Gaming

Marvel Rivals Season 9: How the Reworked Team-Up System Works

Every hero now carries two Team-Up abilities you equip yourself, with base effects that work solo and enhanced effects that trigger when the partner joins.

Every hero now carries two Team-Up abilities you equip yourself, with base effects that work solo and enhanced effects that trigger when the partner joins.

Marvel Rivals Season 9 rebuilds the Team-Up system from the ground up. The old anchor mechanic is gone, and instead of pairings that rotate in and out each season, every hero now carries two fixed Team-Up abilities that you choose from yourself. This is the largest change to how the game plays since launch, and it affects every character on the roster.

Quick answer: Each hero has two Team-Up abilities. Pick one in the hero menu before you queue, or swap it in the spawn room mid-match. You always get the base effect even if the partner is not on your team, and the enhanced effect turns on automatically the moment that partner is picked. Most Team-Ups activate with the C or X key; some are passive and apply on their own.


Base effect vs enhanced effect

The core rule to understand is that a Team-Up no longer needs its partner to function. When you equip a Team-Up, you immediately gain its base effect on the battlefield, whether or not the paired hero exists on your team. If that partner is picked, the same Team-Up upgrades into an enhanced version with extra properties layered on top.

The Punisher makes this easy to see. Equip Ammo Overload and you can already fire without reloading as the base effect, no Rocket Raccoon required. Add a Rocket Raccoon to your team and the enhanced effect kicks in automatically, pushing his damage higher than the solo version. Because of this, you should still coordinate picks with teammates when you want the stronger payoff, even though nothing forces you to.

Punisher Ammo Overload team up avility in Marvel Rivals
Image: NetEase Games

Note: some Team-Ups are passive and never need a button press. Black Widow’s Burning Bullets and Allied Agents both apply the instant you spawn, so their effect is live throughout the match without any activation input.


How to equip and activate a Team-Up

Open the hero menu before you queue and pre-select which of the two Team-Up abilities you want on your chosen character. This locks in your loadout for the start of the match.
Preselecting the team ups in Marvel Rivals
Image: NetEase Games
Confirm your Team-Up during hero selection as the match sets up. Only one of the two can be equipped at a time, so read your team composition and pick the ability whose partner is most likely present.
Selecting the hero team up before match begins in Marvel Rivals
Image: NetEase Games
On the battlefield, press the assigned key to trigger the ability. The most common activation keys are C and X. Playing Jubilee, for example, you press C to fire the Team-Up you equipped, such as Vampiric Kin.
Jubilee Vampiric Kin Team Up in Marvel Rivals
Image: NetEase Games
To change your choice mid-match, return to the nearest spawn room and swap to the other Team-Up. The switch is free and can be repeated whenever you respawn, so you can adapt if the enemy or your own team composition shifts.

All Vanguard Team-Up abilities

Each of the 13 Vanguards carries two Team-Ups, for 26 in total. The table pairs the ability name with the two heroes tied to it.

Team-UpHero pairing
Savage SlamHulk x Captain America
Gamma FastballHulk x Wolverine
Gamma MaelstromDoctor Strange x Hulk
Psionic VortexDoctor Strange x Invisible Woman
Stars AlignedCaptain America x Winter Soldier
Voltaic UnionCaptain America x Thor
Wild WallGroot x Mantis
Bubble BuddiesGroot x Jeff the Land Shark
Blood LeechVenom x Blade
Abyssal FlamesVenom x Phoenix
Magnetic ResonanceMagneto x Emma Frost
Metallic ChaosMagneto x Scarlet Witch
Ragnarok RebirthThor x Hela
Divine ArmoryThor x Angela
Vibranium MechPeni Parker x Black Panther
Rocket NetworkPeni Parker x Rocket Raccoon
Two-In-OneThe Thing x Human Torch
Unbreakable ForcesThe Thing x Invisible Woman
Iced Out DiamondEmma Frost x Luna Snow
Spirit BreakerEmma Frost x Mantis
Asgardians of the GalaxyAngela x Star-Lord
Odin’s UnacknowledgedAngela x Loki
Explosive EntanglementRogue x Magneto
Mr. & Mrs. XRogue x Gambit
Primal PunishmentDevil Dinosaur x Punisher
Surf & TurfDevil Dinosaur x Jeff the Land Shark

All Duelist Team-Up abilities

With 27 Duelists in the game, there are 54 Duelist Team-Ups to work through.

Team-UpHero pairing
Bestial HuntThe Punisher x Daredevil
Ammo OverloadThe Punisher x Rocket Raccoon
Gods of ThunderStorm x Thor
Jaws of FateStorm x Jeff the Land Shark
Fiery SparksHuman Torch x Jubilee
Storming IgnitionHuman Torch x Storm
Moonlit SlashHawkeye x Cloak & Dagger
Senbonzakura StrikeHawkeye x Psylocke
Deep WrathHela x Namor
Hel TendrilsHela x Venom
Dimensional ShortcutBlack Panther x Magik
Damisa-YaoBlack Panther x Storm
Void PentagramMagik x The Hood
Chain of CyttorakMagik x Doctor Strange
Luminous MoonMoon Knight x Cloak & Dagger
Blood MoonMoon Knight x Elsa Bloodstone
Squirrel MissileSquirrel Girl x Iron Man
ESU AlumnusSquirrel Girl x Spider-Man
Burning BulletsBlack Widow x Phoenix
Allied AgentsBlack Widow x Hawkeye
Gamma ChargeIron Man x Hulk
Thunder OverdriveIron Man x Thor
Symbiote BondSpider-Man x Venom
Parker Power-UpSpider-Man x Peni Parker
Hex FireworksScarlet Witch x Jubilee
Sorcerers SupremeScarlet Witch x Doctor Strange
Expert InstinctWinter Soldier x Elsa Bloodstone
Timeless VeteransWinter Soldier x The Punisher
Flora MunitionsStar-Lord x Groot
Star-SoulStar-Lord x Adam Warlock
Bleed For BattleBlade x Captain America
Blade of KhonshuBlade x Moon Knight
Light & Dark DartsPsylocke x Cloak & Dagger
Mental ProjectionPsylocke x Emma Frost
Pair of ThreesWolverine x Gambit
Blast SlashWolverine x Cyclops
Kumiho PalmIron Fist x White Fox
Iron & StoneIron Fist x The Thing
Circle of LifePhoenix x Hela
Telekinetic BeatdownPhoenix x Rogue
Comprehensive DefenseDaredevil x Iron Fist
Devilish AffairDaredevil x Black Widow
Gumbo ChimichangasDeadpool x Gambit
Hel-Yeah, HoneyDeadpool x Hela
Prehistoric TrapElsa Bloodstone x Devil Dinosaur
Loudmouth MercsElsa Bloodstone x Deadpool
Binding TiesBlack Cat x Spider-Man
Feline AllianceBlack Cat x Black Panther
Kinetic KinCyclops x Gambit
Slim & RedCyclops x Phoenix
Chilling CharismaNamor x Luna Snow
Gamma MonstroNamor x Hulk
Fantastic AmplifierMister Fantastic x Rocket Raccoon
Clobberin’ Research Dept.Mister Fantastic x The Thing

All Strategist Team-Up abilities

The 12 Strategists share 24 Team-Ups, including the new hero Jubilee’s support options.

Team-UpHero pairing
Frozen HavenCloak & Dagger x Luna Snow
Oblivion ShroudCloak & Dagger x The Hood
Vibrant VitalityLoki x Mantis
Villain’s IllusionLoki x Hela
Vitality PactMantis x Adam Warlock
Star BlossomMantis x Star-Lord
Planet X PalsRocket Raccoon x Groot
Mammalian BondRocket Raccoon x Squirrel Girl
SP//DR SyncUltron x Peni Parker
Stark ProtocolUltron x Iron Man
Atlas BondLuna Snow x White Fox
Duality DanceLuna Snow x Adam Warlock
Cosmic CycloneAdam Warlock x Storm
Flawless DesignAdam Warlock x Ultron
Guardian of the DeepJeff the Land Shark x Venom
Mr. Pool’s Interdimensional Toy BoxJeff the Land Shark x Deadpool
United SiblingsInvisible Woman x Human Torch
First FamilyInvisible Woman x Mister Fantastic
Sparkling StaffGambit x Jubilee
Favorable OddsGambit x Magneto
Lucky LoanWhite Fox x Black Cat
Psionic FoxWhite Fox x Psylocke
Vampiric KinJubilee x Blade
Hellfire SparksJubilee x The Hood

How enhanced effects change key Team-Ups

The gap between a base and enhanced Team-Up is often large, which is why coordinating the partner pick still matters. A few examples show how much the upgrade adds.

Team-UpBase effectEnhanced effect (partner present)
Voltaic Union (Cap x Thor)Sentinel Strike becomes a Lightning Shield projectile; after two hits it fires four piercing shields.Each Lightning Shield hit triggers an extra burst of area damage.
Ragnarok Rebirth (Thor x Hela)Fatal damage gives Thor a decaying Bonus Health pool; joining a K.O. revives him.If Thor or Hela joins any K.O., Thor instantly revives with Continuous Healing.
Gamma Fastball (Hulk x Wolverine)Hulk enters a Furious state with Speed and Attack Speed, plus Unstoppable at low health.Unlocks the Fastball Special, letting Hulk hurl Wolverine forward.
Abyssal Flames (Venom x Phoenix)Replaces the primary attack with a sweeping Avian Claw slash.Every Avian Claw applies a Spark; three stacks detonate.
Rocket Network (Peni x Rocket)Deploys an Armored Spider-Nest dropping drones and Armor Packs.The nest self-heals and Rocket’s B.R.B. spawns Cyber-Webs, drones and mines.

Strong Team-Up picks by role

With over 100 options live, a handful stand out as high-impact choices in the current meta.

  • Vanguard: Ragnarok Rebirth (Thor x Hela), Metallic Chaos (Magneto x Scarlet Witch), Rocket Network (Peni Parker x Rocket Raccoon), Blood Leech (Venom x Blade).
  • Duelist: Ammo Overload (The Punisher x Rocket Raccoon), Thunder Overdrive (Iron Man x Thor), Expert Instinct (Winter Soldier x Elsa Bloodstone), Symbiote Bond (Spider-Man x Venom).
  • Strategist: Frozen Haven (Cloak & Dagger x Luna Snow), Mr. Pool’s Interdimensional Toy Box (Jeff the Land Shark x Deadpool), Villain’s Illusion (Loki x Hela).

No more rotation, only balance changes

The other structural shift is that Team-Ups no longer swap in and out between seasons. Lead combat designer Zhiyong has confirmed that the abilities now stay in the game permanently and instead receive buffs or nerfs each season as they are monitored. Character balance was already adjusted at launch to account for the new synergies.

Every future hero will arrive with two Team-Up loadouts of their own. The Hood is set to debut in the Season 9.5 mid-season update, and one of his Team-Ups, Hellfire Sparks with Jubilee, is already visible in the game. That brings the current total to 104 Team-Up abilities, and the number will keep growing as new heroes join. For now, the priority is learning which of your two options fits each match and remembering that you can switch between them in the spawn room whenever the situation changes.