Gaming How-To

Sol’s RNG: How to Fire the Turret and Use Overcharge

Unlock Lime's quest, charge the Ice Gun, and spend both charge bars on an Overcharged shot to damage the Sun.

Unlock Lime’s quest, charge the Ice Gun, and spend both charge bars on an Overcharged shot to damage the Sun.

The Event Turret is the centerpiece of the Sol’s RNG Summer Event. It sits next to the NPC Lime and fires at the event’s Sun, converting stored charge into damage that pays out Summer Points (SP) and event aura luck. Firing it is not free-form. The turret runs on a charge system that limits you to a set number of shots each day, so knowing when to take a standard shot versus a stronger Overcharged one is the whole decision.

Quick answer: Talk to Lime and accept the quest “A sweltering summer” to unlock the turret. Let it reach 100% charge, open the “Ice Gun” Weapon Control Panel, and fire a standard shot. To Overcharge, wait until you hold 200% charge (two full bars), toggle “Overcharge ON,” then fire to launch two projectiles at once for two daily uses.

Image credit: Roblox

Unlock the turret with Lime’s quest

The turret is locked until you complete a quest from Lime, the NPC standing right beside it. Without accepting and progressing his quest, you cannot upgrade the weapon or fire it.

Walk up to Lime next to the turret and interact with him.
Accept the quest titled “A sweltering summer.” This is the Slime Quest line that unlocks turret progression.
Complete the quest objectives. Once it clears, the Weapon Control Panel becomes usable and you can begin charging and firing.
Image credit: Roblox / ItzVexo

How the turret charges

The turret builds charge on its own over time. You do not click to charge it. It ticks up automatically every four seconds, and the amount it gains depends on the biome that is active and the current time of day. A single standard shot needs a full 100% charge, and you can bank up to two full charges, or 200% total, in a day.

DetailValue
Charge tick intervalEvery 4 seconds
Charge rate depends onActive biome and time of day
Standard shot cost100% charge
Maximum stored charge200% (two full charges per day)
Daily usesTwo once fully charged

Because the fill speed shifts with the biome and the day/night cycle, it pays to check the panel before committing. When the weapon is still filling, the control panel shows a “Recharging…” state and lists your “Uses left today.”

Image credit: Roblox

Fire a standard shot

Open the Weapon Control Panel, labeled “Ice Gun.” This screen shows your charge level, the weapon’s level, upgrade cost, and power management.
Confirm the charge has reached 100%. If it still reads “Recharging…,” wait for the four-second ticks to fill the bar.

Fire the turret. The shot travels to the Sun and deals damage, which is what earns your Summer Points and event aura luck. Each standard shot spends one of your two daily uses.
Image credit: Roblox / ItzVexo

Use Overcharge for a double shot

Overcharge trades both of your daily charges for a single stronger attack. Instead of two separate 100% shots, it spends the full 200% at once and fires two projectiles together for a more efficient hit against the Sun. The panel warns you directly that “Overcharged fire will cost 2 uses.”

Let the turret store both charges so you are holding 200% total. If you are not fully overcharged, the toggle shows “Needs to be fully overcharged” and the shot will not go through.
In the Ice Gun panel, switch the toggle from “Overcharge OFF” to “Overcharge ON.”
Fire. Both charge bars empty in one action, two projectiles launch at the Sun, and both of your daily uses are consumed.

Note: The Power Management area of the panel also lets you feed stored energy with “Use Battery,” which reports how much of your power the battery will charge before you commit.

Image credit: Roblox

Standard shot vs. Overcharge

Standard shotOvercharged shot
Charge cost100%200%
Daily uses spent12
Projectiles fired12 at once
EfficiencyStandardHigher, more Sun damage

The choice comes down to timing. Two standard shots let you fire twice across the day, while a single Overcharged shot concentrates all your charge into one harder hit. If you want maximum damage in one moment, save for the Overcharge. If you would rather spread your damage out, take two normal shots.


Rewards and upgrading the turret

Every hit on the Sun lowers its heat and pays out rewards scaled to the damage you deal. You earn Summer Points and progress the event’s reward track, which is shown on screen as “Rewards Reached.” The Sun’s health bar climbs into the billions, so consistent daily firing is how the whole server chips it down.

Spend those Summer Points on the “Upgrade” button in the Ice Gun panel to push the turret through its four levels. Each upgrade lists its cost in SP. Higher levels increase the damage your shots do, which in turn raises the rewards you pull from each hit.

Image credit: Roblox

If the turret will not fire

  • You have not completed Lime’s “A sweltering summer” quest, so the panel stays locked.
  • The charge has not reached 100% yet and the panel still shows “Recharging…”
  • You tried to Overcharge without a full 200% charge, so the toggle reports “Needs to be fully overcharged.”
  • You have already used both daily shots, leaving zero uses left today.

You will know a shot registered when the Sun takes damage, your Summer Point total climbs, and the “Uses left today” count drops. Once both uses are gone, the turret simply refills its charge again for the next day, so plan your Overcharge around the biome and time window that fills it fastest.