Gaming How-To

How to Get and Upgrade the Evil Eye Weapon in Dragon’s Dogma 2 Dark Arisen

Find the Ephemeral Key weapon in the Seafloor Sepulcher, Wyrmfire it for 30 Wyrmslife Crystals, and feed it slain Evil Eye magicks.

Find the Ephemeral Key weapon in the Seafloor Sepulcher, Wyrmfire it for 30 Wyrmslife Crystals, and feed it slain Evil Eye magicks.

The Unmoored World holds a class of weapons that keep growing after they leave the smithy. You pick one up with the Ephemeral Key inside the Seafloor Sepulcher, and from there it can take normal smithing upgrades, a Wyrmfire pass at The Dragonforged, and a one-off power boost each time it absorbs the magicks of a slain Evil Eye. That absorption changes both its stats and its special skill, pushing it past a Level 5 relic weapon.

Quick answer: Clear the Seafloor Sepulcher, use the Ephemeral Key to open a vocation-specific weapon chest, enhance that weapon three times at a blacksmith, then Wyrmfire it at The Dragonforged for 30 Wyrmslife Crystals. Finish each slain Evil Eye by holding the interact button on its eye to boost your weapon.


What the Ephemeral Key weapons are

These weapons only exist in the Unmoored World, the state the map enters after you turn the Empowered Godsbane Blade on yourself instead of fighting the Dragon. Each one is tied to a single vocation, and you choose which to take from the vault at the end of the Seafloor Sepulcher. The Talons of the Magpie are the Thief daggers; the Beckoning Delight is the Trickster censer. Both are described as drawing power from evil eyes, altering their form and skill with every absorption.

Each carries four special skill slots and a spoils level of 4. Base figures and the peak you reach after a full enhancement line plus Wyrmfire are below.

WeaponVocationBase statsBattahli Wyrmfire peak
Talons of the MagpieThief (Daggers)Strength 620, Knockdown 310Strength 1,330, Knockdown 310
Beckoning DelightTrickster (Censers)Strength 260, Magick 650Strength 518, Magick 1,300

Both weapons sell for 40,000 G and list a buy price of 120,000 G. The absorption bonuses sit on top of these smithed figures, so the numbers in the table are the floor for a fully upgraded piece, not the ceiling.


Get the Ephemeral Key in the Seafloor Sepulcher

The Seafloor Sepulcher sits northeast of the central shrine in the Unmoored World. Work down through the undead and skeletal lords, collecting Makeshift Gaol Keys from chests to unlock the gates that block your path while tentacles keep spawning in.

Ephemeral Key
Ephemeral Key. Image: Capcom
Ephemeral Key & Seafloor Sepulcher Location00:59Ephemeral Key & Seafloor Sepulcher Location
The Seafloor Sepulcher, where the Ephemeral Key and the weapon vault are found. Shown at 00:59 in RageGamingVideos’s video. Image: CAPCOM Co., Ltd.

The Ring of Insulation is in a side chamber beside the lightning mage in the circular stairwell room. In another side cavern, a Gore Minotaur guards the Art of Metamorphosis. Before the boss, jump from pillar to pillar to reach chests with the Wyrmbone Helm, followed by the Crystalline Shawl, then the Tenebrous Stole.

The boss room holds an Evil Eye that drops Pyrolytic Cloth and the Circumventor’s Burthen. Clearing it opens the vault, where the Ephemeral Key sits alongside the weapon chests. The key unlocks exactly one chest, so pick the weapon that matches your vocation before you commit.


Smith and Wyrmfire the weapon

Take the weapon to a standard blacksmith and run its first three enhancement stages. Awaran in the Seafloor Shrine Armory handles the Battahli style, which is the line that produces the peak figures shown above.
Battahli Equipment Enhancement01:51Battahli Equipment Enhancement
The first three Battahli enhancement stages, taken at a standard blacksmith before the Wyrmfire pass. Shown at 01:51 in RageGamingVideos’s video. Image: CAPCOM Co., Ltd.
Travel to The Dragonforged at the Seafloor Shrine Sacred Grounds. This is the only vendor who can apply the fourth and final upgrade, Wyrmfire.
Select the weapon and pay the Wyrmfire cost of 30 Wyrmslife Crystals. Wyrmfire roughly halves the weapon’s weight while adding a large flat strength bump, which is why a Wyrmfired Talons of the Magpie lands at 1,330 strength on the Battahli line.
Wyrmfire Enhancement at The Dragonforged02:10Wyrmfire Enhancement at The Dragonforged
The Dragonforged Wyrmfire screen, where the final stage costs 30 Wyrmslife Crystals. Shown at 02:10 in RageGamingVideos’s video. Image: CAPCOM Co., Ltd.

Absorb Evil Eye magicks to alter the weapon

After a weapon is fully smithed, defeating an Evil Eye lets it drink in the creature’s power. Hold the interact button at the slain eye to boost and alter the weapon equipped by the Arisen. Holding at the body does the same for the weapon your main pawn is carrying. Each source can be used once.

Imbuing Passives via Slain Evil Eyes02:52Imbuing Passives via Slain Evil Eyes
Holding the absorb prompt on a slain Evil Eye to alter the equipped weapon. Shown at 02:52 in RageGamingVideos’s video. Image: CAPCOM Co., Ltd.

The weapon does not need to land the killing blow. You can finish the Evil Eye with anything, then swap to the Ephemeral Key weapon before you absorb. An altered Talons of the Magpie trades its generic skills for specialized variants such as Powder Barrage, Fanged Rupture, and Nimble Tread, with boosted base attributes to match.

Carry both the Arisen and pawn weapons you want to power up into the fight, since each Evil Eye corpse only gives one absorption per source.


How to beat an Evil Eye boss

Every Unmoored World trial that matters here funnels toward an Evil Eye, and they all fight the same way. The central eye hides behind an active magical barrier, so your damage means nothing until the shield drops.

  • It is weak to Holy and Fire; Ice slows its movement rather than breaking it.
  • Keep striking the tentacles around the boss until they’re destroyed, or pick up the smaller eye minions and hurl them at the boss to lower its barrier.
  • The shield also falls while it channels a major spell, such as a silence or gaze cast.
  • A Magick Archer’s Candescent Orb applies burn that ticks through the shield and strikes several hitboxes at once.
  • While it’s stunned or knocked down and its eye is exposed, hit the eye with heavy physical attacks and land a finisher before it recovers.
Molten Gauntlet Boss: Evil Eye Encounter06:20Molten Gauntlet Boss: Evil Eye Encounter
Firing into the exposed central eye once the barrier is down. Shown at 06:20 in RageGamingVideos’s video. Image: CAPCOM Co., Ltd.

The three Unmoored World trials

Three Lost Rites live in the Unmoored World. The Molten Gauntlet and the Seafloor Sepulcher stand on their own, and both must be cleared before the Final Proving Ground will let you in.

Tutorial panel titled The Lost Rites showing a carved stone door in a cave, with text about trials in the proving grounds.
The Lost Rites tutorial panel explains that the trials await behind distinctive doors scattered across the land, where powerful beasts guard rewards in the proving grounds.

Molten Gauntlet

Found in the southern magma region, this trial throws fire slimes and lightning lizards at you between swinging lava-rock pendulums. Deactivate the pendulums with the green wall levers, which you can shoot from a distance with a ranged attack. Use the pawn Wait command near the lava so your pawns stop taking damage while you cross.

Dungeon 1: Molten Gauntlet Location04:31Dungeon 1: Molten Gauntlet Location
The rune portal entrance to the Molten Gauntlet in the southern magma region. Shown at 04:31 in RageGamingVideos’s video. Image: CAPCOM Co., Ltd.

The loot run includes the Thorns of Agony and Horns of Moloch helms, the Grieves of the Mad Sovran, the Mantle of the Sovereign’s Guard, the Ring of Alleviation, the Triumpher’s Guerdon and Reaper’s Tread armor, and the Treatise on Generosity, which makes the Arisen’s curatives also heal nearby party members.

Seafloor Sepulcher

This is the trial that hands you the Ephemeral Key and the weapon vault, covered above. Treat it as the mandatory stop before anything else, since the weapon and its upgrade path depend on it.

Final Proving Ground

Sitting in the north, the Final Proving Ground is a straight run of ten boss rooms, and once you begin, every trial must be conquered before you can leave. Entry requires that you have already conquered both the Molten Gauntlet and the Seafloor Sepulcher.

RoomEnemyReward
1Drake (ballistas available)—
2Two OgresAged Beast Steak x3 or Wakestone
3Three Wargs, then Undead LordRing of Insomnolence x2
4Griffin and HarpiesTwo caged pawns (needs gaol keys)
5Pustule Dragon, Undead MageAllheal Elixir x2
6DullahanRift Crystal and curatives
7Two Minotaurs (explosive barrels)Wakestone x2 or Makeshift Gaol Key x4
8Chimera (goat head active)Allheal, Stability Extract x4
9Evil EyeWakestones, Dragonslayer’s Mantle, Malleating Elixirs
10Medusa and SphinxEternal Wakestone

Room 9 is your last chance during the trial to absorb an Evil Eye, and it supplies the Malleating Elixirs required for the final room. In Room 10, kill Medusa before the Sphinx, then take the Withered Medusa Head from her body. Hold it up like a lantern and turn its gaze on the Sphinx to petrify it for an instant kill.


Final Proving Ground reward chest

Conquering the Final Proving Ground opens a chest packed with curatives and two rings. The full contents are fixed:

  • Fine Fruit Roborant x10 and Harspud Roborant x10
  • Stoutness Extract x5, Stability Extract x4, Malleating Elixir x2
  • Allheal Elixir x4
  • Makeshift Gaol Key x2
  • Ring of Awareness x2, Ring of Predominance x1
  • Dragonslayer’s Mantle x2
  • Wakestone x1

Confirming the clear

You will know the weapon is fully built when its special skills have shifted to the altered variants and the base stats match the Wyrmfire figures above. Reaching the end of the Final Proving Ground awards the Dogma Demolisher badge. If you make it through without recovering your loss gauge, you also unlock the Dogma Defied achievement, which only 0.1 percent of players hold.