Gaming Guide

Final Fantasy Resonance Grandshelt Castle Walkthrough (How to Get Past the Fire)

The route around the blocked grand staircase, both Flame Scroll I chests, and the linked save point before the throne room.

The route around the blocked grand staircase, both Flame Scroll I chests, and the linked save point before the throne room.

Skeletons attacking in a burning hall of Grandshelt Castle in Final Fantasy Resonance

Flames seal off the base of the grand staircase in Grandshelt Castle. To get around them, take the carpeted stairs at the corridor’s western end and use the concealed route to reach the gallery overhead. Follow it east beyond the fires to a double door; the room beyond contains the save point before the boss.

Quick answer: West end of the corridor, up the middle of the carpeted stairs, south along the landing’s hidden east edge, then east along the gallery and walkway to the double door on the north wall.


Before you go in

The Earth Shrine walkthrough covers the journey to the capital and finishes at the starting point of this guide. On arrival, the screen displays “Grandshelt, the Royal Capital” and “Recommended Level 5”.

Fire spreads across the castle courtyard. Find the pink-glowing save point at the bottom of the castle steps on their west (left) side. Stand in the middle of it, press F, then select Save progress. There is no Save row in the capital’s System Menu, so use this save point before you go up the steps. For more detail, read how saving works.

Rain at the foot of the burning Grandshelt Castle steps with the pink save point glow on the left
The save point at the foot of the castle steps, on the left.

The castle door closes behind you once you’re inside, so you can’t walk back out to this save point.


Inside the castle: Charlotte joins

Head north up the castle steps into the entrance hall, the room with the big chandelier, and press F at the far door. In the scene that follows, an Injured Soldier says “Then there was this man in black armor…”, and Rain answers “It’s him… The one responsible for shattering the Earth Crystal.” Then Charlotte joins you, and the popup reads “Charlotte temporarily joined the party!”

Popup confirming Charlotte has temporarily joined the party, with OK selected
Charlotte joins the party temporarily after the scene with the Injured Soldier.

Your new objective is “Save the King of Grandshelt”. The castle’s main corridor runs east to west, with the grand staircase branching north from its midpoint. Flames block the staircase’s base, but that isn’t your way forward; don’t spend time trying to get past them.

Fire burning at the foot of the grand staircase in the main corridor of Grandshelt Castle
Fire blocks the foot of the grand staircase.

West corridor: Skeletons and Phoenix Downs

Walk west along the corridor. A woman screams “AHHHHHH!” and Skeletons attack. Once you win, an Old Woman tells Rain that the attackers are undead, adding “I say this because the potions and phoenix downs we threw at them seemed to cause them great anguish.” Lasswell then talks about wraiths and undead.

Old Woman saying the potions and phoenix downs thrown at the attackers caused them great anguish
The Old Woman’s hint about potions and phoenix downs.

You obtain Phoenix Down x3. The game autosaves after Charlotte instructs the people to evacuate.

Dimmed hall background with a pop-up reading You obtained the following: Phoenix Down x3 and an OK button.
A reward window shows that three Phoenix Down were obtained in the burning marble hall.

Using Potions on Skeletons

The Old Woman’s advice about Potions is correct. During a fight against Skeletons, choose Items, then select Potion.

Battle Items menu with Potion highlighted during a fight in Grandshelt Castle
Picking Potion from the battle Items list to use it on a Skeleton.

You can aim a Potion at an enemy as well as at your party, so move the target arrow onto a Skeleton.

Potion target arrow on Skeleton A in a battle in Grandshelt Castle
A Potion can target an enemy.

A Potion hurts a Skeleton, which then displays “STAGGERED”. This makes Potions a cheap way to break the castle’s undead foes; see how stagger works. The Old Woman’s hint also mentions Phoenix Downs.

Potion hitting a Skeleton with STAGGERED shown
The Potion staggers the Skeleton.

East wing chest: Flame Scroll I

Before you take the route past the fire, grab the chest in the east wing. From the corridor, head east around the fire at the foot of the staircase, passing on its south side, and go between the statues. The room in the east wing sits north of the corridor.

Item reward window listing Flame Scroll I x3 from the east wing chest
The left chest in the east wing room gives three Flame Scroll I.

A second chest sits further east in the same room, but a fallen, burning bookcase cuts it off. Leave it.


How to get past the fire in Grandshelt Castle

The camera looks down from the south, so “north” means up the screen and “west” means left, which matches the mini-map in the top-right corner.

Find the broad carpeted stairs at the western end of the main corridor; they go north. Rubble blocks both sides of their base. First move south, then head west to the carpet’s centre, and climb north.
Rain at the west end of the main corridor below the wide carpeted staircase with rubble at its foot
Climb the carpeted stairs from the middle of the carpet.
The stairs bring you to an upper landing featuring a pair of tall windows and rubble in the north-east corner. Though it appears to stop there, the route continues.
Upper landing room with two tall windows at the top of the carpeted staircase
The upper landing looks like a dead end.
Follow the landing’s east side south. Although a foreground wall obscures the way, it opens onto the gallery over the main corridor, where a railing stands ahead.
Rain on the gallery above the main corridor with the railing in front and a fire ahead
The hidden path opens onto the gallery above the corridor.
Go east along the railing, passing a fire. Wraith Soldiers and a fire wisp attack on the gallery.
Rain walking east along the gallery railing past a fire
Head east along the railing past the fire.
Continue east until you reach the double door beside a pillar on the gallery’s north wall, then press F. The door leads to a lounge containing tables, bookcases, and a round carpet.
Rain entering the first lounge off the gallery while the Save the King of Grandshelt objective is active
The first lounge off the gallery, with tables, bookcases and a round carpet.
The chest just to the right of the lounge entrance gives Flame Scroll I x2. The rest of the lounge is closed.
Item window reading You obtained the following: Flame Scroll I x2 in the first lounge
The chest by the lounge entrance gives two Flame Scroll I.
Leave the lounge through the opening at the bottom centre, taking care to walk exactly between the pots. Back on the gallery, proceed to the east end, then turn north into the small carpeted corner. A burning beam blocks the direct way east.
At the corner’s top, move east to the walkway on the railing’s north side. Its western end has rubble and a fire; proceed east along it.
Rain on the walkway along the north side of the gallery railing with rubble and fire at its west end
The walkway behind the railing runs east.
When you reach the walkway’s eastern tip, turn north and enter the hall containing rubble and a fallen bookcase.
Rain entering the hall north of the walkway with a fallen bookcase and rubble
Turn north into the hall with the fallen bookcase.
Head east through the hall past the fires. Fire wisps attack here.
Rain heading east through the hall past the fires
Go east through the hall past the fires.
Go south of the large wall lined with pillars, then pass east through the space between that wall and the fire.
Rain passing below the big pillared wall with fire beside the path
Pass below the pillared wall, between the wall and the fire.
Look for the exit icon on the mini-map: it marks the double door in the north wall. Press F at the door to pass through.
Rain walking up to the ornate double door on the north wall that leads to the second lounge
The double door on the north wall leads into the second lounge.

Second lounge: the save point before the boss

Inside, a soldier is backing away from Skeletons, crying “S-stay away, stay away!” Rain steps in with “Stand back, I’ll deal with them!” Win the fight. The soldier then tells you “Yes, he broke through to the throne room. A whole company of soldiers tried to hold him back there…”

Rain asking the soldier Are you hurt? in the second lounge
The soldier in the second lounge after the Skeleton fight.

Lasswell suggests tending to injuries first, and Charlotte replies “But we shall move immediately once we are battle-ready.” A save point appears with a pink glow, left of the room’s centre, and the game autosaves.

Pink save point glowing in the second lounge with Autosaving shown
The save point before the boss appears in the second lounge.

Touch the save point and you’ll see “You can now return to the save point at the entrance.” That message confirms the two save points are linked, so you can travel between this one and the one at the castle steps. While you stand on it, the System Menu also has a Save row.

Message reading You can now return to the save point at the entrance
The two save points are linked.

Save your progress here. The route ahead leads on to the throne room and the boss fight, which is the next part of this walkthrough.