Gaming How-To

Valheim: How to Get the Endgame Nord Armor Sets

The full crafting path for the Protector, Vanguard, and Caller sets, from Frost Cores and moulds to finished armor.

The full crafting path for the Protector, Vanguard, and Caller sets, from Frost Cores and moulds to finished armor.

The Deep North added three endgame armor sets to Valheim that live entirely in the frozen north. The Protector, Vanguard, and Caller sets carry the highest base armor in the game, but each one demands rare moulds, specialized stations, and a long grind for materials before you can wear a single piece.

Quick answer: Build a Frigid Kiln and a Frost Foundry from 20 Frost Cores, farm the matching armour mould from Krigen or Hexen enemies inside Mörkhalla, cast the piece at a level 5 Black Forge, then finish it on a Frost Foundry fueled by Liquid Frost.

Image credit: Coffee Stain Publishing

What each set does and who it is for

The three cast sets split cleanly by playstyle. Protector is the heavy defensive option, Vanguard is medium armor built for mobile melee, and Caller is the mage set that trades raw armor for Eitr regeneration. Their torso pieces show the gap in defense at a glance.

SetRoleTorso base armorKey property
ProtectorDefense-focused melee44Breastplate resists Frost
VanguardMobile weapon builds34Set effect boosts stamina, regen, and Pierce
CallerMagic builds22Robes give +60% Eitr Regen

Fully upgraded, these sets sit on par with top Ashlands gear and then pull ahead. Pick the set that matches how you already fight before committing rare drops, since finishing one coherent loadout is far faster than chasing all three at once.

Image credit: Coffee Stain Publishing

Build the Frigid Kiln and Frost Foundry first

Nothing in this chain works without the two frost stations. The Frigid Kiln turns Ice into Liquid Frost, and the Frost Foundry uses that Liquid Frost to harden your armour casts into finished gear. You cannot skip either one.

Collect 20 Frost Cores total, since each station needs 10. Frost Cores come from Winding Tunnels dungeons scattered across the Deep North.
Find a Winding Tunnels entrance inside the abandoned villages. Head to the largest building, the town hall, and look for a large hole in the ground that drops into the dungeon. Frost Cores usually sit at the far end of each tunnel.
Place a Frigid Kiln and a Frost Foundry at your base. Stockpile plenty of Ice as well, because you will burn through it making the Liquid Frost that fuels the Foundry.

Note: While you are clearing Winding Tunnels, break the destructible objects inside. Intricate Key moulds drop randomly from them, and you need an Intricate Key before you can reach the moulds later.

Image credit: Coffee Stain Publishing / Jade PG

Farm the armour moulds in Mörkhalla

This is the hardest gate. Every cast piece requires its own matching mould, and moulds only drop very rarely from Krigen and Hexen enemies inside Mörkhalla, a dungeon exclusive to the Deep North. Krigen drop Vanguard (medium) moulds, and Hexen drop Caller (mage) moulds.

Craft an Intricate Key from the mould you found in the Winding Tunnels. Without it, you cannot open the entrance.
Locate a Gate of Mörkhalla. These sit inside the large stone towers spread across the Deep North. Use the Intricate Key to enter.
Fight your way down through every enemy until you reach the bottom floor. Each kill is a chance at the mould for the piece you want.
If you still lack the mould you need, break the crystal in the center of the bottom floor. This triggers a Jotun Invasion somewhere in your world, an event packed with Krigen and Hexen that gives you more chances to farm the drop.

Note: Moulds for the heavy Protector set do not currently drop from these enemies. Protector helmets can occasionally be found in villages, so the full Protector set is the least reliable to complete right now.

Image credit: Coffee Stain Publishing

Gather the crafting materials

Once the moulds are in hand, you still need resources to build the casts. The totals below cover a full set of helmet, chest, and leg pieces, on top of the individual moulds for each slot.

SetTotal materials
Protector60 Bloodgold, 20 Moose Hide, 8 Leather Straps
Vanguard24 Bloodgold, 9 Seal Pelt, 5 Moose Hide, 1 Moose Sinew, 12 Elaking Hair Bundle
Caller12 Bloodgold, 2 Moose Sinew, 12 Moose Hide, 1 Moose Trophy, 13 Nornathread

Bloodgold is the material you will spend the most time on. Defeat Gammeltrolls, then blow up their petrified bodies with Ember Charges to get Petrified Tissue. Smelt that Petrified Tissue in a Blast Furnace to produce Bloodgold.

The rest of the ingredients come from Deep North wildlife and enemies. Moose provide Hide, Sinew, and a Trophy, Seals give Seal Pelt, Elakings drop Elaking Hair Bundle, Krigen supply Leather Straps, and Hexen are the source of Nornathread.

Image credit: Coffee Stain Publishing

Cast the pieces at a level 5 Black Forge

With moulds and materials ready, the next stage turns them into casts. Casts are the unfinished, mould-shaped version of each armour piece and are made at a fully upgraded Black Forge.

Upgrade your Black Forge to level 5. Building a Smith’s Apron improvement is what pushes it to the level required for these recipes.
Open the Black Forge crafting menu and select the cast for the slot you want. Each recipe consumes the matching mould plus the listed materials for that piece.
Craft one cast for every slot you plan to complete. You need separate moulds and separate casts for the helmet, chestpiece, and legs.
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Finish the armour on the Frost Foundry

The final stage hardens each cast into wearable armour using the frost stations you built earlier. Keep the casts in your inventory and make sure both the Frigid Kiln and Frost Foundry are placed and functional.

Craft Liquid Frost at the Frigid Kiln using your stockpiled Ice.
Fuel the Frost Foundry with the Liquid Frost. This is what powers the hardening process.
Place your armour cast on top of the Frost Foundry. Once processing finishes, the cast becomes the completed armour piece, ready to equip and upgrade.

You will know the process worked when the finished armour piece appears in place of the cast and can be picked up and worn. Upgrade each piece afterward, and the Deep North sets outclass every other armor in the game.