Gaming Guide

WARDOGS: How to Build Large Hesco Blocks

The Medium Hammer is the gate — here's where to find one and how to place the tall Hesco pieces around your FOB.

The Medium Hammer is the gate — here’s where to find one and how to place the tall Hesco pieces around your FOB.

Large Hesco Blocks are the tall, bullet-stopping walls that turn a Forward Operating Base in WARDOGS from a supply dump into an actual position. Plenty of players never see the blueprint, though, because the hammer they spawned with cannot build it. The tool tier, not your Support level alone, decides what shows up in the build menu.

Quick answer: Equip a Medium Hammer, right-click to open the build wheel, select HESCO BLOCK (LARGE), place the blueprint inside your FOB’s build area, then hit it with the hammer until it finishes. A Small Hammer will only ever offer the small version.


Requirements for building a Large Hesco Block

Three things have to be true at the same time. You need a Medium or Large Hammer in hand, you need to be standing inside the build range of a deployed Forward Operating Base, and that FOB needs Build Supplies stored in it. Miss any one of them and either the blueprint is absent from the wheel or it refuses to turn green.

The good news is that a freshly deployed FOB already solves the tool problem. Its starting inventory includes both a Small Hammer and a Medium Hammer, alongside wrenches, signal grenades, and bandages. You do not have to buy anything extra to place your first tall wall.


Hammer tiers and what each one can build

The item description is blunt about the split. The Small Hammer reads “Used to build Small and basic Buildables Only” at 0.8kg with fast build speed. The Medium Hammer reads “Used to build Large and basic Buildables Only” at 1.2kg with moderate build speed. Both lines end with “Requires supplies to use.”

HammerCan buildBuild speed
Small HammerSmall and basic buildables only — sandbags, barbed wire, Hesco Block (Small)Fast
Medium HammerBasic and large buildables, including Hesco Block (Large)Moderate
Large HammerEvery structure tier, including the Drill RigFastest

In the current build, the Medium Hammer is tied to Support Level 3 and sells for around $800 at a vendor, while the Large Hammer sits behind Support Level 7 at roughly $1,600. Buying one matters mostly if you want a spare in your own kit rather than sharing the FOB’s.


Take a Medium Hammer out of the FOB inventory

Open the map and head to the FOB marker. Friendly bases show as a yellow objective marker, and the minimap in the bottom-left corner will point you in once you are close.
Walk up to the laptop on the FOB structure and press F when the “OPEN F.O.B.” prompt appears. That opens the FOB SUPPLIES and FOB INVENTORY panels.
FOB laptop with the F OPEN F.O.B. interaction prompt on screen
The FOB laptop showing the “F OPEN F.O.B.” prompt. Image: BULKHEAD
Find the MEDIUM HAMMER entry in the FOB INVENTORY list. Hover it to confirm the 1.2kg weight and the “Used to build Large and basic Buildables Only” line before you take it.
Medium Hammer highlighted in the FOB Inventory panel with its item stats shown
The Medium Hammer sitting in the FOB Inventory, listed as a BUILD TOOL/ SPEC. ITEM. Image: BULKHEAD
Drag the Medium Hammer into your SPECIAL gear slot, swapping out the Small Hammer if one is already there. Close the FOB menu and equip the hammer.

Place and stack the Large Hesco Block

With the hammer out, right-click to open the BUILDABLES radial menu. The wheel now lists HESCO BLOCK (LARGE) next to the small variant, which is the instant confirmation that the tool swap worked.
The BUILDABLES radial menu open in WARDOGS with structure options around the wheel
The BUILDABLES radial menu, where you pick the Hesco Block size. Image: BULKHEAD
Pick the large block and look at where you want the wall to sit. Check the supply cost shown under the blueprint against what the FOB has in stock, since the number is rebalanced between patches.
Use the rotate and snapping controls shown on the HUD to line the piece up with the ground or with an existing block. Snapping is what keeps a perimeter wall straight instead of leaving firing gaps between segments.
Green placement preview for a Hesco piece with rotate and snapping prompts on the HUD
Positioning the blueprint with rotation and snapping active. Image: BULKHEAD
Confirm the placement, exit the build menu, and start swinging. Yellow X markers appear on the frame while it builds, and hitting those spots adds far more progress than swinging at the wall at random.
Player hammering a placed wall with the Build Supplies counter visible on the HUD
Finishing construction with the hammer while the Build Supplies count ticks down. Image: BULKHEAD
Repeat on top of the finished block to stack it. Large Hesco pieces stack three high, which is enough to cover a vehicle or shut down an elevated sightline.

Hesco Block (Large) stats

PropertyValue
Durability2,250 HP
Footprint1.5 × 1.5 × 3 m
StackingUp to 3 high
C4 to destroy4
FOB requiredYes

For comparison, the small block carries 1,600 HP and goes down to 2 C4. If you want the same tall profile for less outlay, the Hesco Wall bundles four large blocks into a single buildable and costs less than placing them one at a time.


Why the blueprint will not place

The preview tells you exactly what is wrong, and each message has one fix.

MessageWhat to do
FOUNDATIONS OBSTRUCTEDSomething is in the block’s base area. Shift the piece clear of rocks, debris, or an existing structure.
CAN’T PLACE ON SURFACEThe terrain or object underneath is invalid. Move to flatter, solid ground.
OBSTRUCTEDThe full volume of the block is clipping into geometry. Rotate it or back it off before confirming.

If the large option is missing from the wheel entirely, the problem is the tool, not the terrain. Check your SPECIAL slot — the Small Hammer looks similar in hand and is easy to re-equip by accident after a death or a loadout swap.

Note: a FOB does not refill itself. Once the Build Supplies counter runs dry, the blueprint stops accepting placements until a logistics run tops the base back up.


You know the block is done when the yellow X markers disappear and the frame swaps to the finished Hesco texture, with the supply cost deducted from the FOB’s stock. From there it behaves like any other structure — it can be damaged, repaired with the same hammer, and blown apart by a squad that brings enough C4.