Every strong Anime Expeditions account runs on the same loop. You clear a short repeatable stage, claim overlapping quests, and pour the resources into your next upgrade before you run out of momentum. The trick is knowing which stage to repeat and which resource is actually blocking you right now.
Quick answer: Farm King’s Tomb Mastery (Hard Mode) for roughly 100 Gems and Gray Sprites per run in under two minutes, clear Regular Challenge #1 every 30 minutes for around 1,000 Gems, unlock the Gold Mine in Expeditions Mode at Level 20 for passive Gold, and never skip Daily and Weekly Quests since one clear can pay out Gold, Sprites, and Trait Crystals at once.
Which resource to farm first
The best farm is always the shortest stage you can clear without failing, aimed at the resource stopping your next upgrade. A headline drop number means nothing if the run takes ten minutes or fails one time in five. Count setup time, failure rate, and every secondary reward before you commit to a route.
| Resource | Main use | Best rule |
|---|---|---|
| Gems | Summoning and banner pity | Save toward a defined pity target. |
| Gold | Unit and account upgrades | Farm the fastest stable clear. |
| Unit EXP | Leveling active units | Spend only on units you deploy. |
| Trait Crystals | Rerolling passive traits | Keep them for units you will use for months. |
| Sprites | Evolving units and crafting gear | Farm Gray Sprites, then craft the color you need. |
| Spirit Tokens | Raid shop and totems | Weigh token value against clear consistency. |
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Gems are the premium currency for summoning units. Because you burn through them constantly, you should stack several sources rather than lean on one. Start with the one-time payouts, then settle into a repeatable route.

King’s Tomb Mastery
King’s Tomb Mastery (Hard Mode) is the standout repeatable stage. A clean run finishes in under two minutes and pays roughly 100 Gems, 100 Gold, Gray Sprites, Unit EXP, and a Mana Flask. Use the Repeat Stage button after each victory and it works for both active and near-AFK grinding.
Treat that 100 Gem figure as a benchmark, not a fixed rate. Run it three times on your own account, watch the result screen, and factor in load time. If your average differs, trust your numbers over any headline.
Regular Challenge #1
Regular Challenge #1 resets every 30 minutes and hands out one of the largest Gem payouts in the game, around 1,000 Gems per clear. Check it whenever the timer is up and clear it before returning to Mastery farming.
One-time and milestone Gems
Story clears give large first-time bonuses, and three-star ratings unlock additional Gem bundles. Beginner’s Path quests, Index completion for discovering new units and enemies, Daily and Weekly Quests, the Reward Calendar, and account level milestones all feed into your Gem total. These are the injections that fund your first summons before repeatable farming takes over.
| Gem source | Payout | Reset |
|---|---|---|
| King’s Tomb Mastery (Hard) | ~100 Gems per run | Repeatable |
| Regular Challenge #1 | ~1,000 Gems | Every 30 minutes |
| Story Normal clear | 300 Gems | One-time |
| Story Hard clear | 400 Gems | One-time |
| Daily Quests | Medium bundles | Daily |
| Weekly Quests | Large bundles | Weekly |
You can also buy Gems from the Event Shop and Expedition Shop, but that spends event currency that is better saved for exclusive and limited-time items. Skip the trade unless you need Gems immediately.
Gold farming and the Gold Mine
Gold pays for unit and account upgrades, so you need a steady flow of it. Early on your best income is selling duplicate and unwanted units from summoning, backed up by Story clears.

Story Mode pays 300 Gold on Normal and 400 Gold on Hard per clear. Daily and Weekly Quests add more, and the AFK Chamber slowly builds Gold while you are away from the game.
The long-term answer is the Gold Mine inside the Expedition Room. Once you fuel it, it generates Gold without your attention and becomes your main income for buying daily shop items and stockpiling for updates. You must be Level 20 or higher to access Expeditions Mode, so the Gold Mine is locked until then.
Sprite farming and crafting
Sprites are the core material for evolving units and crafting endgame equipment, so you will need them in bulk. Gray Sprites matter most because you can convert them into any color through crafting in the Upgrades Zone.
Daily Quests, Weekly Quests, and Regular Challenge #3 all drop colored Sprites, and you can run Challenge #3 up to 10 times a day. For Gray Sprites specifically, King’s Tomb Mastery is one of the best AFK-friendly stages since it drops them alongside Gems.
| Sprite | Rarity | Crafting cost |
|---|---|---|
| Gray Sprite | Epic | Dropped from Challenges and Quests |
| Blue Sprite | Legendary | 5x Gray Sprite |
| Green Sprite | Legendary | 5x Gray Sprite |
| Pink Sprite | Legendary | 5x Gray Sprite |
| Purple Sprite | Legendary | 5x Gray Sprite |
| Red Sprite | Legendary | 5x Gray Sprite |
| Yellow Sprite | Legendary | 5x Gray Sprite |
| Rainbow Sprite | Mythic | 30x Gray Sprite |
Trait Crystals and reroll materials
Trait Crystals let you roll for stronger traits, and they are limited enough that you should never waste them on starter or filler units. Save them for the units that stay in your primary team long term, then collect them from as many sources as possible.

| Source | Amount |
|---|---|
| Gold Shop (daily) | Up to 25 |
| Expedition Shop (daily) | 15 |
| General Raid Shop (weekly) | Up to 50 |
| Spirit City Raid Shop | One-time 50 |
| Story three-star (Easy + Hard) | 3 per stage |
| Level milestones | 4 to 28 |
Codes are another quick top-up. The AE code reports five of each Stat and Equipment Reroll and Lock plus 500 Gems, while other launch codes hand out Gems and Trait Crystals. Redeem the current list before you grind for anything a one-time claim can replace.
Know which reroll you are farming
The reroll and lock items each do a specific job, so target the right one before you spend.
| Item | What it does |
|---|---|
| Trait Crystal | Changes the unit’s Trait. |
| Stat Reroll | Rolls Damage, SPA, and Range Potential. |
| Stat Lock | Protects one stat on the next roll. |
| Equipment Reroll | Rolls an equipment item’s Potential. |
| Equipment Lock | Protects a selected equipment result. |
Stat Rerolls and Locks come most reliably from Regular, Daily, and Weekly Challenge Stages, plus permanent Beginner’s Path rewards. You can also buy them from the Gold Shop, Wandering Trader, Event Shop, Spirit City Shop (10x Spirit Tokens each), and General Raid Shop (10x Raid Tokens each). Equipment Rerolls and Locks come from Expedition Quest Stages and the Expedition Guide milestones, and clearing Expedition Stages awards Equipment Locks directly.
Spirit Tokens and the Raid shop
Raids are the endgame source of Spirit Tokens and high-end evolution materials. You earn roughly 15 tokens per successful clear, and the fastest way to stack them is a three-player lobby where someone already owns the 1.9x damage totem, which can drop clear times under five minutes.
Raid Totems cost 75 Spirit Tokens for the first tier and scale up to a 1.9x multiplier at 225 tokens, which cuts a boss clear from over ten minutes down to four or five. Many players get carried through early runs to save tokens, then switch to solo or duo farming once they own a totem. There is currently no hard cap on Spirit Tokens, but the raid shop resets periodically, so plan your buys around it.
| Raid shop item | Token cost | Priority |
|---|---|---|
| Reroll Bundle (10 Trait Rerolls) | 50 | Must buy |
| Secret Shard (evolutions) | 100 | High |
| Unit Food (fast leveling) | 20 | Optional |
| Cosmetic Skin | 500 | Low |
A farming team that clears reliably
A repeatable farm only works if the run never fails. A copied lineup that needs perfect RNG or a manual rescue every time will cost you more than it earns. Aim for a durable six-slot structure instead of chasing a specific roster.
- One cheap opener to stop early leaks.
- One main damage carry for bosses and late waves.
- One area or multi-target unit.
- One slow, stun, or crowd-control option to keep enemies in range.
- One economy unit such as Ramen Guy for faster money.
- A flexible farm slot or sixth pick.
For pure wave clearing, wide AoE farmers like Frieren, Storm Caller, and String Demon beat single-target Mythics such as Megumi, which overkill trash slowly. Keep one farmer at a low evolution tier so you do not sink materials into a unit that only clears waves. Turn on Auto Upgrade with Priority set to First on your economy units so the run drives itself.
A daily farming routine that compounds
Consistency is what separates a strong account from a stalled one. Skipping days quietly loses cumulative Gems that can cost you a banner pity later. Run the same short checklist every session.
To confirm a route is actually worth it, run the same stage five times and total the rewards, then divide by the time spent including menu loading. If your success rate drops below 95 percent, the stage is too hard for efficient farming and you should step down to a more reliable map. Re-check your route after every major update, since a new unit or balance patch can change which stage is fastest.






