Gaming Guide

All Inanis’ Memory Flower Locations in Phantom Blade Zero (Resonant Strings)

Where all six petals of Inanis' Memory Flower are in Crimson Forest, the route to petal IV from Parting Mists, and the +10% max HP Resonant Strings reward.

Where all six petals of Inanis’ Memory Flower are in Crimson Forest, the route to petal IV from Parting Mists, and the +10% max HP Resonant Strings reward.

Soul walking into the petal IV Memory Flower bed in a forest clearing, Phantom Blade Zero

Quick answer: Inanis’ Memory Flower has six petals scattered around Crimson Forest, near the Mirrorwood Entrance, Burial Grounds, Parting Mists and Mirrorwood Depths bells. Completing the set finishes Resonant Strings and increases maximum HP by 10%.

Inanis’ Memory Flower in Phantom Blade Zero is split into six petals across Crimson Forest in Chapter 1. Each petal is a glowing blue flower sitting in a bed of blue flowers. Walk up to it and press E when the “E” prompt appears. The petals add no HP one at a time. The bonus only arrives once the sixth is picked up.

Five of the petals are a short walk from a bell. Petal IV is the exception. It takes two grapples and a few fights to reach, so its route is laid out step by step below.

PetalWhere it isNearest bell
I. THE PERFORMANCERocky gorge beyond the Stone Hand Iron Fever clearingMirrorwood Entrance
II. GRAVELY ILLBurial Grounds clearing, among the enemy groupBurial Grounds
III. THE GILDED LOTUSLarge rock with a small stone lantern, low foggy forestBurial Grounds
IV. AN UNINVITED GUESTForest clearing under a cliff, two grapples awayParting Mists
V. SOUL DISPLACEMENT SCROLLBeside a streamMirrorwood Depths
VI. NEW LIFEThrough a gate between two lantern-hung treesMirrorwood Depths

The road past petal III leads on to the Parting Mists bell, which is where the petal IV route begins.


Petal I: THE PERFORMANCE

Begin at the Mirrorwood Entrance bell and descend the ladders to the muddy clearing where you fight Stone Hand Iron Fever. A large pale tree stands at the base of the second ladder. Pass through the opening behind it, then take the shaded stone trail uphill into a rocky gorge.

After about 45 metres, turn left. A bed of blue flowers lies beneath a huge, twisted tree, with a dry-stone wall behind it. In the memory, Inanis allows her dizzy young daughter to miss pipa practice, but cautions that every day away sets back her progress and urges her to play only for herself.

Soul at petal I of Inanis' Memory Flower at the foot of a gnarled tree beside a dry-stone wall, Phantom Blade Zero

Don’t mix this up with the single Memory Flower Left by Inanis at the first Crimson Forest bell. That one is a separate flower and does not count toward this set.


Petal II: GRAVELY ILL

This petal lies in a clearing roughly 35 metres from the Burial Grounds bell. Five enemies guard the area: two Corrupted Arsonists, a Shield Brute and two Corrupted Brutes. Expect a fight around the flower bed before you can collect the petal safely.

Soul at the petal II flower bed in the Burial Grounds clearing with the Resonant Strings banner, Phantom Blade Zero

In the memory, the girl says she feels unwell, and Inanis tries to comfort her. A mysterious voice declares that the illness has no cure. Inanis vows to destroy Menghua, who put a Rift inside the child that consumes her memories.


Petal III: THE GILDED LOTUS

Starting at the petal II flower bed, pass through the stone arch at the rear of the Burial Grounds clearing. The road slopes down by giant urns and broken machinery. Continue downhill beyond a small stone lantern, then enter the foggy forest.

Follow the low path through the fog for about 110 metres until you reach a large rock with a small stone lantern beside it. The petal is at its foot. Crows perch throughout this forest, but they stay put as you walk by.

Soul at the petal III flowers at the foot of the large rock in the foggy forest, Phantom Blade Zero

Within the memory, a hidden voice reveals that illusion sustains the Gilded Lotus, Inanis’s renowned Wulin pleasure house. Inanis explains that her illusions remove turmoil from the world, while her daughter is the one reality she knows. Keep following the road to the Parting Mists bell.


Petal IV: AN UNINVITED GUEST (route from Parting Mists)

Start from the Parting Mists bell. Two groups of ranged enemies wait along the way, so you want full health on arrival.

Walk off the edge beside the Parting Mists bell. The drop to the low ground below does no damage.
Keep to the lower ground until you reach a stone lamp, then follow the rising road. Roughly 65 metres from the bell, it flattens in a rocky hollow beneath a cliff.
Soul on the road climbing from the stone lamp below the Parting Mists bell, Phantom Blade Zero
From the road’s high point, turn your gaze up and left toward the cliff. Look for an “L Ctrl” grapple prompt on a tree above. Press Left Ctrl to haul yourself onto the ledge overhead.
L Ctrl grapple prompt on a tree high on the cliff at the top of the road, Phantom Blade Zero
Deal with the two Corrupted Arsonists on the ledge. They stand on a raised step and throw fire bottles, so close in on them quickly.
Go up the slope from the ledge for about 25 metres. You’ll reach a stone lantern next to a big mossy rock.
Soul at a stone lantern beside a big mossy rock above the arsonist ledge, Phantom Blade Zero
Go on for about 28 metres until you reach a canyon rim. A low rock barrier stands just before it. Stay on this side: crossing it leads to a fatal drop.
At the canyon rim, aim up at the branch extending over the gap and wait for the “L Ctrl” prompt. Press Left Ctrl to swing across the canyon on the chain.
L Ctrl grapple prompt on an overhanging branch at the canyon edge, Phantom Blade Zero
You land in a camp held by two Knife-Throwing Madwomen, who start throwing knives the moment you touch down. A single landing can drop you from 935 to 582 HP, so fight them right away.
Soul after the branch swing at the Knife-Throwing Madwomen camp, Phantom Blade Zero
Continue beyond the camp for about 45 metres to an elevated spot occupied by a Corrupted Brute. Defeat it before going on.
From the rise, descend the slope for about 50 metres to a forest clearing beneath a cliff. The blue flower bed is in the clearing. Press E at the flower to collect it. There is no drop along this final stretch.
Soul at the petal IV Memory Flower bed with the E prompt, Phantom Blade Zero

In the memory, the girl has been bedridden for three years, fears she is dying and keeps practising the pipa in her head. Mu Tianmiao, the Shadow Sovereign, then visits Inanis. He offers her the complete Soul Displacement Scroll, which his Order took when it wiped out the Lóng Clan, if she joins the Order against Menghua and the Eleven.


Petal V: SOUL DISPLACEMENT SCROLL

Leave the petal IV clearing by heading down through the pines to the low ground. Follow the trail for roughly 130 metres to the Mirrorwood Depths bell, then ring it and rest. Petal V lies about 10 metres away, in bright blue flowers beside a stream.

Soul at the petal V flower bed by the stream near the Mirrorwood Depths bell, Phantom Blade Zero

In the memory, Inanis reads a Thread-Binding Sect scroll about using fine threads to extract someone’s consciousness and attach it to a puppet. Her plan is to transfer her daughter’s memories into a vessel prepared for her.


Petal VI: NEW LIFE

Travel about 35 metres from the Mirrorwood Depths bell and pass through the gate between the two lantern-hung trees. On the far side, Petal VI rests in the glowing blue flower bed, with a glowing portal nearby. Entering the bed causes webs of thread to seal the route behind you.

Soul at the petal VI flower bed past the lantern-tree gate with the Resonant Strings banner, Phantom Blade Zero

Crows and enemies called Little Rascal wander near the bell. Their Archives entry describes them as “untouchable as phantoms”, and they cannot be killed. Pass the Little Rascal enemies and engage only the crows.

Inanis becomes skilled in Soul Displacement, creates a perfect vessel and burns the scroll to prevent anyone from copying it. As the Rift takes her daughter more quickly, the girl’s breathing grows fainter, and Inanis concludes that no other option remains.


Resonant Strings reward: +10% maximum HP

Every petal shows the same card when you pick it up. It carries the small label “Memory Flower Petals”, the title “INANIS’ MEMORY FLOWER”, the petal’s name, a row of six petal marks, and the line “(N/6) Collect all Memory Remnants to increase HP +10%”. The N counts how many petals you’ve collected so far, not the petal’s number. Grab petal IV fifth and it reads “(5/6)”.

After each card, a “RESONANT STRINGS” banner shows the running total, such as “Collect Memory Flowers of Inanis and the Chord (5/6)”.

RESONANT STRINGS banner reading Collect Memory Flowers of Inanis and the Chord (5/6), Phantom Blade Zero

The card for the sixth petal displays “(6/6) All Memory Remnants collected. HP increased +10%”, followed by the RESONANT STRINGS completion banner. That confirms the set is complete. On PATHBREAKER, maximum HP increases from 935 to 1,020. The starting 935 includes two earlier +5% Memory Flower bonuses: one from Memory Flower Left by Inanis and one from the two-petal flower of Stone Hand Iron Fever.

Inanis' Memory Flower card for VI. New Life with all six petal marks lit, Phantom Blade Zero

Loading an older save wipes any petals collected after that save, and you’ll have to pick them up again.


Enemies on the petal IV route and difficulty

The petal IV climb is the hardest part of the set, and difficulty makes a real difference here.

  • Corrupted Arsonists (2), on the ledge beyond the first grapple: They retreat while hurling fire bottles, leaving burning patches that chip away at health. This pair can easily kill you on PATHBREAKER. On WAYFARER, rushing them and keeping up the pressure brings them down in about 19 and 48 seconds.
  • Knife-Throwing Madwomen (2), branch landing: on PATHBREAKER they can win if you land on low health. On WAYFARER each one goes down in under a minute.
  • Corrupted Brute (1), rise before the flower: beatable on PATHBREAKER in about 33 seconds.

If you die, damaged enemies reset to full health, but any you killed stay dead. You can lower or raise the difficulty at any time. Press Esc, open the SYSTEM tab, go to the Game page and choose “Select Difficulty“.