Clear Comms drops you into Vinechoked Canopy on Providence Island with a vague marker and a broken bridge in the way. The Find Signal Scramblers objective is less a puzzle than a route problem, and most players stall at the same two spots: the gap that needs a zipline, and the glowing wall that hides the facility entrance.
Quick answer: Ride your vehicle to the broken bridge in Vinechoked Canopy, shoot the yellow target on the far tower to drop the zipline, destroy the polyclusters blocking the zipline console, cross, clear the Tediore courtyard, then shoot down the glowing polycluster wall inside to reach the first signal scrambler hanging from the ceiling.
Clear Comms mission location and objective order
Clear Comms is a DLC main mission, and everything for the scrambler hunt happens inside one region. Track it from the map screen so the orange diamond waypoints stay visible while you drive.
| Detail | Value |
|---|---|
| Mission type | DLC main mission |
| Region | Vinechoked Canopy, Providence Island |
| Objective chain | Reach the zipline controls → Kill Tediore forces → Find Signal Scramblers → Disable Signal Scrambler → Destroy Capacitors |
| Enemy faction | Tediore (Bladeframes, gliders, TedMeds, TedMechs) |
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Clear the Tediore courtyard
The courtyard is a multi-wave fight, not a single group. Tediore forces arrive in mixed sets, including Bladeframes on the ground, gliders in the air, and TedMed support units that keep the rest alive longer than they should. The objective will not advance to the scrambler search until the last wave is down.

Heavier units show up as the waves escalate, and a Badass TedMech is the one worth using cover for. Keep moving between the courtyard’s raised edges so the gliders cannot pin you in the open.

Ammo is the real constraint here. Reload during the gaps between waves rather than mid-fight, and open the supply containers scattered around the courtyard with the interact prompt before you head indoors.


Optional challenges during the fight
Several optional challenges run alongside the courtyard encounter. None of them block progress, but they are easiest to knock out while the waves are still spawning.
| Challenge | Requirement |
|---|---|
| Not So Fast | Kill Tediore frames before they convert |
| Disposable | Kill Tediore frames |
| Clear the Skies | Kill Tediore gliders |
| Get Gooped | Kill enemies with Corrosive Damage |
Tip: If you want Not So Fast, focus the frames the moment they appear. Once they convert, the window is gone for that spawn.
Get inside and find the first signal scrambler
Why the objective does not advance
There are only a few things that hold this sequence up, and each has an obvious tell on screen.
| Symptom | Cause and fix |
|---|---|
| No zipline appears at the bridge | The yellow target on the far tower has not been shot. Scope in and hit it before climbing. |
| Zipline console will not activate | Polyclusters are still covering it. They regenerate, so destroy them in one continuous burst. |
| Waypoint stays in the courtyard | A wave is still alive, often a glider circling above. Clear the air units. |
| Cannot enter the facility | The glowing polycluster wall is intact. Shoot it down rather than looking for another door. |
Once the objective text changes to Disable Signal Scrambler, you have the first one, and the rest of Clear Comms follows the same pattern of shooting capacitors and pushing deeper into the facility. The bridge and the polycluster wall are the only two places where the route genuinely hides itself.






