The Warrior section of the Enshrouded 1.0 skill tree is built around melee damage, parrying, armor and Health. It has 64 nodes: 40 skills that change how you fight, plus 24 attribute nodes that raise Strength and Constitution. Some nodes are a single purchase. Others have three ranks, and each rank adds a fixed amount to the effect.
Quick answer: Buying every Warrior node to its maximum rank costs 187 skill points. The tables below give each node’s cost per rank, its ranks and its effect.
The Warrior nodes share one tree with the Ranger and Mage nodes: see every Ranger skill and what it does and every Mage skill and what it does. The eight combat skills added in 1.0 have their own guide: what all 8 new combat skills do. The skills at the center of the tree, which belong to no class area, are in every skill at the center of the skill tree.
How Warrior skill cards and ranks work in Enshrouded

Certain armor can push a node one level beyond its usual maximum. Its card displays “Level 2/3+1” along with an Armor Contribution.

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Add to Google Preferences →Warrior skills with 3 ranks
Each of these 21 Warrior skills has 3 ranks, and the cost is paid for every rank. The effect is the rank 1 value; each further rank adds the Per rank amount.
| Skill | Cost per rank | Effect at rank 1 | Per rank |
|---|---|---|---|
| Absorb | 1 | When you receive Magic damage, you have a 4% chance to restore 1 Mana per Health point lost. | 4% chance |
| Athlete | 1 | Increases your maximum Health by a multiple of your Strength attribute; the multiple rises with each level. | Rises with each level |
| Barbarian’s Path | 1 | Damage with Two-Handed Axes, Clubs and Hammers is increased by 5%. | 5% damage |
| Bash | 2 | Parrying enemy attacks bashes them for 10 Blunt damage. Bash damage is increased by your Strength attribute. | 10 Blunt damage |
| Battle Heal | 2 | Critical Strikes with Melee weapons heal you for 1% of your maximum Health. | 1% of maximum Health |
| Blood Rage | 2 | When an enemy within 5 meters is killed by a Melee weapon, you fall into Blood Rage. | 5 meters range |
| Brute | 2 | Melee Blunt damage is increased by 10%. | 10% damage |
| Earth Aura | 2 | You emit a protective aura that increases Physical and Magical Resistances by 10% for you and all allies within 4 meters. | 4 meters range |
| Finesse | 1 | Dealing damage with One-Handed Swords, One-Handed Axes, One-Handed Clubs or Daggers has a 15% chance to restore 1 durability to that weapon. | 15% chance |
| Heavy Handed | 1 | Filling up enemy Stun Bars is increased by 10% when attacking blocking enemies with Melee weapons. | 10% effect |
| Heavy Plates | 1 | Physical Armor points from equipped items are increased by 4%. | 4% increased Physical Armor |
| Nemesis | 2 | Increase the attention you draw from enemies by 25%. | 25% attention drawn |
| Purification | 1 | Defeating a Shroud infested enemy with a One- or Two-Handed Axe, Club, Hammer, Sword or Greatsword restores Time in the Shroud; the time restored rises with each level. | Rises with each level |
| Shiny Plates | 1 | Magical Armor points from equipped items are increased by 4%. | 4% increased Magical Armor |
| Slasher | 2 | Melee Cutting damage is increased by 10%. | 10% damage |
| Soul Leech | 2 | When killing an enemy with a Melee weapon, all players within 15 meters of the target restore 5 Mana. | 15 meters range and 5 Mana |
| Steadfast | 2 | Defeating an enemy with a Melee weapon restores 1 durability to that weapon. | 1 durability |
| Titan Edge | 1 | Damage with Two-Handed Greatswords is increased by 5%. | 5% damage |
| Veteran | 2 | Critical Strike chance with One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers is increased by 2%. | 2% Critical Strike chance |
| Vigorous Deflection | 1 | Successfully parrying an enemy’s attack restores 15 Stamina. | 15 Stamina |
| Warrior’s Path | 1 | Damage with One-Handed Axes, Clubs and Swords is increased by 5%. | 5% damage |
Warrior skills with 1 rank
Each of these 19 Warrior skills is a single unlock at the cost shown. Where a skill uses Stamina or Mana, that cost is part of its effect text.
| Skill | Cost | Effect |
|---|---|---|
| Blood Warrior | 3 | Defeating an enemy with a Sneak Attack or Merciless Attack spawns a Health Orb. Gathering an Orb restores 10% of the respective resource. |
| Breach | 3 | Overpowered enemies receive 100% increased Melee physical damage for 3 seconds. |
| Crash Down Attack | 3 | With a Melee weapon, hold attack during a jump for a special attack: Crash Down deals 50% more weapon damage in a small blast radius. Cost: 35 – 60 Stamina, depending on weapon type. Block Breaker: fills a blocking enemy’s Stun Bar twice as much when hit. |
| Crash Down: Force | 3 | When attacking from a double jump, Crash Down deals 20% more weapon damage. |
| Evasion Attack | 4 | With a Melee weapon, attack while evading to dash towards the enemy and deal 50% additional weapon damage. Cost: 25 Stamina. Block Breaker: fills a blocking enemy’s Stun Bar twice as much when hit. |
| Heavy Hitter | 4 | Increases the attack speed of all Two-Handed Melee weapons by 10%. |
| Martyr | 3 | When you are killed by an enemy, all allies within 30 meters are healed for 50% of their maximum Health. They also receive a Final Blessing buff, increasing their maximum Health by 100 points for 15 minutes. |
| One-Handed Specialization | 3 | Unlocks Special Abilities of One-Handed Melee weapons: use the Special Ability after generating enough Focus. Focus is generated by attacking with any weapon type. |
| Relentless | 5 | Critical Strikes with Two-Handed weapons increase your Critical Strike chance by 8% for the next hit. |
| Shockwave | 3 | Trigger a Shockwave when you parry an attack or overpower an enemy. The Shockwave pushes back nearby enemies. It also fills their Stun Bar, scaling with your Strength attribute. |
| Soaked Dog | 3 | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 10% instead of 20%. |
| Splash Dash | 3 | Allows you to perform an evasive dash while swimming or diving. Cost: 40 Stamina |
| Swift Blades | 4 | Increases the attack speed of all One-Handed Melee weapons by 15%. |
| Tower | 3 | While there are three or more enemies within 20 meters, you receive 10% increased Physical Resistance. |
| Two-Handed Specialization | 3 | Unlocks Special Abilities of Two-Handed Melee weapons: use the Special Ability after generating enough Focus. Focus is generated by attacking with any weapon type. |
| Upwards Slash Attack | 3 | When equipped with a Melee weapon, launch a powerful upward strike during the ascent of your jump. Use this skill to rapidly close the distance on flying enemies. Cost: 25 Stamina |
| Warden | 3 | While there are three or more enemies within 20 meters, you receive 10% increased Magical Resistance. |
| Wet Dog | 3 | Weakens the effect of the Wet and Soaked debuffs. Stamina and Stamina Regeneration is reduced by 20% instead of 30%. |
| Whirlwind Crescendo | 3 | When equipped with a Two-Handed weapon, trigger a whirl attack at the end of an attack chain. Cost: 75 Stamina |
Strength and Constitution attribute nodes
The other 24 Warrior nodes raise attributes, one rank each. The plain Strength and Constitution nodes appear several times on the tree; the two 5-point nodes give attribute points based on your Flame level.
| Node | On the tree | Cost | Effect |
|---|---|---|---|
| Barbarian | 1 node | 5 | Gain one point of Strength for every two levels of the Flame. |
| Constitution | 11 nodes | 1 | Increases your Constitution attribute by 1. Increases Health by 50 per Attribute Point. |
| Strength | 11 nodes | 1 | Increases your Strength attribute by 1. Increases Melee damage by 5% per Attribute Point. |
| Thick Skin | 1 node | 5 | Gain one point of Constitution for every two levels of the Flame. |






