Gaming

Fisch: Obtaining the Doomsekkar Rod and Boglin Branch

Quest steps, turn-in checks, stats, and pumpkin bomb mechanics for FischFright 3's two quest rods, plus where the Treats come from.

Quest steps, turn-in checks, stats, and pumpkin bomb mechanics for FischFright 3’s two quest rods, plus where the Treats come from.

The Doomsekkar Rod is a FischFright 3 quest reward that can’t be bought. It has infinite max weight, 275% Luck, and a reel minigame built around exploding pumpkins. The quest is not complicated, but it is long. Most of the time goes into one unforgiving streak of 50 perfect catches in a row. FischFright 3 arrived with Version 2.06 on October 17th, 2026, at 4PM UTC, and has no announced end date. The rod’s description reads “Only obtainable during FischFright 3,” so it is worth finishing while the event is live.

Quick answer: Find Doomsekkar beside the Caustic Hallow graveyard and accept his quest. Catch 100 fish from Frightful Pools, get 50 Perfect Catches consecutively there, and defeat a ghost in one haunted house. Return to hand in the quest.


Doomsekkar quest location and objectives

Doomsekkar is a horned figure wreathed in glowing green flames. Find him by the graveyard in Caustic Hallow, the FischFright 3 event area, at roughly GPS -14988, 146, -9663. Take his quest before fishing in any event pools, since both fishing goals only register catches made after acceptance.

Travel to Caustic Hallow and follow the main path toward the Cemetery. Doomsekkar’s green glow is easy to spot from a distance.
Locating the Quest NPC00:41Locating the Quest NPC
Doomsekkar's green glow marks the quest giver from down the Caustic Hallow path. Shown at 00:41 in Abooga1’s video. Image: Fisching
Talk to Doomsekkar and accept his quest. He opens by telling you to pull 100 fish from the Frightful Pools while fighting the halved control penalty.
Talking to Doomsekkar NPC00:48Talking to Doomsekkar NPC
Choosing the "Okay…" response accepts the quest and starts the objective counters. Shown at 00:48 in Abooga1’s video. Image: Fisching
Open your Quest Book and confirm “FischFright 2026: Doomsekkar” is tracked. All three objectives should read zero.
Objective (as shown in tracker)Target
Catch 100 fish from Frightful Pools0/100
Perfect Catch 50 fish in a row from Frightful Pools0/50
Fight the spirits of a Haunted House0/1

Turning in the finished quest pays out the following:

  • Doomsekkar Rod
  • 3,000 Treats
  • 20,000 quest XP
  • 5,000 XP in the Rod Journal

The Doomsekkar Rod is a different item from FischFright 2’s Dusekkar Rod. Instructions that send you to another NPC, or that never mention the 100 Frightful Pool fish and the 50-catch streak, describe the older rod.


Frightful Pools: 100 catches and the 50 Perfect Catch streak

Frightful Pools appear as short-lived patches of water with a green glow. They can show up around the regular Fisch map about every 20 minutes to an hour. A server announcement signals a spawn, while global chat is often the quickest source for its location. The four varieties are Grim, Vile, Doomed, and Eldritch, and catches from any of them count. Keep your boat ready to launch when a pool appears.

Frightful Pools Explanation01:31Frightful Pools Explanation
FischFright 3 water glows green. The pools that count for the quest spawn out across the regular map areas. Shown at 01:31 in Abooga1’s video. Image: Fisching

Both fishing objectives run at the same time and follow these rules:

  • One Perfect Catch in a pool counts toward both the 100 and the 50.
  • Fish caught outside Frightful Pools do not count.
  • Progress carries over when a pool despawns and you move to the next one.
  • A single missed Perfect Catch resets the streak to zero.
  • Reeling in these pools comes with a control penalty, leaving the bar slow to respond.

The 100 catches come naturally. The streak takes the time. Use a rod you already control well. Blade of Glorp, Seraphic, and Elemental all make Perfect Catches easier. Read the live counter in your tracker instead of keeping count in your head, and try to finish a streak that is close to 50 in the same session rather than switching servers.

The Frightful Pool Totem summons a pool on demand, so you don’t have to wait for a natural spawn. The Dutchman Merchant sells it for 1,500 Treats.


Haunted House objective: Catch the ghost

The third line is cleared by beating a ghost at a haunted trick-or-treat house. It has nothing to do with the pools, so you can do it any time the quest is active.

Haunted House Spirits Objective02:34Haunted House Spirits Objective
The Haunted House line needs exactly one completed ghost encounter. Shown at 02:34 in Abooga1’s video. Image: Fisching
Equip your Candy Bucket and trick-or-treat at houses around town. Without the bucket in hand, the game blocks you with “I need to hold out a Candy Bucket to Trick or Treat!”
Trick or Treating for Ethereal Rose02:04Trick or Treating for Ethereal Rose
Ordinary trick-or-treat stops pay out Treats while you wait for a haunted house to appear. Shown at 02:04 in Abooga1’s video. Image: Fisching
Look for a green notice that gives a house number and says something like “House 745 feels haunted. Knock if you dare.” Go to the house named in the alert. Alternatively, haunt a random house by using the Haunted Ritual in the Cemetery.
Frightful Pool Visuals & Rose Ritual03:45Frightful Pool Visuals & Rose Ritual
Gliding to the haunted house once its green house number appears. Shown at 03:45 in Abooga1’s video. Image: Fisching
Knock at the haunted door with the Candy Bucket in hand. The interaction may use a few Treats, and a cooldown applies to each house before you can knock there again.
Exorcising Haunted Houses03:16Exorcising Haunted Houses
Knocking with the Candy Bucket equipped triggers the encounter at a haunted door. Shown at 03:16 in Abooga1’s video. Image: Fisching
Pick any option when dialogue appears. Your choice doesn’t change what happens next.
Win the “CATCH THE GHOST!” minigame. Move your mouse to keep the spotlight on the floating ghost until the progress bar fills. The ghost also drops an Ethereal Rose, an item used in the Cemetery’s Skeleton Hand rituals.
After winning, get out of the spirit realm. To return to Caustic Hallow, fish in the green, swirling whirlpool; the Magic Mirror is another way out.

Entering the encounter isn’t enough. The ghost has to be caught before the objective changes to 1/1.


Turning in the quest and confirming the Doomsekkar Rod unlock

When the tracker shows 100/100 fish, 50/50 perfect catches, and 1/1 ghost, return to Doomsekkar and speak with him to complete the quest. On a successful hand-in, he says the trials are finished, and three confirmations appear:

  • A “You have unlocked [Doomsekkar Rod]” alert
  • A “+3000 Treats” message
  • The quest disappears from your tracker

Afterward, find the rod in your inventory’s Fishing Rods section and equip it. If Doomsekkar does not award it, verify each objective separately before repeating any part. The consecutive-catch requirement is the one most often misunderstood, and the ghost only registers once a catch is completed.


Doomsekkar Rod stats and pumpkin bomb ability

StatValue
Lure Speed100%
Luck275%
Control0.1 (40% bar width)
Resilience-666%
Max KGinfkg
Line distance100m

Infinite weight means the rod can land any fish, and its Luck ranks near the top of the event’s rods. The -666% Resilience is intentional. It makes fish thrash across the bar and into the rod’s bombs, so the drawback feeds the passive. Some inventories show Control as -0.1, and early footage showed completely different numbers, so treat your own Fishing Rods screen as the final word.

How the pumpkin bombs work

Instead of a conventional reel, this rod sends pumpkin bombs falling onto the reel bar. When one explodes, it adds a fixed amount of catch progress rather than making progress build faster. The effect currently works as follows:

  • A bomb is planted every 0.8 seconds away from the fish, with up to 6 live at once.
  • The fish triggers a bomb by moving into it; any bomb left alone disappears after 45 seconds.
  • Each detonation adds +8% progress, or +2.8% against Progress Locked fish.
  • After 6 detonations, the rod slashes for +50% progress (+17.5% against Progress Locked fish) and grants 50 seconds of the Doomsekkar status effect.
  • Each detonation after the sixth grants 10 seconds of the effect to you and every player within 50 studs.

Earlier estimates assign each bomb roughly 5% progress, while a “shriek” has a 10% chance to award 50%. Those values may change if the rod is adjusted during the event.

Doomsekkar status effect and mutation

The Doomsekkar status effect grants the following bonuses:

  • +1.15x Slash strength
  • +1.2x Lure Speed
  • +1.1x Movement speed
  • +10% Doomsekkar Mutation Chance

Each detonation adds time to the effect, and nearby Doomsekkar users keep the buff running for the entire group while fishing side by side. The Doomsekkar mutation boosts a fish’s value by 8x. It starts with a 10% chance, increased by 8% for every bomb detonated during a catch, accounting for player reports of rates close to half. A Jagged Bone with this mutation also qualifies as a Skeletal Hand item for the Omniscient Ritual.

The rod supports FischFright’s new enchantments. Vile gives a 10% chance of applying the Vile mutation, adds 10% Forced Progress Speed, and cuts fish size by 10%. With Piercing, the rod can stab fish as you reel them in, while also granting 15% Progress Speed.

The description reads “Haunted by the baneless spirit of Matt Dusek,” which marks the rod as a haunted successor to the Dusekkar Rod. Its slash even reuses the Dusekkar slash sound.


How to get the Boglin Branch from the Youngster Goblin

FischFright 3’s second quest-exclusive rod is the Boglin Branch. It requires less effort than the Doomsekkar Rod, though you’ll travel more. The Youngster Goblin offers “FischFright 2026: Youngster Goblin.” Find him in a side alley branching off Caustic Hallow’s main path, beside a small wooden house next to a glowing green pool. Progress counts for all five objectives simultaneously.

ObjectiveTargetSource
Goblin quests, Normal or harder3Goblins on islands
Any Witch’s Ingredients10Goblin quest rewards
Boglin Skull1Goblin quest rewards
Boglin Twig1Goblin quest rewards
Boglin Wraps1Goblin quest rewards

Quest difficulty decides what counts. Goblins with a green outline only offer Easy quests, which don’t count toward the 3/3. Goblins with any other outline color can offer Normal, Hard, or Extreme quests, and harder quests pay out more Witch’s Ingredients. Up to three goblins spawn on an island every five minutes.

Accept the quest by speaking with the Youngster Goblin. He says you must run the gauntlet to earn your goblin stick.
Once an on-screen alert identifies the island where goblins have appeared—for example, Sunstone Island or Everturn Forest—set off there by boat without delay.
Pick a goblin without a green outline and take a quest at Normal difficulty or higher. Tasks vary. A Hard quest might ask you to “Insult Beatrix 3 times,” which means talking to the witch in Caustic Hallow three times before reporting back. The Traveler’s Whistle gets you to Caustic Hallow quickly.
Finish goblin quests and hand them in for rewards. The 10 ingredients include Spider Eye, Dirty Candy Corn, Bat Wing, and Strange Root; Hard quests can also reward a Dark Art Skull.
Keep running goblin quests until the Boglin Skull, Boglin Twig, and Boglin Wraps drop. Each one shows a “You just got a…” notice. These drops are uncommon, but once the 3/3 line is done, Easy goblins work for this part too.

Witch’s Ingredients also go into Beatrix’s cauldron in Caustic Hallow, where they build Hex Energy toward event rewards. Keep 10 aside for the Youngster Goblin before you offer the rest.

Witch Altar & Cauldron02:46Witch Altar & Cauldron
Beatrix's cauldron also takes Witch's Ingredients, so set aside the 10 the Youngster Goblin needs first. Shown at 02:46 in Abooga1’s video. Image: Fisching
Return to the Youngster Goblin once the tracker shows 3/3, 10/10, and 1/1 on all three Boglin parts. Talk to him to hand everything in.

Your rewards are the Boglin Branch, 800 Treats, and 5,000 XP. Look for the confirmation “You have unlocked [Boglin Branch]!” The quest then disappears from the tracker, and an Equip button for the rod appears in the Fishing Rods section.

Boglin Branch vs. Doomsekkar Rod

Stat or rewardDoomsekkar RodBoglin Branch
Lure Speed100%80%
Luck275%180%
Control0.10.05
Resilience-666%20%
Max KGinfkg550,000kg
Treats on turn-in3,000800
XP on turn-in20,0005,000

The Boglin Branch is a starter-tier event rod. It’s a real upgrade for newer players, but it won’t replace an endgame setup. It has its own bobber and minigame bar. It fishes normally in Caustic Hallow’s green pools, Webridden Cavern, and Vile Frightful Pools, and it takes regular enchantments such as Mystical. It can also roll the Boglin mutation, which seems to help catch progress, though its exact effect is still unclear. At least one inventory has shown -30% Lure Speed, so check your own Fishing Rods screen.


Treats for the Frightful Pool Totem: Scarecrow’s Maze and Dutchman Merchant

Neither rod costs Treats, but the Frightful Pool Totem and the relics used for enchanting do. Scarecrow’s Maze is a good early source. Its quest, “FischFright 2026: Scarecrows,” asks you to appease all 6 scarecrows and pays 1,000 Treats and 5,000 XP. Their requests vary. Some want Treats, some want specific fish, and one wants you to dance for 15 seconds. Another has lost its straw arm, and finding it on the maze floor is a side quest worth 100 Treats and 1,000 XP. Once all six are happy, the Gatekeeper Scarecrow opens a vault holding a Vile Relic, 15 Frightful Caskets, a Doomed Skull, and 1,000 Treats.

The Dutchman Merchant sits near the tops of the spectral ghost ship’s masts and only takes Treats.

ItemPrice (Treats)
Dutchman’s Grasp25,000
Davy’s Rose7,000
Leviathan Mask4,500
Jack-o-Moon Totem3,500
Eldritch Relic3,000
Omniscient Souls3,000
Doomsekkar1,500
Frightful Pool Totem1,500
Grim Relic1,500
Mossjaw Mask1,500
Vile Relic1,000
Doomed Relic1,000
Vampiric Bat Lantern1,000
Gumball150
Frightful Casket30
Blobfish Mask10

Each quest’s main time sink is different: reaching goblin spawns on changing islands makes the Boglin Branch quest travel-heavy, while the Doomsekkar quest takes longer because its 50 catches must form one uninterrupted streak. Neither rod has a known cutoff date, and FischFright 3 has no announced end date. To be sure you keep both, complete both quests before the event ends.