Gaming Guide

The Blood of Dawnwalker: Ambrus’s Cellars Trouble Brewing Walkthrough

Clear the Svartrau City cellar, handle the blood barrel choice, and secure both rewards from Master Dietmar.

Clear the Svartrau City cellar, handle the blood barrel choice, and secure both rewards from Master Dietmar.

Ambrus’s Cellars: Trouble Brewing is the city-bound entry in the blood cellar chain, and it works differently from the two rural raids. Instead of a camp, the target is a house in the middle of Svartrau City, and the activity adds a second objective on top of smashing the barrels. It costs 3 time units off the 30-day clock, and it can be failed outright if you leave it too long.

Quick answer: Kill the guards outside the cellar in Svartrau City, follow the blood trail inside, defeat the lone indoor guard, interact with the barrels and pick [collect the blood] before destroying them, then go upstairs, interact with the alchemy equipment, and spare Master Dietmar to earn the Lasting Malediction Manual and Potent Razor Claw Vial.


Where the cellar is in Svartrau City

The activity begins around Altenmarkt, inside the Svartrau City region. Court activities are not pinned on your map by default — they show up as unknown activities until you physically find them, so the fastest approach is to look for the yellow banner with the black zigzag pattern that marks every one of Ambrus’s holdings. In the city, that banner sits above the entrance to the guarded building rather than a camp gate.

The quest can be run during the day or at night, and the time cost is the same either way. Night has a practical edge: claws hit harder than a sword after dark, and Shadowstep lets you climb walls and rooftops around the target house. Climbing onto the roofs above the alley is the cleanest way to open the fight, since you can drop into a stealth attack instead of walking into the whole guard patrol at once.

Coen approaching the guarded cellar door with the Defeat the guards objective on screen
The cellar entrance in Svartrau City, with the first objective active. Image: Rebel Wolves

Objectives, time cost and rewards

Three objectives, none optional, all pinned once you have found the location.

DetailValue
ObjectivesDefeat the guards → Investigate the house → Destroy the blood stock
Total time cost3 time units (2 for investigating, 1 for destroying)
Time of dayDay or night, same cost
RegionSvartrau City, starting around Altenmarkt
MissableYes — it has a failure ending tied to the coronation deadline
Base rewards750 XP, 2 skill points
Extra rewardsLasting Malediction Manual ×1, Potent Razor Claw Vial ×1

The Lasting Malediction Manual is a Superior perk manual and the Potent Razor Claw Vial is an Epic potion. Both come from the conversation at the end, not from the barrels.


Clearing the guards and reaching the blood stock

Get above the alley before engaging. Climb onto the nearby rooftops and line up an opening attack on the group below. Dropping in from height removes one guard before the rest react, which matters because several of them fight together in a tight space.
Finish off the remaining soldiers in the alleyway and loot every body. The drops here are ordinary but worth grabbing, including Moldovan Red Wine and a Weathered Longsword. A nearby door also carries a readable Proclamation of Treason if you want the flavour text.
Loot window showing Moldovan Red Wine selected on a dead guard's body
The loot menu on a fallen guard, with Moldovan Red Wine among the drops. Image: Rebel Wolves
Switch on Focus Mode and follow the blood trail. It runs along the stairs and stops at a closed door — that door leads into the room holding the barrels. Focus Mode is worth leaving on for the rest of the building, since containers and readables are easy to walk past indoors.
Deal with the single guard waiting inside the blood stock room. Loot him and the chest in the same room, which holds the Band of Defence ring and the Growing Momentum Manual. The Missive from Ambrus is also here and explains what the operation is feeding.

Collect the blood or destroy the barrels

Interacting with the barrels opens two prompts, [collect the blood] and [destroy the barrels]. Collecting first does not cancel the objective. You still wreck the stock afterwards, so the only thing you gain by picking it is a handful of blood vials, which restore health while you are in vampire form. Given how much healing the fights ahead demand, taking the blood before smashing the rest is the practical call.

Highlighted blood barrels in the cellar room marked as the blood stock objective
The highlighted barrels are the blood stock you need to destroy. Image: Rebel Wolves

No story branch, locked dialogue, or reward change has surfaced from this choice. It reads as a character beat rather than a mechanical fork, so pick whichever fits how you are playing Coen.


Investigate the house and find Master Dietmar

Head up to the second floor from the same room. The upper level is laid out as a working alchemy space, and the investigation objective wants you to interact with the highlighted equipment scattered around it.
Loot the upstairs containers while you are there. A chest holds the Recipe for Potent Regenerative Salve, alongside assorted crafting ingredients and lore books including Learning from the Wolves, Part 2.
Once every highlighted object has been checked, open the door in the corner next to the stacked bags and crates. Master Dietmar, the alchemist running the operation, is inside.
Coen asking Master Dietmar why anyone would stock up on blood during the conversation
Questioning the alchemist about what the blood stock is actually for. Image: Rebel Wolves
Work through the dialogue. Dietmar explains he was imprisoned and forced into the work rather than volunteering for it, which sets up the final choice.
Master Dietmar explaining he was imprisoned and made to work with the leeches
The alchemist describes being held and forced into the operation. Image: Rebel Wolves

Kill or spare the alchemist

You can execute Dietmar for working with the vrakhiri or let him go. Sparing him is the option that pays, since it hands over the Lasting Malediction Manual and the Potent Razor Claw Vial on top of the 750 XP and 2 skill points. Killing him ends the encounter without those two items, and his account of being coerced makes mercy the coherent read anyway.

Note: the manual and vial are attached to the conversation, not to the barrels. Destroying the stock and walking out without going upstairs still closes the activity, but you lose both.


How to confirm it completed

The successful ending logs as Coen noting that he has destroyed the blood stockpile and that Ambrus will be furious about it. Your journal fills in the 750 XP and 2 skill points, and if you spared Dietmar the two rare items land in your inventory during the same wrap-up. There are only two endings in total, and the second is the failure state, recorded as never having got round to destroying the cellar.

That failure is the one thing to watch. Because the activity is missable and tied to the coronation deadline, letting the 30-day clock run down takes it off the board permanently. It only costs 3 time units, so there is little reason to defer it.


Where this fits in Ambrus’s court activities

Blood cellars are one node inside Ambrus’s 14 court activities, sitting alongside his transports, collectors, prisoners and dungeons. Court activities are what raise a vassal’s anger level, and once Ambrus is angry enough you unlock The Gilded Gauntlet to duel him. Clearing all three cellars — Uninvited, Seeing Red and Trouble Brewing — is an efficient way to push that meter, since each one is short and the two rural cellars are simpler than this city version.

You do not need every activity in his region. Roughly three quarters of them is enough to trigger the boss quest, and Ambrus is the level 1+ vassal, so his node is the natural first target before moving on to Bakir and Xanthe.