Gaming Guide

Anime Dice Traits Tier List: All 13 Traits Ranked (September 2026)

Every Trait in Anime Dice sorted by multiplier and roll chance, plus how to spend Trait Rerolls without wasting them.

Every Trait in Anime Dice sorted by multiplier and roll chance, plus how to spend Trait Rerolls without wasting them.

Traits are the cheapest way to make a unit in Anime Dice hit harder and print more Cash. Each one is a flat multiplier bolted onto a character’s Income, Damage, or Health, and the gap between the worst and the best is enormous — a 1.2x bump on one stat at the bottom, a 15x bump on all three at the top. A unit can only hold one Trait at a time, so every roll is a replacement, not an addition.

Quick answer: Transcendent (15x Income, Damage, and Health) is the best Trait in the game, followed by Monarch, Shogun, and Samurai. Save your Trait Rerolls for your rarest, most upgraded units and stop rolling once one of those four lands.


Anime Dice Traits tier list: all 13 Traits ranked

Ranking here is simple math. Traits are sorted by total stat value across Income, Damage, and Health, with roll chance used only to explain how realistic each one is to chase — not to inflate a weak Trait’s placement. The list reflects the Trait pool as it stands in September 2026.

TierTraitEffectRoll chance
STranscendent15x Income, Damage, Health0.006%
SMonarch8x Income, Damage, Health0.025%
SShogun5x Income, Damage, Health0.12%
SSamurai3x Income, Damage, Health0.5%
AMoney III2x Income1.2%
ADamage III2x Damage1.2%
AHealth III2x Health1.2%
BMoney II1.5x Income6.3%
BDamage II1.5x Damage6.3%
BHealth II1.5x Health6.3%
CMoney I1.2x Income25.4%
CDamage I1.2x Damage25.4%
CHealth I1.2x Health25.4%

Why Transcendent, Monarch, Shogun, and Samurai sit in S tier

The four named Traits are the only ones that touch all three stats at once. Even Samurai, the weakest of the group, triples Income, Damage, and Health — which beats a 2x single-stat Trait on raw value and removes the guesswork about which stat your unit actually needs. Once one of these lands, the unit is simultaneously a better earner on your plot and a better fighter in Towers.

The catch is the odds. Every S-tier Trait rolls below 1%, and Transcendent’s 0.006% chance means most players will never see it outside of a very long reroll bank. Monarch at 8x across the board is the realistic ceiling for most accounts, and Shogun at 5x is already a huge upgrade over anything in A tier. Treat Samurai as the point where you should seriously consider stopping.

Hub tab selected in Anime Dice showing the player character and the tower units on display
The Hub tab, where the Traits station and Tower entries live. Image: More & More Games

A, B, and C tier Traits: the single-stat filler

Everything below S tier boosts exactly one stat, which is why the ordering is purely about multiplier size. The Tier III Traits — Money III, Damage III, and Health III — double their stat at a 1.2% roll chance, making them the best outcome you can reasonably expect from a modest reroll stack. They are not close to Samurai, but a 2x on the right stat still moves a good unit forward.

Tier II sits in the middle at 1.5x with a 6.3% chance each. That is the honest early-game target: roll them onto your starter units, clear Easy Tower runs, bank the rerolls those runs pay out, and come back later with a bigger budget. Tier I is the default outcome — a 25.4% chance each and only a 1.2x multiplier — so it is effectively a placeholder until you have rerolls to spend.

Within a tier, the three Traits are mathematically identical, so pick by role. Money boosts stack with the bonus from a unit’s Grade, which makes Money III the strongest choice for a unit that mostly sits on a pad generating Cash. Damage III is the pick for a unit you actively push through Tower challenges, and Health III only matters when your units are dying before they clear a floor.

Player character walking up to a green earnings pad showing $3.43k next to a $1.7m station
Income Traits pay off at the collection pads, where placed units bank Cash. Image: More & More Games

How to roll a Trait on a unit

Head to the Traits station in the hub. It is marked with a floating “TRAITS” label, sitting alongside the other stations such as Grades and Quests. Walking into it opens the Traits menu directly.
Anime Dice home screen with the Home tab active and Shop, Backpack, Roll, and Upgrades buttons visible
The main hub screen, with the Shop, Backpack, Roll, and Upgrades buttons on the sidebar. Image: More & More Games
Press the “+” slot and pick a unit from your inventory. Only one character can be loaded into the menu at a time, and whichever one you select is the one that gets the new Trait.
Hit the blue Roll button, or use Auto Roll if you want to burn through a stack of rerolls in one sitting. Each roll consumes one Trait Reroll and immediately overwrites whatever Trait the unit was carrying.
Confirm it worked by checking the Trait now listed on the unit’s card. The name updates on the spot and your Trait Reroll count drops by one. If neither changes, the roll did not go through.

To pull a unit off a pad or grab one on display, walk up to it and use the Pick Up prompt that appears on screen. That is also how you swap which characters are actively earning while you reshuffle your plot.

Huge Inasuke standing in the hub with a Pick Up prompt displayed on screen
The Pick Up prompt on Huge Inasuke in the hub. Image: More & More Games
Close-up of the on-screen Pick Up prompt while interacting with a displayed unit in the hub
Interacting with a displayed unit brings up the same Pick Up prompt. Image: More & More Games

Where Trait Rerolls come from and how to spend them

Trait Rerolls are the only currency that matters here, and they come from four places: gift codes, Tower challenge completions, the Daily Rewards menu, and the in-game Shop for Robux. Towers are the renewable option, since you can run Easy, Medium, or Hard repeatedly and keep claiming rerolls. There is no cap on how many you can hold, so banking a large stack before you start rolling is the sensible play.

The mistake that costs the most is rolling on Commons. Because a Trait replaces the previous one and cannot stack, every reroll spent on a filler unit you will bench in an hour is gone for nothing. Park your rerolls on high-rarity or heavily upgraded units, and only start pulling once that unit is one you plan to keep through your next Rebirth.

Tip: Fill every pedestal on your plot before you worry about Traits at all. Empty pads earn nothing, including while you are offline, so raw coverage beats one perfectly rolled showcase unit early on.

If you want to check the current Trait pool or reroll prices yourself, they are listed in the Traits menu inside the Anime Dice experience on Roblox. Odds and multipliers can shift between patches, and the numbers above reflect the pool as of September 2026 — so it is worth a glance at the menu after any major update before you commit a stack of rerolls to a single unit.