Gaming Guide

Every Paladin Talent in WoW Forever and What It Does

How the Holy, Protection and Retribution trees unlock, and what each tree's one-point gold medal talents do.

How the Holy, Protection and Retribution trees unlock, and what each tree’s one-point gold medal talents do.

The Paladin talent window in World of Warcraft: Forever with the Holy, Protection and Retribution trees

Image: Blizzard Entertainment

Quick answer: WoW Forever Paladins have 51 talents across three trees, Holy, Protection and Retribution, with 17 in each. Points start at level 10, and each tree has gold medal talents at its 11th, 16th, 21st and 31st point.


How Paladin talents work in WoW Forever

Your first talent point arrives at level 10. After that you get one point per level, so a level 60 Paladin has 51 points to spend. Each tree has seven rows. Every row after the first asks for 5 more points spent in that same tree before it opens.

  • Row 1: open from your first point
  • Row 2: 5 points in the tree
  • Row 3: 10 points
  • Row 4: 15 points
  • Row 5: 20 points
  • Row 6: 25 points
  • Row 7: 30 points

Gold medal talents are one-point picks. They sit at the 11th, 21st and 31st point of a tree, as before, and WoW Forever adds a fourth one at the 16th point. In practice, the first point you spend in rows 3, 4, 5 and 7 can go into that tree’s gold medal.

To adjust your talents, speak with a class trainer in any major city; the trainer can reset your Legacy talents too. Dual Specialization becomes available at level 40, letting you maintain two Paladin talent setups.


Holy talents

Holy is the healing-focused tree, centered on Holy Light, Flash of Light and Holy Shock. At 10 points, Divine Favor sets the critical-effect chance to 100% for your next cast of Flash of Light, Holy Light or Holy Shock. At 15 points, Oath of Light lets you pledge yourself to one ally for 5 min. While the oath is active, those three spells heal that ally for more. You may have only one Oath of Light active at once.

At 20 points, Holy Shock can target either enemies or allies: it inflicts 134 Holy damage on an enemy or restores 114 health to an ally. The tree’s capstone, Light’s Vigil, is reached at the 31st point. Mark a friendly target for 30 sec; your next Holy Shock cast on them has no cooldown and restores 324 health to that target and their party. A Paladin can have only one Vigil active per party. Ranked options include Healing Light, which increases healing from Holy Light, Flash of Light and Holy Shock by 12%, and Reverence, which allows 30% of your Mana regeneration to continue during casts.

TalentRanksUnlocks atEffect at max rank
Spiritual Focus5Row 1 (0 points)Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Divine Strength5Row 1 (0 points)Increases your Strength by 10%.
Healing Light3Row 2 (5 points)Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Reverence2Row 2 (5 points)Allows 30% of your Mana regeneration to continue while casting.
Improved Seals5Row 2 (5 points)Increases the damage done by your Seals and Judgements by 15%.
Purifying Power2Row 2 (5 points)Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Divine Favor1Row 3 (10 points)When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Illumination
Requires Reverence
5Row 3 (10 points)After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Holy Conduit2Row 3 (10 points)Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Divine Precision2Row 4 (15 points)Improves your chance to hit with Holy spells by 8%, and reduces the duration of Silence effects on you by 20%.
Infusion of Light2Row 4 (15 points)Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Oath of Light1Row 4 (15 points)Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light, Flash of Light, and Holy Shock on them. Only one Oath of Light may be sworn by the Paladin at any one time.
Consecrated Ground2Row 5 (20 points)Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Holy Shock1Row 5 (20 points)Blasts the target with Holy energy, causing 134 Holy damage to an enemy, or 114 healing to an ally.
Boundless Light
Requires Holy Shock
2Row 5 (20 points)Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
Holy Power5Row 6 (25 points)Increases the critical strike healing bonus of your Holy spells by 50%.
Light's Vigil
Requires Holy Shock
1Row 7 (30 points)Applies Light's Vigil to a friendly target for 30 sec. The caster's next Holy Shock on the target incurs no cooldown and heals the target and their party for 324. Only one Vigil per Paladin may be active in each party.

Protection talents

Protection is the tree for blocking attacks and surviving. At 10 points, Templar’s Bulwark gives you an absorb shield worth 100% of your maximum health, lasting 8 sec. It inflicts Forbearance for 1 min, and you cannot cast it while Forbearance is active. Swift Judgement (15 points) sends your Seal’s energy at an enemy without using up the Seal. Its effect varies with your active Seal, and its cooldown is separate from your regular Judgement.

Holy Shield, at 20 points, raises your block chance by 30% for 10 sec. It has 4 charges, and each block uses one and deals 75 Holy damage. That damage also causes 20% additional threat. Shieldsworn sits at the 31st point. It cuts the cooldown of Holy Strike by 4 sec and turns Holy Strike into a shield hit. That hit triggers your active Holy Shield and Shield Specialization talents without spending their charges or starting their cooldowns, and it lets you Block spells for 6 sec. Ranked talents such as Redoubt and Guardian’s Favor fill out the rest of the tree.

TalentRanksUnlocks atEffect at max rank
Divine Intellect5Row 1 (0 points)Increases your total Intellect by 10%.
Redoubt5Row 1 (0 points)Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Precision3Row 2 (5 points)Improves your chance to hit by 3%.
Guardian's Favor2Row 2 (5 points)Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Sacred Duty2Row 2 (5 points)Reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
Templar's Bulwark1Row 3 (10 points)When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Improved Hammer of Justice3Row 3 (10 points)Decreases the cooldown of your Hammer of Justice spell by 15 sec.
Shield Specialization
Requires Redoubt
2Row 3 (10 points)Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 4% of your maximum Mana.
Toughness5Row 3 (10 points)Increases your armor value from items by 10%.
Swift Judgement
Requires Templar's Bulwark
1Row 4 (15 points)Unleash the energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your Judgement ability.
Improved Righteous Fury3Row 4 (15 points)While Righteous Fury is active, all damage taken is reduced by 9%.
Anticipation5Row 4 (15 points)Increases your Defense Skill by 20.
Stoicism2Row 5 (20 points)Reduces the duration of Stun and Charm effects on you by 20%.
Holy Shield1Row 5 (20 points)Increases chance to block by 30% for 10 sec, and deals 75 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.
Reckoning5Row 5 (20 points)Gives you a 40% chance after Blocking and a 100% chance after receiving a non-periodic critical strike to gain an extra attack. Stores up to 4 extra attacks.
Iron Creed3Row 6 (25 points)Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.
Shieldsworn
Requires Holy Shield
1Row 7 (30 points)Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.

Retribution talents

Retribution is the melee-damage tree, with many talents tied to Seals and Judgements. At 10 points, Seal of Command lasts 30 sec and gives your attacks a chance to inflict bonus Holy damage worth 70% of your normal weapon damage. Judging an enemy with this Seal deals 48.5 Holy damage, increased to 97 against a stunned or incapacitated target. At 15 points, Sacred Arbiter boosts Holy Strike damage by 20%; each Holy Strike also refreshes all Judgement effects on its target.

Repentance (20 points) incapacitates one enemy for up to 6 sec. Damage ends the effect, and only Humanoids can be affected. Spend the 31st point on Unsealed Wrath. For 15 sec, melee attacks bank a copy of your active Seal, up to 3 stacks. Hitting with a different Seal spends every stored stack; each one gives the banked Seal its normal chance to activate. Ranked talents include Conviction, which increases critical strike chance for all spells and attacks by 6%, and Benediction, which cuts the Mana cost of instant spells and abilities by 10%.

TalentRanksUnlocks atEffect at max rank
Deflection5Row 1 (0 points)Increases your Parry chance by 5%.
Benediction5Row 1 (0 points)Reduces the Mana cost of all instant cast spells and abilities by 10%.
Improved Judgement2Row 2 (5 points)Decreases the cooldown of your Judgement ability by 2 sec.
Conviction3Row 2 (5 points)Improves your chance to get a critical strike with all spells and attacks by 6%.
Sanctified Judgement3Row 2 (5 points)Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Vindication3Row 3 (10 points)Gives your damaging melee attacks a chance to reduce the target's Attack Power by 6 for 30 sec.
Unyielding Faith2Row 3 (10 points)Reduces the duration of Fear and Disorient effects on you by 30%.
Seal of Command1Row 3 (10 points)Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 48.5 Holy damage, 97 if the target is stunned or incapacitated.
Pursuit of Justice2Row 3 (10 points)Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Eye for an Eye2Row 4 (15 points)All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
Sacred Arbiter1Row 4 (15 points)Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Two-Handed Weapon Specialization3Row 4 (15 points)Increases the Physical and Holy damage you deal by 6%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
Turn Evil2Row 5 (20 points)Reduces the cast time of your Turn Undead spell by 1 sec, its cooldown by 10 sec, and allows it to affect Demons.
Repentance1Row 5 (20 points)Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.
Vengeance
Requires Seal of Command
3Row 5 (20 points)Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 5 times.
Champion of the Light5Row 6 (25 points)Increases your spell damage by up to 60% of your Intellect, and reduces the cast time of your Hammer of Wrath by 1 sec.
Unsealed Wrath
Requires Repentance
1Row 7 (30 points)Your melee attacks store a copy of your active Seal for 15 sec, stacking up to 3 times. Landing an attack with a different Seal consumes all stacks, giving the stored Seal its normal chance to activate once per stack.

Paladin roles in WoW Forever

Holy Paladins are strongest when healing one target with Flash of Light. Healing a whole party takes more planning, but the Holy talents give them the tools to do it, so they work as healers in every kind of group content. Protection gets strong cooldowns in Swift Judgement and Templar’s Bulwark, both tied to the Seal, Judgement and Forbearance systems. Baseline Consecration gives Protection more steady control of a fight.

Retribution is still a solid damage dealer, with steadier output and more Holy damage. Sacred Arbiter keeps Judgements up for the group, and you can also put points into Holy to pick up Holy Shock. Some older Paladin talents are now baseline, meaning every Paladin has them, and a few have been removed.

  • Now baseline: Consecration, Improved Blessing of Wisdom, Lasting Judgement, Blessing of Kings
  • Removed: Blessing of Sanctuary, Improved Concentration Aura, Improved Retribution Aura, Sanctity Aura