Gaming Guide

Heartpiercer, Elite Shadow Warden Boss Fight in Phantom Blade Zero: Moveset, Attacks and Tips

Heartpiercer's thrown blades, red-flash rush and kick chains, how hard each hits on Pathbreaker and Wayfarer, and where he guards the White Serpent House.

Heartpiercer’s thrown blades, red-flash rush and kick chains, how hard each hits on Pathbreaker and Wayfarer, and where he guards the White Serpent House.

Heartpiercer, Elite Shadow Warden clashing with Soul in the White Serpent House courtyard, Phantom Blade Zero

Quick answer: Heartpiercer guards the bamboo courtyard behind the Loong-locked door at the White Serpent House on Meigu Lake. His heaviest hits are red-flash attacks: a 350 HP spinning rush on Pathbreaker and a roughly 400 HP volley on Wayfarer.

In Phantom Blade Zero, Heartpiercer appears as a masked Shadow Warden in white robes, his eyes glowing red. He wields two bladed axes, sends small spinning blades across the arena, and bounds about with leaps and somersaults. The real threat is the pause between moves: a close-range slash can become a blade stream before you have time to respond. His fight sits with the others on the full boss list.


Heartpiercer at a glance

DetailValue
Name bar“Heartpiercer, Elite Shadow Warden”
Health barsOne
RegionMeigu Lake, White Serpent House
ArenaStone-paved bamboo courtyard
Nearest bellWhite Serpent House
DoorCarved lattice door, needs the Loong Emblem
WeaponSundering Dual Axes

Stone paving covers the square courtyard, bordered by bamboo, stone lanterns, and a tiled-roof wooden hall. He waits crouched at its center.

Heartpiercer, Elite Shadow Warden under his name bar in the bamboo courtyard of the White Serpent House, Phantom Blade Zero

Where to find Heartpiercer

Sail to White Serpent House Dock. The Meigu Lake interactive map lays out the entire area. After docking, cross the bamboo yard, ascend the stone stair, and reach the White Serpent House bell.

You will face enemies during the climb: two White Shadow Wardens are posted in the bamboo yard, with one more by the bell.

A short walk from the bell, a carved lattice double door requires the Loong Emblem. Unlock it to reach the courtyard, where Heartpiercer crouches in the middle. Approach him to trigger combat, and his name bar appears.

He stands between the White Serpent House bell and the White Serpent Eye, which lies past him.


Heartpiercer’s moveset and attacks

The game does not name his attacks, so the descriptions below go by how each one looks. The flash color decides your answer. A blue flash means you can parry the attack. A red flash means it cannot be parried, so you need to dodge. His eyes glow red the whole time, so watch for the flash itself, not his face.

Lunging axe slash

Whether he starts from a crouch or catches you nearby, he surges forward and slashes quickly with both axes, often beginning a combo. Parry the strike or evade to one side; staying planted in his path is dangerous.

Heartpiercer lunging at Soul with his axes, red eyes glowing, Phantom Blade Zero

Airborne blade stream

Following a melee strike, he vaults backward and upward, sending a continuous spray of small spinning blades at you. Individual blades deal little damage, yet the entire sequence costs Wayfarer 245 to 315 HP. On either difficulty, the slash followed by this stream is his biggest health drain. Hold guard or deflect repeatedly until every blade is past: the attack lands in many strikes, and lowering your guard after the first leaves you exposed to the remainder.

Heartpiercer springing back into the air to throw a stream of blades at Soul, Phantom Blade Zero

Red-flash blade volley

At a distance of roughly 9 to 10 m, a red flash signals that he is about to launch a blade volley. Since the projectiles travel for a short time, evading as soon as he flashes will miss the timing; pause briefly and dodge when they reach you. On Wayfarer, all five hits together deal around 400 HP.

Heartpiercer hurling a volley of blades at Soul from across the courtyard, Phantom Blade Zero

Thrown blade into a dash

When you are roughly 8 to 11 m away, he flings one blade, then rushes in behind it and strikes twice. A successful deflection makes the thrown blade spark. The follow-up cuts come quickly, so prepare to parry without delay.

Sparks as Soul deflects a thrown blade while Heartpiercer dashes in, Phantom Blade Zero

Red-flash spinning rush

At close quarters, a red flash precedes his forward spin, with both axes turning as he charges. On Pathbreaker, a single contact removes 350 HP, one quarter of the 1,402 HP health bar, and a second hit removes 175. Parrying is not an option; evade the charge.

Heartpiercer whirling forward at Soul in his spinning rush, Phantom Blade Zero

Somersault over your head

He vaults over Soul at great height, descending with his blades rotating before continuing into another attack. Stay in motion and watch the spot where he touches down.

Heartpiercer flipping high over Soul in the bamboo courtyard, Phantom Blade Zero

Blue-flash kick chain

Once he hits the ground, a blue flash marks a rapid sequence of kicks and spinning axe cuts. Parry is effective against these moves; match your parry timing to every strike.

A blue flash as Heartpiercer chains his kicks against Soul, Phantom Blade Zero

Close flank swipes

He moves around to your flank, then attacks with rapid raking blows from both axes. Raise your guard whenever he shifts to your side.

Heartpiercer raking Soul with quick close swipes of his axes, Phantom Blade Zero

Single long-range blades

From 8 m or farther out, he sidesteps and tosses blades one at a time; each causes only minor damage.


Heartpiercer damage on Pathbreaker and Wayfarer

Pathbreaker is the default difficulty, and Wayfarer is the easier mode. The figures below are against Soul at 1,402 max HP with 3 healing gourds.

DifficultyAttackDamage
PathbreakerLunging axe slash200 HP
PathbreakerRed-flash spinning rush350 HP in one hit, another 175 HP
PathbreakerAirborne blade stream50 HP per blade
PathbreakerBlue-flash kick chain50 to 125 HP a hit
PathbreakerClose flank swipes50 to 75 HP a hit
WayfarerLunging axe slash140 HP
WayfarerAirborne blade stream35 HP per blade, 245 to 315 HP full stream
WayfarerRed-flash blade volleyAbout 400 HP in five hits
WayfarerThrown blade into a dash88 HP per cut, 176 HP for both
WayfarerBlue-flash kick chain70 to 123 HP a hit
WayfarerClose flank swipes35 HP a hit
WayfarerSingle long-range blade18 HP

When incoming damage proves excessive, choose Wayfarer to reduce the damage enemies deal. The difficulty modes breakdown covers both settings.


Tips for the Heartpiercer fight

  • Rest at the White Serpent House bell before opening the door. Dying sends you back there.
  • Whenever he lands a close-range strike, be ready for him to spring away and launch the blade stream. Keep your guard raised rather than pursuing.
  • During the volley marked by a red flash, delay your dodge until the blades have nearly reached you.
  • Heal once he has moved a long way off and completed a throw.
  • The opening slash and the blade stream that follows it take the largest share of your health on both difficulties, so treat every close hit as the start of a string.

Heartpiercer’s Sundering Dual Axes

His axes are the Sundering Dual Axes, listed among the game’s weapons. The lore line reads “A pair of deadly axes once wielded by Heartpiercer, Elite Shadow Warden.” The description reads:

“The shorter the blade, the greater the peril. Standard combos build Baleful Aura, unleashing cold, ever-changing reaping attacks.”