Enshrouded’s 1.0 skill tree is one big shared map, and the Mage nodes occupy their own area of it. That area holds wands, staves, healing auras, elemental damage boosts, a teleport that replaces your Dodge Roll, and 24 Intelligence and Spirit nodes. Each node has a skill point price, and some of them can be bought more than once.
Quick answer: The Mage area contains 74 nodes: 50 skills and 24 Intelligence and Spirit nodes. Fully ranking them all takes 220 skill points.
The Mage nodes share one tree with the Warrior and Ranger nodes: see every Warrior skill and what it does and every Ranger skill and what it does. The eight combat skills added in 1.0 have their own guide: what all 8 new combat skills do. The skills at the center of the tree, which belong to no class area, are in every skill at the center of the skill tree. For the Mage skills in use, see a strong Mage build and how to go full wizard as a new player.
How Mage skill ranks and costs work in Enshrouded 1.0
Open the Skills screen and hover over any Mage node to bring up its card. The card shows the skill’s name, whether you’ve unlocked it, its effect, and the amount it gains per level. Ranked nodes also show a level counter in the form Level x/3.
- Mage nodes have either 1 rank or 3 ranks.
- Ranked nodes go up to 3 ranks, and the effect grows with each rank you buy.
- The cost is charged per rank, so a 3-rank node is paid for three times. Destroying Shroud Roots is one way to earn skill points; see all Shroud Root and Elixir Well locations.
- The effects in the tables below are rank 1 values. Each extra rank adds the listed per-rank amount.
Arsonist demonstrates the scaling: every level adds 10% Fire damage, so its card shows 30% at Level 3/3. Armor can extend a skill beyond its standard cap; the card then displays “Level 2/3+1” and an Armor Contribution. At that rank, Arcane Deflection returns 30 Mana per parry, or 10 Mana per level.

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Add to Google Preferences →Mage skills with 3 ranks
Each of these 34 Mage skills has 3 ranks, and the cost is paid for every rank. The effect is the rank 1 value; each further rank adds the Per rank amount.
| Skill | Cost per rank | Effect at rank 1 | Per rank |
|---|---|---|---|
| Advanced Necromancy | 2 | Increases the maximum amount of summoned Hollow allies from spells by 1. | 1 Hollow ally |
| Arcane Deflection | 1 | Successfully parrying an enemy’s attack restores 10 Mana. | 10 Mana |
| Arsonist | 2 | All Fire damage is increased by 10%. | 10% damage |
| Bloodletting | 2 | Critical Strikes with spells have a 20% chance to spawn two Health, Mana, and/or Stamina Orbs. Gathering an Orb restores 10% of the respective resource. | 20% chance |
| Bone to Ash | 1 | Damage against Hollow is increased by 5%. | 5% damage |
| Counterstrike | 1 | After receiving damage, there is a 20% chance to reflect 8% of the damage back to the attacker as Fire damage. This magical attack can trigger other skills. | 20% chance and 8% reflected damage |
| Dark Arts | 2 | All Shroud damage is increased by 10%. | 10% damage |
| Eternal Spark | 1 | Dealing damage with Wand projectiles has a 15% chance to restore 1 durability to that weapon. | 15% chance |
| Fire Resistance | 1 | Increases your Fire Resistance by 5%, which reduces the amount of Fire damage received. | 5% Resistance |
| Frost | 2 | When receiving Melee damage, the attacker will be slowed down for 3. | 3 |
| Healer | 1 | Health gain from healing spells and Water Aura is increased by 15%. | 15% Healing |
| Healing Revive | 1 | Revive players with 8% increased Health. Default Health of revived players is 10%. | 8% Health |
| Ice Resistance | 1 | Increases your Ice Resistance by 5%, which reduces the amount of Ice damage received. | 5% Resistance |
| Iceman | 2 | All Ice damage is increased by 10%. | 10% damage |
| Life Essences | 1 | Increases your maximum Health by a multiple of your Intelligence attribute; the multiple rises with each level. | Rises with each level |
| Mage Apprentice | 1 | Damage with Wands and Staves increased by 5%. | 5% damage |
| Mana Currents | 1 | Base Mana Regeneration is increased by 5. | 5 Mana Regeneration |
| Necromancer | 1 | When killing an enemy with a Magic weapon, you have a 5% chance to summon a friendly Skull Companion. | 5% chance |
| Quick Charge | 1 | Charge Time of spells is reduced by -10%. | -10% Charge Time |
| Radiant Aura | 1 | All Fell enemies near you take Fire damage per Intelligence point every second; the range and the damage rise with each level. | Rises with each level |
| Righteous Fire | 2 | Healing any target with a spell triggers a burst of fire that deals 20% of the heal amount as Fire damage to nearby Fell enemies. | 20% Fire damage |
| Shared Misery | 2 | When you receive Shroud damage, all players within 5 meters receive 15% increased Shroud Resistance for 30 seconds. | 5 meters range |
| Shock Resistance | 1 | Increases your Shock Resistance by 5%, which reduces the amount of Shock damage received. | 5% Resistance |
| Shroud Mitigation | 1 | Dealing damage with a Magic weapon has a 10% chance to trigger a small flame burst that restores 20 seconds of Time in the Shroud to you and your allies within 9 meters. | 10% chance |
| Shroud Resistance | 1 | Increases your Shroud Resistance by 5%, which reduces the amount of Shroud damage received. | 5% Resistance |
| Sleight of Hand | 1 | Unarmed damage is increased by 30%. | 30% damage |
| Spellslinger | 1 | Staff damage is increased by 5%. | 5% damage |
| Terror | 2 | Critical Strikes with spells have a 20% chance to stun the target for 2 seconds. | 20% chance |
| Thunder | 2 | All Shock damage is increased by 10%. | 10% damage |
| Totem Mastery | 2 | Increases the maximum amount of summoned totems by 1. | 1 totem |
| Unity | 1 | Damaging enemies with Wands has a 2% chance to restore 10% of your maximum Mana. | 2% chance and 10% of maximum Mana |
| Wand Mastery | 1 | Wand damage is increased by 5%. | 5% damage |
| Water Aura | 1 | You emit a healing aura that heals you and all injured allies within 5 meters. The healing scales with your Intelligence attribute and restores 1 Health per 2 points of Intelligence. | 5 meters range |
| Wizard | 2 | Critical Strike chance with Wands and Staves is increased by 2%. | 2% Critical Strike chance |
Mage skills with 1 rank
Each of these 16 Mage skills is a single unlock at the cost shown. Where a skill uses Stamina or Mana, that cost is part of its effect text.
| Skill | Cost | Effect |
|---|---|---|
| Aerial Wand Attack | 3 | With a Wand, hold attack during a jump to fire a magical projectile that deals 50% additional weapon damage in a small blast radius. Cost: 25 Mana. |
| Arcane Proliferation | 3 | Wand attacks have a 30% chance to spawn double the amount of projectiles. Extra projectiles spawned deal 50% less damage. |
| Begone! | 3 | A magic-powered punch that pushes back and stuns enemies. Replaces your unarmed attacks as long as you have the necessary Mana available. Cost: 30 Mana |
| Blast and Cast | 3 | After a Critical Strike with a Wand, the base damage of your next Staff attack within 10 seconds is increased by 50%. |
| Blink | 4 | Replaces the Dodge Roll ability with a short-range teleport. Blink also replaces the sideways Dodge Roll of the Strategic Maneuver skill. Cost: 20 Stamina |
| Blink Attack | 2 | Blinking into an enemy triggers an explosion which deals Fire damage in a small radius. Damage and Mana cost scale with the Intelligence attribute. |
| Blood Magic | 4 | When your Mana drops below 20%, you restore up to 35% of your maximum Mana at the cost of 1 Health per Mana restored. This effect stops at 1 Health. Cooldown: 2 minutes |
| Chain Hit | 3 | Critical Strikes with Magic weapons hit an additional random target within 15 meters for 5 Shock damage per Intelligence. The initial target can be hit twice instead of chaining to another one. |
| Divine Surge | 4 | Healing spells can perform Critical Strikes that scale with your Critical Strike damage. |
| Emergency Blink | 2 | You can blink while being stunned. This will break the stunned state. |
| Life Burst | 4 | Defeating an enemy with a Magic weapon restores Health equal to 5 times your Intelligence to all players within 15 meters of the target. |
| Mass Destruction | 3 | Critical Strikes with Magic weapons deal 2 Shock damage per Intelligence to all enemies within 15 meters of the target. |
| Sting | 3 | Repeated Wand damage is increased by 20%. |
| Wand Evasion Attack | 4 | With a Wand, attack while evading to fire a magical disc that pierces enemies and deals 50% additional weapon damage. Cost: 50 Mana. |
| Wand Specialization | 3 | Unlocks Special Abilities of Wands: use the Special Ability after generating enough Focus. Focus is generated by attacking with any weapon type. |
| Waters Of Life | 2 | Increases Water Aura healing to 2 Health per 2 points of Intelligence. |
Intelligence and Spirit attribute nodes
The other 24 Mage nodes raise attributes, one rank each. The plain Intelligence and Spirit nodes appear several times on the tree; the two 5-point nodes give attribute points based on your Flame level.
| Node | On the tree | Cost | Effect |
|---|---|---|---|
| Arcane Concentration | 1 node | 5 | Gain one point of Spirit for every two levels of the Flame. |
| Exalted | 1 node | 5 | Gain one point of Intelligence for every two levels of the Flame. |
| Intelligence | 11 nodes | 1 | Increases your Intelligence attribute by 1. Increases Magic damage by 5% per Attribute Point. |
| Spirit | 11 nodes | 1 | Increases your Spirit attribute by 1. Increases Mana by 20 per Attribute Point. |






