For close-quarters combat from the outset, use this Enshrouded 1.0 warrior setup. The Club (6 Wood Logs, 1 Stone) is available to hand craft immediately; after obtaining a Flame Altar, you can hand craft the Wooden Shield (6 Wood Logs, 1 String). The Blacksmith supplies the Scrappy Sword and Spiked Club.

Quick answer: take Constitution into Warrior’s Path, a second Constitution into Heavy Plates, then Power Parry, Merciless Attack and Opportunity, and finish with Purification and Veteran. That is 9 nodes for 11 points.
First skill points for an early warrior
Each level-up gives you 2 skill points, and Shroud Roots and Elixir Wells give more (see how to get skill points). The 12 Spark nodes around the centre of the skill tree cost 0 points, so every route below starts at a Spark. “Early game” here means gear you can make or find up to Flame level 3 (item levels 3 to 12). Skill values are the rank 1 amount, with the per-rank amount in brackets.
The picks follow from what each node does for a melee fighter:

- Strength costs 1 point and adds +5% Melee damage per Attribute Point.
- Warrior’s Path requires 1 point for each rank; every rank boosts damage with One-Handed Axes, Clubs and Swords by +5%.
- Beside a Spark, you’ll find Power Parry, which costs 1 point and grants +10% Parry Power per rank.
- An overpowered enemy takes 500% damage from Merciless Attack (2 points); Opportunity adds 40% to that multiplier with each rank.
- Each rank of Heavy Plates raises Physical Armor from equipped items by 4%.
- Purification grants 3 seconds of Time in the Shroud for each rank whenever a melee weapon kills an enemy infested by the Shroud.
- For 2 points per rank, Veteran gives melee weapons and Daggers an extra 2% Critical Strike chance per rank.
Damage-type nodes should match your weapon. Brute (+10% Melee Blunt damage per rank) suits the clubs, and Slasher (+10% Melee Cutting damage per rank) suits the sword.
This plan takes 11 points for 9 nodes. Each pick uses the cheapest route from a node you already own; the Constitution nodes that route passes through are the “on the way to” rows. Only the first rank of each skill is included.

| Step | Node | Class | Cost | Running total | Why |
|---|---|---|---|---|---|
| 1 | Constitution | Warrior | 1 | 1 | on the way to Warrior’s Path |
| 2 | Warrior’s Path | Warrior | 1 | 2 | build pick |
| 3 | Constitution | Warrior | 1 | 3 | on the way to Heavy Plates |
| 4 | Heavy Plates | Warrior | 1 | 4 | build pick |
| 5 | Power Parry | Neutral | 1 | 5 | build pick |
| 6 | Merciless Attack | Neutral | 2 | 7 | build pick |
| 7 | Opportunity | Neutral | 1 | 8 | build pick |
| 8 | Purification | Warrior | 1 | 9 | build pick |
| 9 | Veteran | Warrior | 2 | 11 | build pick |
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After the first nine nodes, these come next. Shiny Plates adds 4% Magical Armor per rank; Heavy Handed raises Stun Bar fill by 10% per rank against blocking enemies. Finesse gives one-handed hits a 15% chance per rank to restore 1 durability. Vigorous Deflection restores 15 Stamina per rank on a successful parry, and Athlete adds maximum Health equal to 3 times your Strength per rank. Brute suits a club and Slasher the sword. Every Warrior node is in every Warrior skill and what it does.
Rows are arranged by the points needed to reach each node. The total counts the skill node and every node on the least-cost route from a Spark.
| Skill | Class | Cost | Points to reach | Route from a Spark | What it does |
|---|---|---|---|---|---|
| Constitution | Warrior | 1 point | 1 | Spark > Constitution | Increases your Constitution attribute by 1. |
| Power Parry | Neutral | 1 point per rank, 3 ranks | 1 | Spark > Power Parry | Your Parry Power is increased by 10%. (10% Parry Power per rank) |
| Strength | Warrior | 1 point | 1 | Spark > Strength | Increases your Strength attribute by 1. Increases Melee damage by 5% per Attribute Point. |
| Heavy Plates | Warrior | 1 point per rank, 3 ranks | 2 | Spark > Constitution > Heavy Plates | Physical Armor points from equipped items are increased by 4%. (4% increased Physical Armor per rank) |
| Merciless Attack | Neutral | 2 points | 2 | Spark > Merciless Attack | Perform a Merciless Attack by pressing the key to deal 500% damage to an overpowered enemy. |
| Opportunity | Neutral | 1 point per rank, 3 ranks | 2 | Spark > Power Parry > Opportunity | Increases the damage multiplier of Merciless Attacks by 40%. (40% damage per rank) |
| Warrior’s Path | Warrior | 1 point per rank, 3 ranks | 2 | Spark > Constitution > Warrior’s Path | Damage with One-Handed Axes, Clubs and Swords is increased by 5%. (5% damage per rank) |
| Finesse | Warrior | 1 point per rank, 3 ranks | 3 | Spark > Endurance > Runner > Finesse | Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% chance to restore 1 durability to that weapon. (15% chance per rank) |
| Heavy Handed | Warrior | 1 point per rank, 3 ranks | 3 | Spark > Strength > Barbarian’s Path > Heavy Handed | Filling up enemy Stun Bars is increased by 10% when attacking blocking enemies with Melee weapons. (10% effect per rank) |
| Purification | Warrior | 1 point per rank, 3 ranks | 3 | Spark > Constitution > Heavy Plates > Purification | Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores 3 seconds of Time in the Shroud. (3 seconds per rank) |
| Shiny Plates | Warrior | 1 point per rank, 3 ranks | 3 | Spark > Constitution > Heavy Plates > Shiny Plates | Magical Armor points from equipped items are increased by 4%. (4% increased Magical Armor per rank) |
| Veteran | Warrior | 2 points per rank, 3 ranks | 4 | Spark > Constitution > Heavy Plates > Veteran | Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2%. (2% Critical Strike chance per rank) |
| Slasher | Warrior | 2 points per rank, 3 ranks | 5 | Spark > Constitution > Warrior’s Path > Strength > Slasher | Melee Cutting damage is increased by 10%. (10% damage per rank) |
| Athlete | Warrior | 1 point per rank, 3 ranks | 6 | Spark > Endurance > Runner > Finesse > Constitution > Constitution > Athlete | Increases your maximum Health by 3 times your Strength attribute. (3 times per rank) |
| Brute | Warrior | 2 points per rank, 3 ranks | 6 | Spark > Strength > Barbarian’s Path > Constitution > Strength > Brute | Melee Blunt damage is increased by 10%. (10% damage per rank) |
| Vigorous Deflection | Warrior | 1 point per rank, 3 ranks | 6 | Spark > Strength > Wet Dog > Strength > Vigorous Deflection | Successfully parrying an enemy’s attack restores 15 Stamina. (15 Stamina per rank) |
Early weapons and shields
The Club is hand crafted from the start, and its card reads: “A club carved out of wood. Not much, but better than nothing.”
The Club and Spiked Club deal Blunt damage, so they pair with Brute. The Scrappy Sword deals Cutting damage, so it pairs with Slasher. All three benefit from Warrior’s Path.

| Weapon | Type | Item level | Damage type | Made at | Unlock | Recipe |
|---|---|---|---|---|---|---|
| Club | One-handed club | 3 | Blunt | Hand crafting | From the start | 6 Wood Logs, 1 Stone |
| Scrappy Sword | One-handed sword | 5 | Cutting | Blacksmith | Once you have Metal Scraps | 1 Wood Logs, 3 Metal Scraps, 2 Nails |
| Spiked Club | One-handed club | 5 | Blunt | Blacksmith | Once you have Wood Logs | 4 Nails, 4 Wood Logs |

The Wooden Shield is hand crafted once you have a Flame Altar. The Rising Fighter Shield comes from the Blacksmith once you know Charcoal, Metal Scraps and the Forge, and the Valiant and Hero’s Shields from Flame level 3. The Rising Fighter and Hero’s Shields each add a rank of Power Parry, Opportunity and Bash, and the Valiant Shield adds Power Parry +2. Every shield and ward is in the shields and wards list, and the Blacksmith’s full list is in all Blacksmith recipes.
| Shield | Item level | Skill ranks it adds | Made at | Unlock | Recipe |
|---|---|---|---|---|---|
| Wooden Shield | 3 | None | Hand crafting | Once you have a Flame Altar | 6 Wood Logs, 1 String |
| Rising Fighter Shield | 5 | Bash +1, Opportunity +1, Power Parry +1 | Blacksmith | Once you have Charcoal and Metal Scraps and Forge | 6 String, 5 Metal Sheets, 2 Wood Logs |
| Valiant Shield | 10 | Power Parry +2 | Blacksmith | From Flame level 3 | 6 Linen, 6 Charcoal, 7 Metal Sheets |
| Hero’s Shield | 10 | Bash +1, Opportunity +1, Power Parry +1 | Blacksmith | From Flame level 3 | 5 Linen, 5 Copper Bars, 5 Charcoal |

Early armor sets for a warrior build
Five armor sets fit the early game: the Fur, Rising Fighter, Adventurer and Tank sets from the Blacksmith (more in the craftable armor sets by Flame level), and the Warrior set, which has no recipe and comes from chests (with the other chest-only families in the loot armor sets list). For this build, Warrior’s Path +2 is on each of the Fur Boots, Rising Fighter Boots and Adventurer Boots, and the Tank Chestplate has Heavy Plates +2. The Warrior Arms give One-Handed Melee Damage +6%, and the Warrior Helmet Merciless Attack Damage +63%.
Fur set (level 4)
The Fur set is made through the Blacksmith.

| Piece (slot) | Skill ranks it adds | Card stats | Recipe |
|---|---|---|---|
| Fur Hood (Head) | Brute +1, Finesse +1 | Health Regeneration +3 | 1 Torn Cloth, 1 Animal Fur, 2 String |
| Fur Chest (Chest) | Blood Rage +1, Veteran +1 | Health +20 | 2 String, 1 Torn Cloth, 3 Animal Fur, 2 Metal Scraps |
| Fur Gloves (Hands) | Heavy Handed +1, Slasher +1 | Health +20 | 2 Torn Cloth, 2 Metal Scraps, 1 String |
| Fur Trousers (Legs) | Steadfast +1, Thrust +1 | Health +20 | 1 Torn Cloth, 2 Animal Fur, 2 String, 1 Metal Scraps |
| Fur Boots (Feet) | Warrior’s Path +2 | Health Regeneration +3 | 2 Torn Cloth, 1 Animal Fur, 2 String |

Rising Fighter set (level 5)

The Rising Fighter set comes from the Blacksmith once you have Charcoal, Metal Scraps and the Forge.

| Piece (slot) | Skill ranks it adds | Card stats | Recipe |
|---|---|---|---|
| Rising Fighter Helmet (Head) | Barbarian’s Path +1, Brute +1 | Melee Critical Strike Chance +8% | 1 Metal Sheets, 1 Animal Fur, 3 Resin, 1 Aerated Banshee Gel |
| Rising Fighter Chest (Chest) | Blood Rage +1, Veteran +1 | Health +60 | 4 String, 4 Animal Fur, 2 Resin, 3 Metal Sheets, 25 Active Mycelium |
| Rising Fighter Gloves (Hands) | Heavy Handed +1, Slasher +1 | Melee Damage +2% | 4 String, 2 Animal Fur, 2 Metal Sheets, 1 Aerated Banshee Gel |
| Rising Fighter Trousers (Legs) | Athlete +1, Barbarian’s Path +1 | Health +23 | 2 Metal Sheets, 4 String, 3 Animal Fur, 5 Shroud Liquid |
| Rising Fighter Boots (Feet) | Warrior’s Path +2 | Health Regeneration +3 | 2 Animal Fur, 5 Resin, 1 Metal Sheets, 15 Mycelium |

Adventurer set (level 10)
The Adventurer set comes from the Blacksmith from Flame level 3.
| Piece (slot) | Skill ranks it adds | Card stats | Recipe |
|---|---|---|---|
| Adventurer Helmet (Head) | Barbarian’s Path +1, Brute +1 | Melee Critical Strike Chance +9%; Health Regeneration +6 | 2 Copper Bars, 5 Shroud Mushroom, 1 Reptile Leather, 1 Bug Dust |
| Adventurer Chest (Chest) | Blood Rage +1, Veteran +1 | Health +120 | 2 Bones, 2 Dried Fur, 4 Copper Bars, 4 Amber, 3 Giant Critter Scales |
| Adventurer Gloves (Hands) | Heavy Handed +1, Slasher +1 | Melee Damage +3%; Health +40 | 2 Resin, 2 Copper Bars, 1 Reptile Leather, 2 Shroud Sack |
| Adventurer Trousers (Legs) | Athlete +1, Barbarian’s Path +1 | Health +45 | 2 Shroud Sack, 2 Goo, 1 Copper Bars, 2 Dried Fur |
| Adventurer Boots (Feet) | Warrior’s Path +2 | Health Regeneration +6 | 2 Brittle Shroud Petals, 1 Glow Dust, 2 Charcoal, 2 Torn Cloth |
Tank set (level 10)
The Tank set also comes from the Blacksmith from Flame level 3.
| Piece (slot) | Skill ranks it adds | Card stats | Recipe |
|---|---|---|---|
| Tank Helmet (Head) | Nemesis +1, Purification +1 | None | 2 Copper Bars, 4 Indigo Plant, 1 Dried Fur, 5 Shroud Mushroom |
| Tank Chestplate (Chest) | Heavy Plates +2 | Health Regeneration +6; Health +40 | 4 Torn Cloth, 2 Reptile Leather, 4 Copper Bars, 4 Amber, 3 Giant Critter Scales |
| Tank Gloves (Hands) | Soul Leech +2 | Block +2; Health +40 | 2 Shroud Sack, 2 Copper Bars, 1 Dried Fur, 1 Goo |
| Tank Trousers (Legs) | Absorb +1, Shiny Plates +1 | Health +45 | 2 Resin, 2 Linen, 1 Bug Dust, 2 Charcoal, 2 Corrupted Boar Tusk |
| Tank Boots (Feet) | Earth Aura +1, Purification +1 | Health Regeneration +6 | 2 Charcoal, 1 Glow Dust, 4 Bones, 2 Brittle Shroud Petals |

Warrior set (level 10)
| Piece (slot) | Skill ranks it adds | Card stats |
|---|---|---|
| Warrior Helmet (Head) | Finesse +1, Thrust +1 | Merciless Attack Damage +63%; Stamina Regeneration +6 |
| Warrior Chest (Chest) | Athlete +2 | Stamina +24; Health +40 |
| Warrior Arms (Hands) | Slasher +1, Vigorous Deflection +1 | One-Handed Melee Damage +6%; Stamina +8 |
| Warrior Trousers (Legs) | Athlete +1, Thrust +1 | Stamina Regeneration +6; Health +40 |
| Warrior Boots (Feet) | Finesse +1, Warrior’s Path +1 | Stamina Regeneration +6 |

Where the build goes next
For a shield-first fighter, the sword and shield parry build goes deeper into parry skills and every Power Parry shield. For two-handed weapons, see the greatsword Warrior build.






