Gaming How-To

WoW Forever: How to Complete Making Our Move on Zephras Isle

Where the quest starts, the exact kill counts at the Shrine of Akir, and who to report back to.

Where the quest starts, the exact kill counts at the Shrine of Akir, and who to report back to.

Making Our Move is one of the early Skyborne quests on Zephras Isle, the level 1–12 starting zone built for the new race in World of Warcraft: Forever. It is a straightforward clear-out job at the Shrine of Akir, but it asks for three separate kill tallies at once, and the enemy types are mixed together across the ruins rather than neatly grouped.

Quick answer: Take Making Our Move from Valentia Stormfist on Zephras Isle, travel to the Shrine of Akir, kill 6 Blademasters, 8 Guardians and 6 Spiritcallers, then report to Hyasua Quickbreeze.


Making Our Move objectives and kill counts

All three tallies run at the same time, so nothing is wasted while you fight through the ruins. The counters update independently, and the quest does not close out until every one of them is full.

EnemyKills neededWhere they sit
Al’Aketh Blademaster6Stone plaza, paved ring, staircase
Al’Aketh Guardian8Grassy inclines and ruined columns
Al’Aketh Spiritcaller6Scattered casters across the ruins

Guardians are the largest single requirement at 8 kills, and they tend to be the objective you finish last. If you want to avoid a long cleanup lap at the end, prioritize them whenever one is in range.


Where to pick up Making Our Move

The quest giver is Valentia Stormfist on Zephras Isle. Open your map to place her, walk over, and accept Making Our Move from her dialogue window. The quest then marks its objective area on the map for you.

Accepting Quest00:15Accepting Quest
Accepting Making Our Move from Valentia Stormfist on Zephras Isle. Shown at 00:15 in Game Guides Channel’s video. Image: Blizzard Entertainment

Zephras Isle and its starting questline are tied to the Skyborne race, which requires the Skyborne Heroic Pack or a higher edition. Without that, this quest chain will not be available to you.


Getting to the Shrine of Akir

Every kill for this quest happens at the Shrine of Akir, a ruined complex marked on the Zephras Isle map once the quest is in your log. Head there on foot from Valentia’s position. The Al’Aketh are already occupying the site, so expect to be in combat almost as soon as you reach the outer stonework.

Traveling to Shrine of Akir01:19Traveling to Shrine of Akir
The Shrine of Akir quest area highlighted on the Zephras Isle map. Shown at 01:19 in Game Guides Channel’s video. Image: Blizzard Entertainment

Clearing the Al’Aketh at the Shrine of Akir

The three enemy types are mixed together rather than separated by area, so the cleanest approach is a single loop: start in the lower courtyard, work up through the paved ring, then sweep the grassy slopes and the staircase on the way to the top.

Al’Aketh Blademasters (6)

Blademasters are the melee fighters guarding the open stone plaza and the walkways above it. They come quickly and close the distance, so fight them one at a time where you can. The last one usually turns up near the stone staircase leading toward the upper shrine.

Completing Blademaster Objective05:09Completing Blademaster Objective
The sixth Al'Aketh Blademaster goes down beside the stone staircase, closing out that objective. Shown at 05:09 in Game Guides Channel’s video. Image: Blizzard Entertainment

Al’Aketh Guardians (8)

Guardians are spread along the grassy incline and around the ruined columns at the edges of the shrine, which is why this counter fills slowest if you stay in the middle of the ruins. Ranged attacks work well here, since they often stand apart from one another and can be pulled individually. Toward the end you will usually find two of them close together, which is enough to finish the count in one fight.

Al’Aketh Spiritcallers (6)

Spiritcallers are the casters of the group and go down fast to ranged pressure. Lightning bolts or any other quick ranged ability will drop one before it does much back.

Defeating First Spiritcaller02:11Defeating First Spiritcaller
Ranged damage takes down the first Al'Aketh Spiritcaller, moving that counter to 1/6. Shown at 02:11 in Game Guides Channel’s video. Image: Blizzard Entertainment

Spiritcallers can flee once their health drops low. Chase them down rather than letting them reset, or you will end up hunting stragglers around the ruins after everything else is done.

Defeating Spiritcallers02:43Defeating Spiritcallers
A second Spiritcaller falls inside the shrine ruins, pushing the tally to 2/6. Shown at 02:43 in Game Guides Channel’s video. Image: Blizzard Entertainment

It is worth looting the bodies as you clear rather than doubling back later, since the route through the shrine keeps moving upward and you will not naturally return to the lower courtyard.

Continuing Shrine Clear03:24Continuing Shrine Clear
Looting a Spiritcaller mid-clear at 4/6 rather than backtracking later. Shown at 03:24 in Game Guides Channel’s video. Image: Blizzard Entertainment

Turning in Making Our Move to Hyasua Quickbreeze

Once all three counters are full, the quest log swaps its kill objectives for a single new instruction: Report to Hyasua Quickbreeze. That prompt is your confirmation that the clearing phase is over and nothing was missed.

Hyasua Quickbreeze waits at the top of the stairs inside the Shrine of Akir, so you do not need to leave the ruins or return to Valentia Stormfist. Climb the staircase, speak to her, and hand in the quest to close it out and move on with the Zephras Isle questline.

If the report prompt has not appeared, one of the three counters is still short. Blademasters and Spiritcallers both cap at 6 and are easy to mistake for one another at a glance, so check the exact numbers in your quest log before sweeping the ruins again.