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Crime Scene Investigation Chapter 2 Answers (Full Walkthrough)

Every correct report answer for the Moreau Mansion case, plus where each piece of evidence is hidden.

Every correct report answer for the Moreau Mansion case, plus where each piece of evidence is hidden.

Chapter 2 of Crime Scene Investigation drops you into Moreau Mansion on September 30, 1999. A will reading has gone badly wrong, family lawyer Charles Dubois is dead in the library, and the five-question report at the end of the case is the only thing that matters. Get one answer wrong and the game hands the file back to you.

Quick answer: Submit the report as Blackmail (motive), Lucien (killer), Luzinete (first to arrive), Secret passage (entry method), and Claire plus Marcel (also investigate).


Chapter 2 case report answers

The criminal investigation report asks five questions, and all five must be right before the chapter closes. The final question takes two names, not one.

Report questionCorrect answer
What was the motive?Blackmail
Who killed Charles?Lucien
Who was the first to arrive at the crime scene?Luzinete
How did the killer enter the library undetected?Secret passage
Who also should be investigated?Claire, Marcel

Note: the gambling debt is the reason Lucien was vulnerable, not the motive the report wants. Blackmail is the answer the game accepts.


The evidence behind each answer

Lucien Moreau owed $150,000 to Boris Ivanov after a run of gambling losses. A letter in an upper hallway drawer lays out the debts, a horse racing ticket in the nursery backs it up, and a debt collection letter from Ivanov sits in an outdoor trash can. The blackmail letter in Lucien’s own room is what ties the money problem to the killing.

Claire and Marcel are the two names that belong on the last line. Claire’s diary, spread across several pages in her bedroom, and the letter she sent to Sophie point to what she knew. Marcel’s room sits outside the main house and holds medical records and a negotiation note, and a pistol is hidden on top of the medicine cabinet in his bathroom.

Sophie is the loudest red herring in the case. She bought Potassium Cyanide from Aflex Chemical & Scientific Supply Co., and the receipt turns up in the kitchen alongside a shopping list. Charles was not poisoned, so the purchase never becomes the answer, and Sophie’s name does not go on the report.


Where the clues are in Moreau Mansion

You spawn in the lobby in the dark. Turn on the lights, use H for the flashlight on PC, and hold C or CTRL to crouch when you need to reach low shelving. Interactable objects glow with a red outline, and the on-screen objective tracks whether you have found and inspected everything.

Mansion interior with the on-screen objective telling the player to find and inspect all items
The objective tracker reminds you that every item in the house still needs to be inspected. Image: clashklaus

The dining room is the easiest room to skip. Open the sideboard drawers rather than walking past them, because a congratulatory card is tucked inside.

An open sideboard drawer in the dining room with an on-screen prompt to interact with drawers
Drawers open individually, and the dining room sideboard hides a congratulatory card. Image: clashklaus
RoomWhat you find
TV roomPolice report on a clipboard, photograph on an armchair
KitchenAflex Chemical receipt for Potassium Cyanide, shopping list
Dining roomCongratulatory card in a drawer
Claire’s roomClaire’s diary, read across several pages
Etienne’s officePast due notice from Hillcrest Country Club, Etienne’s diary, the safe
Under the stairsNote with the safe code 1200
LibraryChalk outline of the victim, case file
Upper hallwayLetter detailing Lucien’s gambling debts
Master suiteOld photo, Maison Vionnet fashion house receipt
Sophie’s roomBroken window, letter from Claire
Baby’s roomWill distribution note, horse racing ticket
Lucien’s roomBroken window, blackmail letter
BackyardFootprints in the grass, a ladder, the locked shed, trash can letter
Marcel’s roomMedical records, negotiation note, hidden pistol in the bathroom
The Baby's Room location banner on screen while the player searches the nursery
The nursery holds the will distribution note and a horse racing ticket. Image: clashklaus

Outside, the grass keeps footprints and a ladder is propped where someone climbed. Both broken windows upstairs line up with that ladder, which is exactly why the entry question tempts you into the wrong answer.

A colorful antlered trophy on a Champion pedestal during the outdoor search
Ornaments and trophies around the property count as inspectable items too. Image: clashklaus

Opening the safe, the shed, and finding the pistol

Search the small closet under the stairs before you touch the office safe. A note in there gives the combination, which is 1200.
Go into Etienne’s office and work through the desk and dresser drawers first, picking up the Hillcrest Country Club past due notice and his diary. Then enter 1200 on the safe to pull out the will distribution and a birth certificate.
Interaction cursor aimed at the lower drawers of a dresser inside Etienne's Office
Etienne’s office rewards a slow sweep of every drawer before you open the safe. Image: clashklaus
Take the Shed Key out to the backyard and unlock the shed. Inside there is a household schedule worth reading and a power switch to flip.
Head to Marcel’s room outside the main house and read the medical records and negotiation note. In his bathroom, look at the top of the medicine cabinet rather than inside it, because that is where the pistol is stashed.

Interrogating the household

Five people can be questioned: Marcel, Isabelle, Luzinete, Lucien, and Claire. Their dialogue changes as you collect physical evidence, so a second pass after the safe, the shed, and the pistol opens lines that were not there the first time. Luzinete is the one who confirms she reached the library first, and Lucien and Claire both crack further once the blackmail letter and the gambling paperwork are in your notes.

Tip: exhausting every dialogue option is its own reward. A dedicated badge exists for completing all the interrogation dialogue, and only around 2 percent of players have it.


How to confirm the case is solved

Starting Chapter 2 awards the “Back on the Case.” badge immediately, so that one is not a completion signal. A correct report is confirmed when the submission goes through instead of being rejected, the “Case Closed.” badge unlocks, and the ending slides play out the fates of Lucien, Claire, and Sophie.

BadgeShare of players who have it
Back on the Case.80.4%
Case Closed.17.2%
Find and inspect all items6.3%
Complete all the dialogue in the interrogation.2.3%
Meticulous Detective.0.5%

Why the report keeps coming back wrong

  • Choosing the gambling debt or the will as the motive instead of blackmail.
  • Naming Sophie as the killer because of the Potassium Cyanide receipt.
  • Answering the entry question with the ladder or a broken window rather than the secret passage.
  • Listing only one name on the final question when the report accepts both Claire and Marcel.
  • Filling out the report before opening the safe, the shed, and Marcel’s bathroom, which leaves the deciding clues unread.

A clean run of the mansion, both rounds of questioning included, lands well past the 15-minute average session on this experience, and that is normal for a first attempt. Servers cap at four players, so bringing friends splits the rooms between you without changing any of the answers above.