Gaming

Can You Beat Umbra in Final Fantasy Resonance?

Can you beat Umbra in Final Fantasy Resonance? The Chapter 1 fight outside Grandshelt Castle against Umbra, Veritas of the Dark, is a scripted battle: 99999 HP, no Escape, and a cutscene ends it.

Can you beat Umbra in Final Fantasy Resonance? The Chapter 1 fight outside Grandshelt Castle against Umbra, Veritas of the Dark, is a scripted battle: 99999 HP, no Escape, and a cutscene ends it.

Umbra swings his scythe at Rain and Lasswell outside burning Grandshelt Castle

You can’t beat Umbra in your first fight with him in Final Fantasy Resonance. That encounter with him beyond Grandshelt Castle is a mandatory story sequence designed to end without a victory.

Quick answer: Libra lists Umbra at Lv.17 and shows 99999/99999 HP; Escape is unavailable. Hold out for roughly two rounds, then a cutscene ends the battle automatically.


Where you fight Umbra

Umbra shows up at the end of the Grandshelt Castle section of Chapter 1, “Tailing the Truth”. Once you’ve taken down Hell’s Rider and reached the throne room, the wounded King of Grandshelt explains that the enemy went for the Royal Vault to steal the Divine Signet. Rain and Lasswell then escort him outside, where a group of armored warriors is waiting on the castle steps.

A voice greets the party with “So, you have acquired the power of visions.”

Armored warriors on the steps outside Grandshelt Castle with the line So, you have acquired the power of visions
The armored warriors wait outside the castle.

It follows up with “I warned you. Ignorance is a sin.”

Rain and Lasswell face the armored warriors on the castle steps with the line I warned you. Ignorance is a sin
“I warned you. Ignorance is a sin.”

Rain snaps back, “That again? Start making sense, or keep your mouth shut.” The leader then steps forward wrapped in dark flames and introduces himself: “I am one of the Sworn Six of Paladia…Umbra, Veritas of the Dark.” The battle begins immediately after that line.

Umbra in purple flames introducing himself as one of the Sworn Six of Paladia, Veritas of the Dark
Umbra, Veritas of the Dark, one of the Sworn Six of Paladia.

Umbra’s Libra stats: 99999 HP

Libra fieldUmbra
LevelLv.17
HP99999/99999
TypeHumanoid
WeaknessLight
ResistsDark
Status resistancesTen
Trait 1 to 4–
Items Dropped / Rare Drop–
Stealable Items / Rare Stealable–
Libra on Umbra showing Lv.17, HP 99999 of 99999, type Humanoid, ten status resistances and no traits or drops
Libra on Umbra: Lv.17 and 99999 HP.

Every drop and steal slot is blank, so there’s nothing to farm or pickpocket here. On your side, it’s just Rain and Lasswell, around Lv.8 with 587 and 576 HP. The command menu lists Attack, Defend, Items, and Escape, but Escape is greyed out, so you can’t run either.

Battle against Umbra with the command menu open and the Escape row greyed out
Escape is greyed out in the Umbra battle.

What happens in the Umbra battle

Play your turns like any other fight: attack, heal, or defend. After about two rounds, the battle ends on its own and a cutscene takes over as Umbra raises a pillar of dark energy.

Umbra raising a pillar of dark energy on the castle steps
The battle ends and a cutscene takes over.

He tells Rain, “Now, you must atone…for seven centuries of sin.” Before he can follow through, a Mysterious Girl appears in a burst of light and declares, “You’ll not harm Rain!”

A glowing Mysterious Girl appears in a burst of light with the line You'll not harm Rain
The Mysterious Girl steps in.

Umbra doesn’t push it. “It matters not. The Divine Signet is in my possession. I shall not tarry here any longer.”

Umbra on the castle steps saying the Divine Signet is in his possession
Umbra leaves with the Divine Signet.

He then leaves with the other warriors after a short “Let us depart.”

Umbra and the other armored warriors together with the line Let us depart
“Let us depart.”

There’s no Battle Result screen, no EXP, and no items from this encounter. There’s also no game over, so you don’t need to save specially for it.


After the Umbra fight: Fina and the road to Felicitas

The scene moves to the castle grounds, where Rain tells the girl, “…You saved me.” Her name is Fina, and she has no memory of her past: “I can’t remember… anything.”

Fina sitting beside Rain on the castle grounds after the Umbra fight
Fina after the fight.

In the King’s bedroom, the King connects the dots: “So it was by their hand the Earth Crystal was shattered.”

King of Grandshelt in his bedroom saying the Earth Crystal was shattered by their hand
The King of Grandshelt after the attack.

Charlotte links the wraith soldiers to Kolobos Ruins and recommends stopping in Felicitas first, calling it “the closest town from the ruins”. Rain is asked, “(What’s our next move?)”, and must choose between heading to Felicitas immediately to pursue the armored warriors or searching for more visions first.

The sequence concludes when you regain control in the capital’s Commercial District, with Go to the town of Felicitas displayed in the quest tracker. For the complete path covering the castle, throne room, and finale, see the Grandshelt Castle walkthrough.

Rain in the Commercial District of the capital with Quest Updated Go to the town of Felicitas
The next objective: Go to the town of Felicitas.

Fina joins the party soon after, in the field outside the capital (“Fina joined the party!”), and the next objective becomes “Go to the village of Kol”.

Title card reading The Girl Without a Past Fina
Fina’s title card.