Gaming Guide

Anime Vanguards: AFK Auto Play Build for Unknown and Omni Towers

A full True Shadow Monarch loadout and auto-clicker setup that clears Elemental Tower floors for rerolls with no input.

A full True Shadow Monarch loadout and auto-clicker setup that clears Elemental Tower floors for rerolls with no input.

The Unknown Tower and Omni Tower are the two Elemental Towers you can farm completely hands-off in Anime Vanguards. Unknown-element units take no damage penalty inside the Unknown Tower, and they ignore the debuffs that normally break an auto-play run, which makes True Shadow Monarch the cleanest carry for an AFK reroll farm. Set the loadout once, pair the in-game Auto Play with an external auto-clicker on the victory screen, and the tower clears floor after floor on its own.

Quick answer: Run True Shadow Monarch (Monarch class, all 100 stat points in Damage) in the Unknown or Omni Tower, pick 400 modifier points of Energy Drain, Blinded, and Champions, enable Auto Play, then set an auto-clicker on the Skip 10 Floors button to loop the run AFK.


Why the Unknown and Omni Towers work for AFK farming

Every Elemental Tower now accepts any unit, but element matching decides damage. A unit whose element matches the tower deals ×3 base damage, while a non-matching unit loses 80% of its base damage. The Omni Tower is the one tower where a full team works without worrying about element at all.

Unknown units carry a second advantage. Status debuffs like Blinded and Energy Drain do not affect them, so you can stack punishing modifiers for extra reward value without slowing the run. That is why True Shadow Monarch, an Unknown-element carry, holds up when the whole setup is left unattended.

Difficulty does not scale with player count in the Elemental Towers, so a four-player co-op run on the Omni Tower clears at the same pace as solo while splitting nothing. Solo on the Unknown Tower is the simplest option if you just want one account grinding.

Each tower pays the same rewards. A full clear returns 120,000 Gems and 300 Trait Rerolls, plus 500 Stat Chips, 50 Corruption Crystals, 50 Phoenix Shards, and 50 Elemental Shards. Trait Rerolls land every five floors, and rewards repeat after Floor 50, so the loop never dries up.


True Shadow Monarch loadout and stat points

Open the Loadout menu, reset your character stat points, and put all 100 points into Damage. Leave Range, Cost, Shadow Damage, and Shadow Cost at zero. Damage is the only stat that matters when the shadows handle everything else.

Stat Allocation & Class Build01:03Stat Allocation & Class Build
The Loadout screen before allocation, with the Monarch class active and all points waiting to go into Damage. Shown at 01:03 in AB Plays’s video. Image: Kitawari

Equip the Monarch class. It grants −16% placement and upgrade cost, +10% Shadow damage, a chained upgrade discount, and keeps Empowered Monarch’s Domain active. The weapon is the Mythic Daggers of Destruction, and True Shadow Monarch brings the Bloodlust, Mutilation, and Ruler’s Authority attacks.


Shadow army orbs and passives

The shadow slots split into two jobs: cheap upgrades from Cost orbs, and faster attacks from Speed (SPA) orbs. Equip them exactly as below so Auto Play can afford to upgrade everything quickly.

ShadowOrbPassives
HealerOrb of Cost2 & 4
Shadow CommanderOrb of Cost3 & 7 (−10% upgrade cost)
Shadow FishmanOrb of Cost3 & 5 (−20% upgrade cost)
Shadow BruteOrb of Cost1 & 5
Ant KingOrb of Speed (−20% SPA)6 & 7
Shadow Dragon (Kaisel)Orb of Speed (−20% SPA)3 & 7
Shadows Setup & Orbs01:20Shadows Setup & Orbs
Ant King set up with an Orb of Speed and its two passives in the Shadows menu. Shown at 01:20 in AB Plays’s video. Image: Kitawari

Shadow Dragon (Kaisel) upgrades automatically as the other shadows are upgraded, so its Speed orb keeps the wider army attacking faster without needing its own priority slot.


Familiar and Memoria setup

Slot the King of the Trash familiar, a Mythic with the exclusive Trash Master trait. For the Memoria, use Enthusiastic Walks carrying the Deadeye trait, which maxes critical chance and damage.

Familiar & Memoria Setup02:22Familiar & Memoria Setup
The Enthusiastic Walks Memoria with its three passives, the setup that gives free upgrades on placement. Shown at 02:22 in AB Plays’s video. Image: Kitawari

Load the Memoria with Vampiric Chaser, Opportune Attack, and Top Tier Support. Top Tier Support grants +3 free upgrades on placement, which gets your carry online before the first wave applies any pressure.


Choosing the tower and modifiers

Enter the Unknown Tower for solo runs, or the Omni Tower if you want a four-player co-op group. Both are reachable from the Raids area once you are level 30.

Elemental Towers Selection04:46Elemental Towers Selection
The tower select screen, where you pick the Unknown Tower for solo or the Omni Tower for co-op. Shown at 04:46 in AB Plays’s video. Image: Kitawari

Spend exactly 400 modifier points before the run starts. Energy Drain and Blinded raise reward value but have no effect on Unknown units, and the Champion bosses that spawn pose little threat to this build.

  • Give Enemy Energy Drain — 100 points
  • Give Enemy Blinded — 100 points
  • Champions — 200 points
Tower Modifiers Setup05:47Tower Modifiers Setup
The modifier menu with Energy Drain and Blinded selected, two debuffs that do not touch Unknown units. Shown at 05:47 in AB Plays’s video. Image: Kitawari

In-game Auto Play configuration

Open the Auto Play panel from the HUD once the match loads. The settings below place units at the front path and upgrade them in an order that keeps the economy and the carry ahead of the waves.

Use the Pick Set position option to place the Auto Play zone at the front and center of the path. Everything deploys inside this circle.
Configure Farm Range and Normal Range at 20 apiece, and leave Yen Reserve at 0. With nothing held in reserve, Auto Play can use all Yen for placements and upgrades.
Enable Sequential Upgrade, then assign the per-slot auto-upgrade priorities so the right units fill out first.
In-Game Auto Play Configuration06:00In-Game Auto Play Configuration
The Auto Play settings panel with range, Sequential Upgrade, and per-slot priority values applied. Shown at 06:00 in AB Plays’s video. Image: Kitawari
SlotUnitPriority
1True Shadow MonarchAuto Upgrade 2
2Shadow DragonAuto Upgrade 1
3Shadow CommanderAuto Upgrade 1
4Shadow BruteAuto Upgrade 4
5HealerAuto Upgrade 1
6Shadow FishmanAuto Upgrade 5
7Ant KingAuto Upgrade 3

Looping the run with an auto-clicker

Auto Play clears a stage on its own, but it stops at the victory screen. An external auto-clicker parked on the Skip 10 Floors button advances the run every time that screen appears, which keeps the loop running with no input.

Launch OP Auto Clicker 3.0 and bring its window to the side of the screen so it does not block the game.
On the post-match victory screen, choose coordinate selection and place the target over the green control labeled Skip 10 Floors (0/1). The clicker then activates that precise location.
Set the click interval to 100ms (or one second), set it to repeat until stopped, and press F6 to start. The run now clears, skips ten floors, and restarts on its own.

Position the clicker so it only lands on the Skip 10 Floors button. The victory screen also shows Return to Lobby, Next Floor, and Change Stage, and a misplaced click can drop you out of the loop.


Confirming the farm is running

You know the setup is working when the floor counter climbs without any input. The victory screen appears, the auto-clicker triggers Skip 10 Floors, and the next stage loads with your shadows redeploying inside the placement zone. Watch for the counter passing floors in multiples of five, which is where Trait Rerolls and the other milestone rewards drop.

Left alone, the loop keeps clearing and collecting through Floor 50 and beyond, where the reward table repeats. That steady cycle of Gems and rerolls is the whole point, and once the loadout, modifiers, and auto-clicker are in place, the tower handles the rest.