when the story moves the group to Vyrium and the missing Porcelloy shipment becomes the active lead. From there, every cutscene above triggers automatically in sequence as the commission progresses.
The thread the ending leaves open
Lindverne’s transformation is not just a rescue. Claret and Roxy grew up around Roscaelifer’s three current Lady Sunbringers, and Claret has said outright that she believes Lindverne is keeping something significant from her. Seeing that power surface in front of her is the version’s most direct payoff to that suspicion, and it sits alongside the Helios Academy facility and the unresolved questions from 3.1 as the material the story carries forward.






