Whisky Bottles are one of the main collectibles scattered through Marvel’s Wolverine, and they serve two purposes at once. Each bottle unlocks a memory from Logan’s past that you can replay in the pause menu, and each one also hands you AP to spend on Adaptations, the game’s version of a skill tree. Almost every mission hides one, with two chapters carrying a pair.
Quick answer: There are 20 Whisky Bottles, nearly all sitting close to each mission’s main path. Follow Logan’s blue scent line when it appears, and collecting every one unlocks the Full Barrel trophy and the Midnight Suit.

How to track Whisky Bottles
When a bottle is near, a blue scent line appears on the ground and leads straight to it. Logan often comments out loud when one is close, so listen for the cue. None of the bottles are missable.
- Equip the Whisky Finder Adaptation, unlocked later in the story, to sense bottles from a distance and through walls.
- Turn on the collectible shader under Settings, then Visuals, then Collectibles and Interact Shader to outline every pickup in a color of your choice.
- Replay any cleared mission from the bed in the Nightmare Cabin if you missed one. Progress carries over.
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Add to Google Preferences →All 20 Whisky Bottles by mission
| Whisky Bottle | Mission |
|---|---|
| Uncanny Whisky | Homecoming |
| Incredible 181 | The One That Got Away |
| Cold Lake | Raise Some Hell |
| Blood Debt | Strays |
| Not Dead Yet | Something Much Stronger |
| Tenth Man | Knock Knock |
| Fist of Legend | Mutant Detected |
| The Old Man | One Last Mission |
| Patch | Get Angry |
| Fatal Attractions | Bad Blood |
| Best There Is | In the Shadows |
| Berserker Brew | In the Shadows |
| Hand of God | Death Comes to Death |
| Revolto | We Were Wrong |
| Itsu Single Malt | Hell Followed With Him |
| Wild Canadian Whisky | Way Down Low |
| Little Uncle | Way Down Low |
| Blood and Bourbon | Roll the Dice |
| Captain Terror | Field Test |
| Ol’ Canucklehead | I’m Still Here |

Canada locations
Homecoming — Uncanny Whisky
This one is unmissable and tied to story progress. When you reach Logan’s room and learn his belongings have been moved, follow the scent to the next objective marker. The bottle sits near the bed on top of a small lockbox, beside a television.
The One That Got Away — Incredible 181
While tracking the red-haired mutant through the industrial park, slide down the pole and head right toward the end of the yard instead of climbing the pipe on the left. Smash the wood panels marked “Do Not Enter” to open the garage, and the bottle is inside on the left next to the car.
Raise Some Hell — Cold Lake
After you learn Hot Claws and leave the furnace building full of lava, you arrive in a courtyard packed with shipping containers. Drop to ground level and head to the left corner to find a yellow door you can kick or smash down. The bottle waits on a table in the break room behind it, in the same area as a Nightmare Door.
Strays — Blood Debt
While you are hunting down Leech’s drawings, step into Walter’s laboratory. The bottle sits on a desk toward the back of the room, next to a radio and the bed, glowing blue.
Something Much Stronger — Not Dead Yet
Early in the open forest, as soon as you pick up the injured wolf’s trail, follow the stream to the right rather than pressing straight ahead to free the animal. It leads into a wide cave opening. Climb the rocks inside to reach the bottle on a higher ledge.

Madripoor locations
Knock Knock — Tenth Man
After you knock down the relay tower and Sabretooth pulls you from the rubble, turn around before moving on. A scent line points to a broken window in the wrecked building beside you. Climb in and the bottle is on a desk in the office.
Mutant Detected — Fist of Legend
Following the turbine room and jet engine section, walk forward past the fire and take the corridor on the right. In the next room, go left into the corner to a locked door near a forklift. Break the crate blocking the keypad and enter the code 5413. A vent inside leads to the room with the bottle on a table.
One Last Mission — The Old Man
The easiest bottle in the game. At the start of the mission you speak with Victor on the top floor of the Princess Bar. Once the cutscene ends, turn around and the bottle is sitting on the balcony where Logan set it down.

Japan locations
Get Angry — Patch
Inside the bar from Jean’s vision, head downstairs and into the bathroom. Interact with the large face on the wall to activate the “kissing toilet,” which slides back to open a path to the bottle. This also unlocks the Poseidon’s Kiss trophy.
Bad Blood — Fatal Attractions
While climbing the construction site to reach Shiro’s penthouse, you pick up a scent near a Hand statue. Drop down to the lower level, where there is also a Material Crate, then follow the scent to the left and back up. The bottle rests on a blue box in front of some ladders.
In the Shadows — Best There Is
This chapter holds two bottles. In the open area after you split from Jean, climb a pipe to the rooftops and head toward the Devil Dinosaur statue while destroying detectors. Near the rooftop detector, a scent line leads to the bottle on a lower roof facing the statue, close to Shiro’s house.
In the Shadows — Berserker Brew
The second bottle is far simpler. After you reunite with Jean in the red-lit Hand hideout where you speak with The Chosen, check the table in the back corner of the room.
Death Comes to Death — Hand of God
This one sits on your normal route. After the ambush in the house early in the chapter, keep moving forward and the bottle is waiting on a crate just before a vent you can drop down.
We Were Wrong — Revolto
After your conversation with Essex, pass through the hole in the wall and follow the footprints until you reach a crossroad. Instead of turning right as directed, head left toward a white truck. The bottle is tucked behind it near a gated entrance.
Hell Followed With Him — Itsu Single Malt
During the set-piece where archers fire on Jean and Logan, continue until Jean raises boulders to create a climb. At the top, cross the roof and drop down. Pick up the scent on your right, follow it over the fence, and head down to the bottle on a barrel.

Return to Madripoor locations
Way Down Low — Wild Canadian Whisky
The first of two bottles here appears early, after you use a severed hand to unlock a door. Defeat the enemies, and a sniper opens fire on you and Jean. Reach the sniper’s position, then turn around immediately to spot the platform leading to the bottle.
Way Down Low — Little Uncle
After you reach the radio tower and contact Lowtown, take the zipwire down to the next set of buildings. Jump forward one building and then across to the one on the right to find the bottle on a terrace table.
Roll the Dice — Blood and Bourbon
Right at the start of the chapter, head upstairs to the bar on the second floor of the casino. Talk to the bartender and you receive the bottle.
Field Test — Captain Terror
After you are hit by a truck and pushed into a building, defeat the Sentinels inside the warehouse. Head up the stairs and out the door, and the bottle is right outside on the path forward, sitting on an air-conditioning unit.
I’m Still Here — Ol’ Canucklehead
The final bottle comes early in the chapter, before the noodle bar. Head left until you see a hole in the wall of a red building, which turns out to be the Princess Bar. Go upstairs and the last bottle is on a table on the top floor.

How you know you have them all
The collectible tracker in the pause menu and in the Nightmare Cabin shows how many bottles you have found in each chapter. Once all 20 are collected, you earn the Full Barrel trophy and unlock the Midnight Suit. If the tracker is still short after the credits, return to the bed in the Nightmare Cabin and replay the mission holding the bottle you missed.






