Gaming Guide

Enshrouded 1.0: Every Mage Skill and What It Does

All 50 Mage skills and 24 attribute nodes in Enshrouded 1.0, with cost per rank, rank count, and effect.

All 50 Mage skills and 24 attribute nodes in Enshrouded 1.0, with cost per rank, rank count, and effect.

Enshrouded’s 1.0 skill tree is one big shared map, and the Mage nodes occupy their own area of it. That area holds wands, staves, healing auras, elemental damage boosts, a teleport that replaces your Dodge Roll, and 24 Intelligence and Spirit nodes. Each node has a skill point price, and some of them can be bought more than once.

Quick answer: The Mage area contains 74 nodes: 50 skills and 24 Intelligence and Spirit nodes. Fully ranking them all takes 220 skill points.

The Mage nodes share one tree with the Warrior and Ranger nodes: see every Warrior skill and what it does and every Ranger skill and what it does. The eight combat skills added in 1.0 have their own guide: what all 8 new combat skills do. The skills at the center of the tree, which belong to no class area, are in every skill at the center of the skill tree. For the Mage skills in use, see a strong Mage build and how to go full wizard as a new player.


How Mage skill ranks and costs work in Enshrouded 1.0

Open the Skills screen and hover over any Mage node to bring up its card. The card shows the skill’s name, whether you’ve unlocked it, its effect, and the amount it gains per level. Ranked nodes also show a level counter in the form Level x/3.

  • Mage nodes have either 1 rank or 3 ranks.
  • Ranked nodes go up to 3 ranks, and the effect grows with each rank you buy.
  • The cost is charged per rank, so a 3-rank node is paid for three times. Destroying Shroud Roots is one way to earn skill points; see all Shroud Root and Elixir Well locations.
  • The effects in the tables below are rank 1 values. Each extra rank adds the listed per-rank amount.

Arsonist demonstrates the scaling: every level adds 10% Fire damage, so its card shows 30% at Level 3/3. Armor can extend a skill beyond its standard cap; the card then displays “Level 2/3+1” and an Armor Contribution. At that rank, Arcane Deflection returns 30 Mana per parry, or 10 Mana per level.

Arcane Deflection card Level 2/3+1 with Armor Contribution and 10 per level line15:15Arcane Deflection card Level 2/3+1 with Armor Contribution and 10 per level line
The Arcane Deflection card at Level 2/3+1, with the Armor Contribution line and 10 Mana per level. Shown at 15:15 in Soul Kings’s video. Image: Keen Games GmbH

Mage skills with 3 ranks

Each of these 34 Mage skills has 3 ranks, and the cost is paid for every rank. The effect is the rank 1 value; each further rank adds the Per rank amount.

SkillCost per rankEffect at rank 1Per rank
Advanced Necromancy2Increases the maximum amount of summoned Hollow allies from spells by 1.1 Hollow ally
Arcane Deflection1Successfully parrying an enemy’s attack restores 10 Mana.10 Mana
Arsonist2All Fire damage is increased by 10%.10% damage
Bloodletting2Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource.20% chance
Bone to Ash1Damage against Hollow is increased by 5%.5% damage
Counterstrike1After receiving damage, there is a 20% chance to reflect 8% of the damage back to the attacker as Fire damage. This magical attack can trigger other skills.20% chance and 8% reflected damage
Dark Arts2All Shroud damage is increased by 10%.10% damage
Eternal Spark1Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon.15% chance
Fire Resistance1Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received.5% Resistance
Frost2When receiving Melee damage, the attacker will be slowed down for 3.3
Healer1Health gain from healing spells and Water Aura is increased by 15%.15% Healing
Healing Revive1Revive players with 8% increased Health. Default Health of revived players is 10%.8% Health
Ice Resistance1Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received.5% Resistance
Iceman2All Ice damage is increased by 10%.10% damage
Life Essences1Increases your maximum Health by a multiple of your Intelligence attribute; the multiple rises with each level.Rises with each level
Mage Apprentice1Damage with Wands and Staves increased by 5%.5% damage
Mana Currents1Base Mana Regeneration is increased by 5.5 Mana Regeneration
Necromancer1When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion.5% chance
Quick Charge1Charge Time of spells is reduced by -10%.-10% Charge Time
Radiant Aura1All Fell enemies near you take Fire damage per Intelligence point every second; the range and the damage rise with each level.Rises with each level
Righteous Fire2Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies.20% Fire damage
Shared Misery2When you receive Shroud damage, all players within 5 meters receive 15% increased Shroud Resistance for 30 seconds.5 meters range
Shock Resistance1Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received.5% Resistance
Shroud Mitigation1Dealing damage with a Magic weapon has a 10% chance to trigger a small flame burst that restores 20 seconds of Time in the Shroud to you and your allies within 9 meters.10% chance
Shroud Resistance1Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received.5% Resistance
Sleight of Hand1Unarmed damage is increased by 30%.30% damage
Spellslinger1Staff damage is increased by 5%.5% damage
Terror2Critical Strikes with spells have a 20% chance to stun the target for 2 seconds.20% chance
Thunder2All Shock damage is increased by 10%.10% damage
Totem Mastery2Increases the maximum amount of summoned totems by 1.1 totem
Unity1Damaging enemies with Wands has a 2% chance to restore 10% of your maximum Mana.2% chance and 10% of maximum Mana
Wand Mastery1Wand damage is increased by 5%.5% damage
Water Aura1You emit a healing aura that heals you and all injured allies within 5 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence.5 meters range
Wizard2Critical Strike chance with Wands and Staves is increased by 2%.2% Critical Strike chance

Mage skills with 1 rank

Each of these 16 Mage skills is a single unlock at the cost shown. Where a skill uses Stamina or Mana, that cost is part of its effect text.

SkillCostEffect
Aerial Wand Attack3With a Wand, hold attack during a jump to fire a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 25 Mana.
Arcane Proliferation3Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage.
Begone!3A magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana
Blast and Cast3After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%.
Blink4Replaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina
Blink Attack2Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute.
Blood Magic4When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes
Chain Hit3Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one.
Divine Surge4Healing spells can perform Critical Strikes that scale with your Critical Strike damage.
Emergency Blink2You can blink while being stunned. This will break the stunned state.
Life Burst4Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target.
Mass Destruction3Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target.
Sting3Repeated Wand damage is increased by 20%.
Wand Evasion Attack4With a Wand, attack while evading to fire a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 50 Mana.
Wand Specialization3Unlocks Special Abilities of Wands: use the Special Ability after generating enough Focus. Focus is generated by attacking with any weapon type.
Waters Of Life2Increases Water Aura healing to 2 Health per 2 points of Intelligence.

Intelligence and Spirit attribute nodes

The other 24 Mage nodes raise attributes, one rank each. The plain Intelligence and Spirit nodes appear several times on the tree; the two 5-point nodes give attribute points based on your Flame level.

NodeOn the treeCostEffect
Arcane Concentration1 node5Gain one point of Spirit for every two levels of the Flame.
Exalted1 node5Gain one point of Intelligence for every two levels of the Flame.
Intelligence11 nodes1Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point.
Spirit11 nodes1Increases your Spirit attribute by 1. Increases Mana by 20 per Attribute Point.