Gaming Guide

Enshrouded 1.0 Wands and Staves List: Perks, Damage Types and Where to Get Each One

All 39 wands and 32 staves in Enshrouded 1.0, with their elements, Overcharge, perks, abilities and how each one is obtained.

All 39 wands and 32 staves in Enshrouded 1.0, with their elements, Overcharge, perks, abilities and how each one is obtained.

Enshrouded’s 1.0 release contains 39 wands and 32 staves. They fall into four source groups: unique weapons placed at set locations in the world, the standard Wand and Staff made by hand, the Spiritual Cane supplied by the Alchemist, and a broad selection obtainable only through random chest drops.

Quick answer: Craft the Wand and Staff from Bones in the Crafting menu, make the Spiritual Cane at the Alchemist, find unique ones at the spots listed below, and open chests for the rest.


Basic Wand, Staff and Spiritual Cane

The two starter magic weapons are hand recipes, so you can make them from the Crafting menu without any crafting station. A third basic staff, the Spiritual Cane, is made at the Alchemist. None of the three carries a perk.

WeaponWhere to craftMaterialsStats and perks
WandCrafting menu (by hand)2 BonesIce damage, +10% Overcharge, Mana Regeneration 2, no perks
StaffCrafting menu (by hand)3 Bones, 1 StringNo perks
Spiritual CaneAlchemist3 Shroud Wood, 4 Bonemeal, 2 ResinNo perks

Unique wands and staves and where to find them

Each unique wand and staff sits at one fixed spot in the world, and the tables give the region and the spot for every one (the same spots as in where to find every unique weapon and ring). Once you have found one, you can craft it again at the Alchemist, except for the Staff Of The Serpent, which has no Alchemist recipe. The Alchemist’s materials are in every Alchemist recipe.

Unique wands

WandDamage typeOverchargeMana RegenerationExtra shotPerksAbilitiesWhere to find itCraft again
Cryptic WandShock+15%6MultishotMana LeechRenewal: Defeat an enemy to restore DurabilityRevelwood: On a skeleton about 60 m west of Imperial GardensYes, at the Alchemist
Darya’s RemorseShroud+30%16MultishotCritical Strike Chance +7%; Critical Strike Damage +24%NoneCinder’s Cradle: Silver chest about 60 m north of Darya’s DaycampYes, at the Alchemist
Darya’s WandShroud+24%12Ethereal DuplicationHealth Leech; Mana LeechRetaliation: A percentage of received Melee Damage is dealt back to attackersAlbaneve Summits: Silver chest about 270 m south-west of Forgotten TombYes, at the Alchemist
Electric InitialiserShock+30%16MultishotMana Leech; Critical Strike Chance +9%NoneKindlewastes: Locked silver chest about 150 m east of Hydropower PlantYes, at the Alchemist
Proto Matter-BenderBlunt+30%16MultishotCritical Strike Chance +7% (twice)NoneCinder’s Cradle: Gold chest about 30 m north of Proto Vessel BayYes, at the Alchemist
Reaper’s WandShock+12%4MultishotCritical Strike Chance +4%; Critical Strike Damage +12%NoneSpringlands: On a skeleton about 10 m north of Fox ChaseYes, at the Alchemist
Reaper's Wand store art from Enshrouded
Reaper’s Wand. Image: Keen Games

Unique staves

StaffPerksAbilitiesWhere to find itCraft again
Darya’s StaffCritical Strike Chance +6%; All Magic Shock Damage +10%; Mana Currents skill +1 rankNoneAlbaneve Summits: Silver chest about 210 m south-east of Spooky TombYes, at the Alchemist
Shroud WeaverCritical Strike Damage +18%; All Magic Shroud Damage +10%; Mana Currents skill +1 rankNoneKindlewastes: Gold chest about 70 m south-west of Low Tide, high above itYes, at the Alchemist
Staff Of The SerpentMana Leech; Mana Currents skill +1 rankNoneSpringlands: Silver chest about 10 m south of NethertonNo
Shroud Weaver store art from Enshrouded
Shroud Weaver. Image: Keen Games

Wands found in chests

There are 32 chest wands. They have no crafting recipe and no fixed spot. Any of them can turn up as random loot in chests in every region. A wand you find comes at the level of the chest it came from, and its rarity is rolled. The perk values below are the base values.

WandDamage typeOverchargeMana RegenerationExtra shotPerksAbilities
Ancient Drak WandShock+27%14MultishotMana Leech; Critical Strike Chance +6%Ruthless: Increases Critical Strike damage against Soaked enemies
Androme’s WandIce+30%16MultishotCritical Strike Chance +7%; Mana LeechNone
Apprentice WandIce+12%4NoneMana LeechRenewal: Defeat an enemy to restore Durability
Ashwood WandFire+30%16NoneHealth Leech; Critical Strike Chance +7%None
Blazing WandFire+21%10MultishotCritical Strike Chance +5%; Mana LeechNone
Blizzard WandIce+24%12MultishotCritical Strike Damage +20%; Mana Leech; Critical Strike Chance +6%None
Candlelight WandFire+30%16MultishotHealth Leech; Critical Strike Chance +7%None
Coalescent WandShock+24%12NoneMana Leech; Critical Strike Chance +6% (twice)None
Cracklewood WandFire+18%8NoneMana Leech (twice)None
Crackling WandFire+12%4NoneMana LeechRenewal: Defeat an enemy to restore Durability
Elm’s Eye WandIce+15%6NoneCritical Strike Damage +14%; Critical Strike Chance +4%; Mana LeechNone
Frost WandIce+24%12NoneMana Leech; Critical Strike Chance +6%Renewal: Defeat an enemy to restore Durability
Frozen Core WandIce+12%4NoneCritical Strike Chance +4%; Mana LeechNone
HelixShroud+21%10Ethereal DuplicationMana Leech; Mana Currents skill +1 rankNone
Ice Beam WandIce+15%6MultishotCritical Strike Damage +14%; Critical Strike Chance +4%; Mana LeechNone
Infernal WandFire+15%6NoneMana Leech; Mana Currents skill +1 rankNone
Luminous WandFire+15%6MultishotMana Leech; Critical Strike Damage +14%None
Mythic WandShock+24%12MultishotMana Leech; Critical Strike Chance +6% (twice)None
Polymath’s WandFire+24%12MultishotCritical Strike Damage +20% (twice)None
Recent Drak WandShock+27%14NoneMana Leech; Critical Strike Chance +6%Ruthless: Increases Critical Strike damage against Soaked enemies
Ritual Tempest WandShock+21%10MultishotCritical Strike Chance +5%; Critical Strike Damage +18%None
Scholar’s WandFire+24%12NoneCritical Strike Damage +20%Renewal: Defeat an enemy to restore Durability
Scorching WandFire+12%4NoneCritical Strike Chance +4%; Mana LeechNone
Shroudbinder WandShroud+18%8MultishotMana Leech; Critical Strike Damage +16%None
Silver HazeIce+18%8NoneCritical Strike Chance +5%; Mana LeechNone
Silver StormIce+18%8MultishotCritical Strike Chance +5%; Critical Strike Damage +16%None
Snakespine WandBlunt+30%12MultishotMana Leech; Damage against Hollow +10%; All Blunt Damage +10%None
Stellar WandIce+30%16NoneCritical Strike Chance +7%; Mana LeechNone
Totem WandFire+27%14NoneMana Leech; Critical Strike Damage +22%Renewal: Defeat an enemy to restore Durability
Twisting WandShroud+21%10Ethereal DuplicationMana Leech; Mana Currents skill +1 rankNone
VoidcallerShroud+30%12MultishotMana Leech; Critical Strike Chance +7%None
Wand Of BloodflowFire+27%14MultishotMana Leech; Critical Strike Damage +22%Renewal: Defeat an enemy to restore Durability
Electric Initialiser store art from Enshrouded
Electric Initialiser. Image: Keen Games

Staves found in chests

The 27 chest staves follow the same rules as chest wands. There is no recipe and no fixed spot, so they only come from chests in any region. Each one drops at the chest’s level with a rolled rarity, and the perks below are base values.

StaffPerksAbilities
Blackened StaffMana Leech; All Magic Shroud Damage +10%None
Clearwater StaffMana Currents skill +1 rank; Healer skill +1 rank (x2)None
Crystalwater StaffMana Leech; Critical Strike Chance +6%; Mana Currents skill +1 rank; Healer skill +1 rankNone
Dark StaffAll Magic Shock Damage +10%; Mana Currents skill +1 rankNone
Deceiving StaffCritical Strike Chance +5%; All Magic Ice Damage +10%; Mana Currents skill +1 rankNone
Dragoncore StaffCritical Strike Damage +24%; Critical Strike Chance +7%; All Magic Fire Damage +10%None
Elder’s StaffCritical Strike Damage +14%; All Magic Ice Damage +10%; Mana Currents skill +1 rankNone
Eldermere’s StaffMana Leech; Critical Strike Chance +7%; All Magic Ice Damage +10%None
Gleaming StaffHealth Leech; Mana Leech; All Magic Fire Damage +10%None
Hopeful GlimmerHealth Leech; Mana Leech; All Magic Fire Damage +10%None
Luminary StaffMana Leech; All Magic Ice Damage +10%; Mana Currents skill +1 rankNone
MirageCritical Strike Chance +5%; Mana Leech; All Magic Ice Damage +10%None
Ony’s StaffMana Leech; Critical Strike Chance +7%; All Magic Fire Damage +10%None
Oracle’s EverblueMana Leech; Critical Strike Chance +7%; All Magic Shroud Damage +10%None
Root StaffCritical Strike Chance +4%; Mana Leech; Mana Currents skill +1 rankNone
Shepherd’s LightningMana Leech; Critical Strike Chance +4%None
Shepherd’s StaffMana Leech; Critical Strike Chance +4%; Mana Currents skill +1 rankNone
Sinister Crescent StaffCritical Strike Chance +7%; Damage against Hollow +10%; All Blunt Damage +10%None
Staff Of ReedsMana Leech; All Magic Shroud Damage +10%; Necromancer skill +1 rankNone
Staff Of The MoorMana Leech; All Magic Shroud Damage +10%; Necromancer skill +1 rankNone
Staff of GuidanceCritical Strike Chance +6%; Critical Strike Damage +20%; All Magic Fire Damage +10%None
Staff of the RamCritical Strike Chance +6%; All Magic Shock Damage +10%; Mana Currents skill +1 rankNone
Staff of the TaurusMana Leech; Critical Strike Chance +6%; All Magic Shock Damage +10%None
Stormbound StaffAll Magic Shock Damage +10%; Mana Currents skill +1 rankOpportunistic: Increases Critical Strike chance against Soaked enemies; Ruthless: Increases Critical Strike damage against Soaked enemies
Torchlight StaffCritical Strike Damage +20%; All Magic Fire Damage +10%None
Undergrowth StaffMana Leech; Critical Strike Damage +14%; All Magic Fire Damage +10%None
Violet StormAll Magic Shock Damage +10%Opportunistic: Increases Critical Strike chance against Soaked enemies; Ruthless: Increases Critical Strike damage against Soaked enemies
Darya's Staff store art from Enshrouded
Darya’s Staff. Image: Keen Games

Wand and staff stats and perks explained

Wands have four stat columns. The game describes them on the item card as follows.

  • Damage type identifies the element used by a wand’s projectiles: Fire, Ice, Shock, Shroud or Blunt.
  • Overcharge: “This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.”
  • Mana Regeneration is the wand’s own Mana Regeneration value.
  • The Multishot description reads: “Fires multiple projectiles but at reduced damage.”
  • Ethereal Duplication: “The wand’s unique magic grants it a 30% chance to spontaneously create an additional projectile.”

Staves carry no Overcharge or extra shot stats. Their element perks read All Magic Fire, Ice, Shock or Shroud Damage +10%. The skill perks add a rank to a Mage skill. Mana Currents appears on 13 staves and 3 wands, Healer on the Clearwater Staff twice and the Crystalwater Staff once, and Necromancer on the Staff Of Reeds and the Staff Of The Moor.

In the tables, “(twice)” means the weapon carries that perk two times. Health Leech and Mana Leech are listed by name only, and the abilities column repeats the item-card text exactly.

Mage Apprentice and magic weapon damage

All of these weapons scale with the Mage Apprentice skill on the Skills screen. Its card reads “Damage with Wands and Staves increased by 5%.” with “5% damage per level”.

Mage Apprentice skill node card on the Skills screen
The Mage Apprentice card on the Skills screen: Wand and Staff damage +5% per level.

A full mage setup built on these weapons is in the summoner necromancer build.

Spells and builds for magic weapons

For the spells these weapons cast, see how to get Eternal spells; to raise a wand or staff in level, see how to upgrade weapons. Ranged players can compare the bows list.